Replay-derived match flow, timings, and composition.

Advanced match analysis

RagnaldoNotebook vs Adrian

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
30362
Duration
19:58
Patch
19.17020
Played
· 1 hour ago
Anatolia map preview
MapAnatolia
Defeated
RagnaldoNotebook Thor · Elo 931 -16
19:58 Match length
Winner
Adrian Oranos · Elo 971 +16
44.3% win probability Pre-match · Adrian favored win probability 55.7%
Key momentsIn match order
First pressure
3:24 RagnaldoNotebook Hersir trained
Fastest Classical
4:07* RagnaldoNotebook Freyja · estimated
Armory timing
5:34 RagnaldoNotebook Dwarven Armory
Market timing
7:05 RagnaldoNotebook Market
First extra TC
9:46 RagnaldoNotebook Town Center
Fastest Heroic
12:00* Adrian Theia · estimated
Fortress timing
13:48 Adrian Palace
Fastest Mythic
17:46* Adrian Hekate · estimated

RagnaldoNotebook

Thor · Blue
Loss 931 -16
EAPM
25.1
Favorite unit
Godi
15 fielded
Largest army
52
First expansion
9:46
Age path
FreyjaClassical · Est. start 3:07
SkadiHeroic · Est. start 11:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Water commitment1 dock build events
Market economy2,700 total resource volume
No post-game awards

Adrian

Oranos · Red
Win 971 +16
EAPM
32.1
Favorite unit
Dryad
16 fielded
Largest army
62
First expansion
10:39
Age path
PrometheusClassical · Research start 3:44
TheiaHeroic · Est. start 10:45
HekateMythic · Est. start 15:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment2 dock build events
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

RagnaldoNotebook

Bought

Food400
Wood900

Sold

Food300
Wood1,100
Total player market volume2,700

Adrian

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RagnaldoNotebook

Army · 52

Units

Godi15
Raiding Cavalry14
Throwing Axeman14
Hersir5
Jarl2
Berserk1
Valkyrie1
Buildings 10 types
House12
Wall6
Ox Cart Building5
Great Hall3
Longhouse3
Dock1
Dwarven Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1

Adrian

Army · 62

Units

Dryad16
Murmillo14
Katapeltes10
Oracle7
Cheiroballista6
Promethean3
Contarius2
Stymphalian Bird2
Transport Ship Atlantean2
Buildings 12 types
Farm11
Manor8
Sky Passage4
Town Center3
Counter Barracks2
Dock2
Military Barracks2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 12 invoked
Valor8
Hesperides Tree2
Shockwave2