Replay-derived match flow, timings, and composition.

Advanced match analysis

XAUUSD vs AleCorona96

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
13715
Duration
20:23
Patch
19.17020
Played
· 1 day ago
Cloud Forest map preview
MapCloud Forest
Defeated
XAUUSD Odin · Elo 1210 -21
20:23 Match length
Winner
AleCorona96 Hades · Elo 1150 +21
58.5% win probability Pre-match · XAUUSD favored · Upset win probability 41.5%
Key momentsIn match order
First pressure
2:50 XAUUSD Hersir trained
Fastest Classical
3:30* AleCorona96 Athena · estimated
First extra TC
5:57 AleCorona96 Town Center
Market timing
7:51 XAUUSD Market
Armory timing
7:54 XAUUSD Armory
Fastest Heroic
10:36* XAUUSD Njord · estimated
Fortress timing
11:30 XAUUSD Hill Fort

XAUUSD

Odin · Blue
Loss 1210 -21
EAPM
60.7
Favorite unit
Berserk
28 fielded
Largest army
114
First expansion
—
Age path
FreyjaClassical · Est. start 2:51
NjordHeroic · Est. start 9:21
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,200 total resource volume
Large army production114 military units
No post-game awards

AleCorona96

Hades · Red
Win 1150 +21
EAPM
43.0
Favorite unit
Hoplite
34 fielded
Largest army
77
First expansion
5:57
Age path
AthenaClassical · Est. start 2:30
ApolloHeroic · Research start 13:43
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

XAUUSD

Bought

Food500

Sold

Wood700
Total player market volume1,200

AleCorona96

Bought

No buys

Sold

Wood700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XAUUSD

Army · 114

Units

Berserk28
Throwing Axeman23
Huskarl15
Portable Ram11
Hersir8
Jarl8
Valkyrie8
Hirdman6
Raiding Cavalry6
Godi1
Buildings 9 types
House13
Farm9
Ox Cart Building4
Great Hall2
Armory1
Hill Fort1
Longhouse1
Market1
Temple1
God powers 5 invoked
Great Hunt3
Forest Fire1
Walking Woods1

AleCorona96

Army · 77

Units

Hoplite34
Toxotes25
Peltast6
Manticore5
Petrobolos3
Ajax2
Achilles1
Chiron1
Buildings 12 types
House20
Farm17
Wall13
Storehouse7
Granary5
Archery Range3
Military Academy3
Town Center3
Temple2
Armory1
Fortress1
Market1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1