Replay-derived match flow, timings, and composition.

Advanced match analysis

RELLIK vs villarinv28

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
32572
Duration
39:54
Patch
19.17020
Played
· 1 hour ago
Megalopolis map preview
MapMegalopolis
Defeated
RELLIK Set · Elo 1118 -15
39:54 Match length
Winner
villarinv28 Ra · Elo 1179 +15
41.3% win probability Pre-match · villarinv28 favored win probability 58.7%
Key momentsIn match order
Fastest Classical
5:04* villarinv28 Ptah · estimated
First extra TC
5:25 villarinv28 Town Center
Armory timing
5:38 RELLIK Armory
First pressure
6:31 villarinv28 Barracks
Fastest Heroic
7:56* RELLIK Nephthys · estimated
Fortress timing
8:17 RELLIK Migdol Stronghold
Market timing
11:30 villarinv28 Market
Fastest Mythic
18:38* RELLIK Horus · estimated

RELLIK

Set · Blue
Loss 1118 -15
EAPM
56.2
Favorite unit
Spearman
113 fielded
Largest army
305
First expansion
10:00
Age path
PtahClassical · Research start 4:17
NephthysHeroic · Research start 6:41
HorusMythic · Research start 16:38
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom8 expansion build events
Market economy7,700 total resource volume
Large army production305 military units
No post-game awards

villarinv28

Ra · Red
Win 1179 +15
EAPM
42.6
Favorite unit
Spearman
109 fielded
Largest army
197
First expansion
5:25
Age path
PtahClassical · Research start 4:04
SobekHeroic · Est. start 12:36
HorusMythic · Research start 18:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling31 wall build events
Market economy17,800 total resource volume
Large army production197 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 25,500 total volume

RELLIK

Bought

Food400

Sold

Wood7,300
Total player market volume7,700

villarinv28

Bought

Food300
Wood300

Sold

Food4,800
Wood12,400
Total player market volume17,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RELLIK

Army · 305

Units

Spearman113
Axeman74
Mercenary Cavalry29
Chariot Archer23
War Elephant15
Mercenary14
Camel Rider12
Crocodile Of Set6
Siege Tower6
Slinger5
Catapult4
Scorpion Man2
Wadjet2
Buildings 18 types
Farm62
House21
Mining Camp15
Barracks13
Granary9
Lumber Camp9
Obelisk8
Siege Works8
Town Center8
Migdol Stronghold4
Temple4
Market3
Monument To Villagers3
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 12 invoked
Ancestors4
Shifting Sands4
Vision3
Tornado1

villarinv28

Army · 197

Units

Spearman109
Axeman14
Petsuchos12
Siege Tower12
Wadjet12
War Elephant12
Mercenary11
Avenger5
Catapult4
Camel Rider3
Slinger3
Buildings 17 types
Farm64
Wall31
House23
Barracks11
Granary9
Mining Camp8
Obelisk8
Lumber Camp7
Market7
Siege Works6
Town Center5
Armory4
Migdol Stronghold2
Temple2
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers 4 invoked
Locust Swarm1
Rain1
Shifting Sands1
Tornado1