Advanced match analysis
RELLIK vs villarinv28
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 32572
- Duration
- 39:54
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
RELLIK
Set · Elo 1118 -15
39:54
Match length
Winner
villarinv28
Ra · Elo 1179 +15
41.3% win probability
Pre-match · villarinv28 favored
win probability 58.7%
Key momentsIn match order
RELLIK
Set · Blue- EAPM
- 56.2
- Favorite unit
- Spearman 113 fielded
- Largest army
- 305
- First expansion
- 10:00
Age path
PtahClassical · Research start 4:17
NephthysHeroic · Research start 6:41
HorusMythic · Research start 16:38
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom8 expansion build events
Market economy7,700 total resource volume
Large army production305 military units
No post-game awards
villarinv28
Ra · Red- EAPM
- 42.6
- Favorite unit
- Spearman 109 fielded
- Largest army
- 197
- First expansion
- 5:25
Age path
PtahClassical · Research start 4:04
SobekHeroic · Est. start 12:36
HorusMythic · Research start 18:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling31 wall build events
Market economy17,800 total resource volume
Large army production197 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 25,500 total volume›
RELLIK
Bought
Sold
Total player market volume7,700
villarinv28
Bought
Sold
Total player market volume17,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.