Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Einherjb vs Atif

Queue
Custom
Map
Tundra
Map Seed
31328
Duration
25:14
Patch
19.17020
Played
· 2 weeks ago
Tundra map preview
MapTundra
Defeated
Einherjb Amaterasu · Elo 1037 +18
25:14 Match length
Winner
Atif Fuxi · Elo 1039 -18
49.7% win probability Pre-match · Atif favored win probability 50.3%
Key momentsIn match order
Fastest Classical
3:41* Atif Chiyou · estimated
First pressure
4:00 Atif Imperial Academy
Armory timing
5:02 Atif Armory
Fastest Heroic
8:30* Atif Goumang · estimated
Market timing
13:28 Einherjb Market
Fortress timing
15:21 Einherjb Castle
Fastest Mythic
18:21* Einherjb Takemikazuchi · estimated
First extra TC
18:36 Atif Town Center

Einherjb

Amaterasu · Blue
Loss 1037 +18
EAPM
53.2
Favorite unit
Yari Spearman
63 fielded
Largest army
192
First expansion
24:32
Age path
MinakatatomiClassical · Research start 3:33
RaijinHeroic · Est. start 14:02
TakemikazuchiMythic · Est. start 16:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Market economy900 total resource volume
Large army production192 military units
No post-game awards

Atif

Fuxi · Red
Win 1039 -18
EAPM
89.1
Favorite unit
Chu Ko Nu
49 fielded
Largest army
158
First expansion
18:36
Age path
ChiyouClassical · Research start 2:41
GoumangHeroic · Est. start 7:15
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy500 total resource volume
Large army production158 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Einherjb

Bought

Food700

Sold

Wood200
Total player market volume900

Atif

Bought

Wood500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Einherjb

Army · 192

Units

Yari Spearman63
Samurai33
Yumi Archer28
Shinobi12
Naginata Rider10
Onna Musha10
Bushi7
Daimyo6
Wanyudo6
Onmyoji5
Oyumi5
Yumi Horse Archer5
Kitsune2
Buildings 13 types
House22
Wall11
Watermill11
Shrine Japanese7
Guardhouse6
Stable Japanese6
Dojo5
Mining Camp Japanese5
Armory2
Castle1
Market1
Temple1
Town Center1
God powers 4 invoked
Divine Slash1
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

Atif

Army · 158

Units

Chu Ko Nu49
Tiger Cavalry42
Fire Archer29
White Horse Cavalry11
Pioneer6
Sage5
Ge Halberdier4
Wuzu Javelineer3
Qing Long2
Tao Wu2
Dao Swordsman1
Jiang Zi Ya1
Nezha1
Nezha Child1
Yang Jian1
Buildings 12 types
Silo20
House17
Farm13
Wall8
Baolei3
Town Center3
Machine Workshop2
Armory1
Imperial Academy1
Market1
Military Camp1
Temple1
God powers 4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1