Advanced match analysis
Einherjb vs Atif
- Queue
- Custom
- Map
- Tundra
- Map Seed
- 31328
- Duration
- 25:14
- Patch
- 19.17020
- Played
- · 2 weeks ago
Defeated
Einherjb
Amaterasu · Elo 1037 +18
25:14
Match length
Winner
Atif
Fuxi · Elo 1039 -18
49.7% win probability
Pre-match · Atif favored
win probability 50.3%
Key momentsIn match order
Einherjb
Amaterasu · Blue- EAPM
- 53.2
- Favorite unit
- Yari Spearman 63 fielded
- Largest army
- 192
- First expansion
- 24:32
Age path
MinakatatomiClassical · Research start 3:33
RaijinHeroic · Est. start 14:02
TakemikazuchiMythic · Est. start 16:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Market economy900 total resource volume
Large army production192 military units
No post-game awards
Atif
Fuxi · Red- EAPM
- 89.1
- Favorite unit
- Chu Ko Nu 49 fielded
- Largest army
- 158
- First expansion
- 18:36
Age path
ChiyouClassical · Research start 2:41
GoumangHeroic · Est. start 7:15
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy500 total resource volume
Large army production158 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
Einherjb
Bought
Sold
Total player market volume900
Atif
Bought
Sold
No sells
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.