Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Einherjb vs Atif

Queue
Custom
Map
Mirage
Map Seed
9510
Duration
16:14
Patch
19.17020
Played
· 2 weeks ago
Mirage map preview
MapMirage
Defeated
Einherjb Kronos · Elo 1019 +19
16:14 Match length
Winner
Atif Tezcatlipoca · Elo 1057 -19
44.6% win probability Pre-match · Atif favored win probability 55.4%
Key momentsIn match order
First pressure
4:31 Atif Warrior Priest trained
Fastest Classical
5:10* Atif Malinalxochitl · estimated
Market timing
6:27 Einherjb Market
Armory timing
6:28 Einherjb Armory
Fastest Heroic
9:12* Einherjb Hyperion · estimated
Fortress timing
12:05 Einherjb Palace

Einherjb

Kronos · Blue
Loss 1019 +19
EAPM
42.9
Favorite unit
Murmillo
27 fielded
Largest army
107
First expansion
—
Age path
PrometheusClassical · Est. start 4:14
HyperionHeroic · Est. start 7:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment6 dock build events
Large army production107 military units
No post-game awards

Atif

Tezcatlipoca · Red
Win 1057 -19
EAPM
75.1
Favorite unit
Shorn One
26 fielded
Largest army
74
First expansion
—
Age path
MalinalxochitlClassical · Research start 4:10
CoyolxauhquiHeroic · Est. start 8:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment4 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Einherjb

Army · 107

Units

Murmillo27
Arcus20
Katapeltes17
Contarius16
Bireme10
Oracle Hero6
Destroyer3
Fire Ship3
Satyr3
Siege Bireme2
Buildings 9 types
Manor12
Counter Barracks6
Dock6
Military Barracks5
Palace2
Armory1
Farm1
Market1
Temple1
God powers 10 invoked
Valor7
Deconstruction2
Chaos1

Atif

Army · 74

Units

Shorn One26
Warrior Priest16
Otontin11
Jaguar Rider10
Atlatl Siege Canoe4
Tepoztli Canoe3
Maquizcoatl2
Arrow Canoe1
Tzitzimitl1
Buildings 7 types
House17
Calpulli8
Dock4
Great Temple2
Spike Trap2
Armory1
Temple1
God powers 8 invoked
Obsidian Mirror6
Infestation1
Starfall1