Advanced match analysis
Einherjb vs Atif
- Queue
- Custom
- Map
- Mirage
- Map Seed
- 9510
- Duration
- 16:14
- Patch
- 19.17020
- Played
- · 2 weeks ago
Defeated
Einherjb
Kronos · Elo 1019 +19
16:14
Match length
Winner
Atif
Tezcatlipoca · Elo 1057 -19
44.6% win probability
Pre-match · Atif favored
win probability 55.4%
Key momentsIn match order
Einherjb
Kronos · Blue- EAPM
- 42.9
- Favorite unit
- Murmillo 27 fielded
- Largest army
- 107
- First expansion
- —
Age path
PrometheusClassical · Est. start 4:14
HyperionHeroic · Est. start 7:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment6 dock build events
Large army production107 military units
No post-game awards
Atif
Tezcatlipoca · Red- EAPM
- 75.1
- Favorite unit
- Shorn One 26 fielded
- Largest army
- 74
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 4:10
CoyolxauhquiHeroic · Est. start 8:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment4 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.