Advanced match analysis
Einherjb vs Atif
- Queue
- Custom
- Map
- Savannah
- Map Seed
- 5559
- Duration
- 18:16
- Patch
- 19.17020
- Played
- · 2 weeks ago
Defeated
Einherjb
Odin · Elo 1000 -14
18:16
Match length
Winner
Atif
Isis · Elo 1076 +14
39.2% win probability
Pre-match · Atif favored
win probability 60.8%
Key momentsIn match order
Einherjb
Odin · Blue- EAPM
- 52.0
- Favorite unit
- Hirdman 30 fielded
- Largest army
- 68
- First expansion
- 8:17
Age path
HeimdallClassical · Research start 2:18
NjordHeroic · Est. start 14:16
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling40 wall build events
No post-game awards
Atif
Isis · Red- EAPM
- 76.1
- Favorite unit
- Axeman 18 fielded
- Largest army
- 37
- First expansion
- 11:44
Age path
BastClassical · Research start 3:20
SobekHeroic · Est. start 10:58
ThothMythic · Est. start 12:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.