Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Einherjb vs Atif

Queue
Custom
Map
Savannah
Map Seed
5559
Duration
18:16
Patch
19.17020
Played
· 2 weeks ago
Savannah map preview
MapSavannah
Defeated
Einherjb Odin · Elo 1000 -14
18:16 Match length
Winner
Atif Isis · Elo 1076 +14
39.2% win probability Pre-match · Atif favored win probability 60.8%
Key momentsIn match order
First pressure
2:56 Einherjb Hersir trained
Fastest Classical
3:18* Einherjb Heimdall · estimated
First extra TC
8:17 Einherjb Town Center
Armory timing
9:28 Atif Armory
Market timing
9:29 Atif Market
Fortress timing
11:34 Atif Migdol Stronghold
Fastest Heroic
12:13* Atif Sobek · estimated
Fastest Mythic
14:34* Atif Thoth · estimated

Einherjb

Odin · Blue
Loss 1000 -14
EAPM
52.0
Favorite unit
Hirdman
30 fielded
Largest army
68
First expansion
8:17
Age path
HeimdallClassical · Research start 2:18
NjordHeroic · Est. start 14:16
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling40 wall build events
No post-game awards

Atif

Isis · Red
Win 1076 +14
EAPM
76.1
Favorite unit
Axeman
18 fielded
Largest army
37
First expansion
11:44
Age path
BastClassical · Research start 3:20
SobekHeroic · Est. start 10:58
ThothMythic · Est. start 12:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Einherjb

Army · 68

Units

Hirdman30
Hersir13
Godi10
Throwing Axeman6
Mountain Giant5
Huskarl3
Einheri1
Buildings 10 types
Wall40
Farm36
House20
Ox Cart Building5
Longhouse4
Great Hall3
Temple2
Town Center2
Armory1
Hill Fort1
God powers 2 invoked
Great Hunt1
Walking Woods1

Atif

Army · 37

Units

Axeman18
War Elephant11
Petsuchos3
Slinger2
Sphinx2
Phoenix1
Buildings 15 types
Obelisk19
Farm16
House16
Granary7
Mining Camp4
Barracks3
Lumber Camp2
Migdol Stronghold2
Monument To Villagers2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Temple1
God powers 4 invoked
Eclipse1
Locust Swarm1
Meteor1
Prosperity1