Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.TheRapl vs NOC | Mati

Queue
Custom
Map
Megalopolis
Map Seed
3736
Duration
15:41
Patch
19.17020
Played
· 2 weeks ago
Megalopolis map preview
MapMegalopolis
Defeated
Aces.TheRapl Thor · Elo 1092 +15
15:41 Match length
Winner
NOC | Mati Susanoo · Elo 1048 -15
56.3% win probability Pre-match · Aces.TheRapl favored · Upset win probability 43.7%
Key momentsIn match order
First pressure
2:50 Aces.TheRapl Hersir trained
Fastest Classical
3:37* Aces.TheRapl Freyja · estimated
Armory timing
6:21 Aces.TheRapl Dwarven Armory
Market timing
9:37 NOC | Mati Market
Fastest Heroic
10:32* NOC | Mati Raijin · estimated

Aces.TheRapl

Thor · Blue
Loss 1092 +15
EAPM
113.4
Favorite unit
Raiding Cavalry
32 fielded
Largest army
84
First expansion
—
Age path
FreyjaClassical · Est. start 2:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling23 wall build events
Large army production84 military units
No post-game awards

NOC | Mati

Susanoo · Red
Win 1048 -15
EAPM
145.9
Favorite unit
Naginata Rider
21 fielded
Largest army
66
First expansion
—
Age path
MinakatatomiClassical · Research start 3:24
RaijinHeroic · Est. start 9:17
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.TheRapl

Army · 84

Units

Raiding Cavalry32
Hirdman28
Hersir17
Valkyrie6
Berserk1
Buildings 8 types
Wall23
House22
Farm21
Longhouse4
Ox Cart Building4
Great Hall3
Temple2
Dwarven Armory1
God powers 1 invoked
Forest Fire1

NOC | Mati

Army · 66

Units

Naginata Rider21
Yumi Horse Archer19
Yari Spearman13
Kitsune4
Raiju4
Bushi3
Daimyo1
Yumi Archer1
Buildings 10 types
House17
Shrine Japanese4
Watermill4
Wall3
Mining Camp Japanese2
Stable Japanese2
Armory1
Guardhouse1
Market1
Temple1
God powers 3 invoked
Kusanagi1
Shrine Of The Hunt1
Thunder Burst1