Advanced match analysis
Garnath vs Dexito
- Queue
- Custom
- Map
- Senjogahara
- Map Seed
- 22602
- Duration
- 23:06
- Patch
- 19.17020
- Played
- · 2 weeks ago
Winner
Garnath
Tsukuyomi · Elo 1094 +17
23:06
Match length
Defeated
Dexito
Demeter · Elo 1077 -17
52.4% win probability
Pre-match · Garnath favored
win probability 47.6%
Key momentsIn match order
Garnath
Tsukuyomi · Blue- EAPM
- 75.0
- Favorite unit
- Yumi Horse Archer 74 fielded
- Largest army
- 141
- First expansion
- 5:32
Age path
Inari OkamiClassical · Est. start 3:59
FujinHeroic · Est. start 10:04
WatatsumiMythic · Est. start 15:04
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy2,200 total resource volume
Large army production141 military units
No post-game awards
Dexito
Demeter · Red- EAPM
- 83.3
- Favorite unit
- Hoplite 79 fielded
- Largest army
- 195
- First expansion
- 4:31
Age path
PanClassical · Research start 2:48
HestiaHeroic · Est. start 10:32
PersephoneMythic · Est. start 13:45
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling37 wall build events
Market economy4,800 total resource volume
Large army production195 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,000 total volume›
Garnath
Bought
Sold
No sells
Total player market volume2,200
Dexito
Bought
Sold
Total player market volume4,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.