Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Eisomarto vs Assem

Queue
Custom
Map
Mirage
Map Seed
3660
Duration
39:39
Patch
19.17020
Played
· 3 weeks ago
Mirage map preview
MapMirage
Defeated
Eisomarto Quetzalcoatl · Elo 926 -15
39:39 Match length
Winner
Assem Odin · Elo 987 +15
41.3% win probability Pre-match · Assem favored win probability 58.7%
Key momentsIn match order
First pressure
4:00 Assem Hersir trained
Fastest Classical
4:50* Assem Freyja · estimated
First extra TC
7:40 Assem Town Center
Armory timing
8:06 Assem Armory
Market timing
9:59 Eisomarto Market
Fastest Heroic
11:31* Assem Skadi · estimated
Fortress timing
12:55 Assem Hill Fort
Fastest Mythic
23:52* Assem Tyr · estimated

Eisomarto

Quetzalcoatl · Blue
Loss 926 -15
EAPM
88.6
Favorite unit
Tlamanih Spearman
298 fielded
Largest army
727
First expansion
19:29
Age path
PatecatlClassical · Research start 4:03
CoatlicueHeroic · Est. start 11:11
TlalocMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Heavy walling33 wall build events
Water commitment1 dock build events
Market economy8,100 total resource volume
Large army production727 military units
No post-game awards

Assem

Odin · Red
Win 987 +15
EAPM
78.2
Favorite unit
Huskarl
127 fielded
Largest army
465
First expansion
7:40
Age path
FreyjaClassical · Research start 3:50
SkadiHeroic · Est. start 10:16
TyrMythic · Est. start 21:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom6 expansion build events
Heavy walling13 wall build events
Water commitment4 dock build events
Market economy12,200 total resource volume
Large army production465 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 20,300 total volume

Eisomarto

Bought

Food900

Sold

Food2,000
Wood5,200
Total player market volume8,100

Assem

Bought

Food1,700
Wood100

Sold

Food500
Wood9,900
Total player market volume12,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army · 727

Units

Tlamanih Spearman298
Tequihua Archer238
Warrior Priest49
Jaguar Rider44
Quinametzin30
Eagle Warrior25
Otontin20
Arrow Canoe5
Ayotochtli5
Atlatl Siege Canoe3
Shorn One3
Tepoztli Canoe3
Ahuizotl2
Axolotl1
Coyote Warrior1
Buildings 13 types
Farm35
Wall33
Calpulli22
House19
Market6
Nobles Hut6
War Hut6
Great Temple5
Town Center4
Smoke Trap3
Temple2
Armory1
Dock1
God powers 9 invoked
Earth Monster3
Agave Bloom2
Monolith Of Tlaloc2
Tailwind2

Assem

Army · 465

Units

Huskarl127
Raiding Cavalry77
Throwing Axeman71
Berserk65
Portable Ram17
Hersir16
Godi15
Ballista14
Hirdman14
Valkyrie14
Jarl13
Frost Giant12
Longboat4
Dreki3
Jormun Elver2
Dragon Ship1
Buildings 13 types
Farm58
House25
Longhouse18
Wall13
Ox Cart Building10
Great Hall9
Hill Fort8
Town Center6
Dock4
Armory2
Market2
Temple2
Sentry Tower1
God powers 5 invoked
Frost2
Fimbulwinter1
Forest Fire1
Great Hunt1