Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Eisomarto vs Assem

Queue
Custom
Map
Megalopolis
Map Seed
24526
Duration
14:49
Patch
19.17020
Played
· 3 weeks ago
Megalopolis map preview
MapMegalopolis
Winner
Eisomarto Huitzilopochtli · Elo 941 +19
14:49 Match length
Defeated
Assem Set · Elo 972 -19
45.6% win probability Pre-match · Assem favored · Upset win probability 54.4%
Key momentsIn match order
First pressure
3:41 Eisomarto Warrior Priest trained
Fastest Classical
4:24* Assem Anubis · estimated
Armory timing
5:09 Eisomarto Armory
Fastest Heroic
7:54* Eisomarto Coatlicue · estimated
Fortress timing
9:33 Assem Migdol Stronghold
First extra TC
11:03 Assem Town Center
Market timing
11:11 Assem Market

Eisomarto

Huitzilopochtli · Blue
Win 941 +19
EAPM
79.9
Favorite unit
Eagle Warrior
100 fielded
Largest army
164
First expansion
—
Age path
PatecatlClassical · Research start 3:32
CoatlicueHeroic · Est. start 6:39
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production164 military units
No post-game awards

Assem

Set · Red
Loss 972 -19
EAPM
71.2
Favorite unit
Camel Rider
20 fielded
Largest army
40
First expansion
11:03
Age path
AnubisClassical · Research start 3:24
NephthysHeroic · Est. start 7:41
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,200 total volume

Eisomarto

Bought

No buys

Sold

No sells

Total player market volume0

Assem

Bought

No buys

Sold

Food900
Wood2,300
Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army · 164

Units

Eagle Warrior100
Ocelotl Warrior47
Warrior Priest12
Coyote Warrior5
Buildings 8 types
House13
Calpulli6
Nobles Hut4
Farm3
Wall2
Armory1
Great Temple1
Temple1
God powers 4 invoked
Blood Pact2
Agave Bloom1
Earth Monster1

Assem

Army · 40

Units

Camel Rider20
Chariot Archer9
Axeman5
Spearman5
Anubite1
Buildings 11 types
House11
Barracks2
Granary2
Town Center2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Mining Camp1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1