Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Nito vs Edgecrusher

Queue
Custom
Map
Megalopolis
Map Seed
15719
Duration
13:52
Patch
19.17020
Played
· 3 weeks ago
Megalopolis map preview
MapMegalopolis
Winner
Nito Amaterasu · Elo 920 +18
13:52 Match length
Defeated
Edgecrusher Hades · Elo 938 -18
47.4% win probability Pre-match · Edgecrusher favored · Upset win probability 52.6%
Key momentsIn match order
Fastest Classical
3:55* Edgecrusher Athena · estimated
First pressure
4:12 Nito Stable Japanese
First extra TC
5:05 Edgecrusher Town Center
Armory timing
9:06 Nito Armory

Nito

Amaterasu · Blue
Win 920 +18
EAPM
57.1
Favorite unit
Naginata Rider
22 fielded
Largest army
48
First expansion
—
Age path
MinakatatomiClassical · Research start 3:08
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Edgecrusher

Hades · Grey
Loss 938 -18
EAPM
35.6
Favorite unit
Hoplite
28 fielded
Largest army
55
First expansion
5:05
Age path
AthenaClassical · Est. start 2:55
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling14 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nito

Army · 48

Units

Naginata Rider22
Samurai18
Wanyudo4
Onna Musha3
Kitsune1
Buildings 8 types
House16
Shrine Japanese3
Watermill3
Armory1
Dojo1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 1 invoked
Shrine Of The Hunt1

Edgecrusher

Army · 55

Units

Hoplite28
Toxotes20
Achilles3
Ajax2
Minotaur2
Buildings 8 types
Wall14
House12
Granary8
Storehouse7
Military Academy3
Archery Range2
Temple1
Town Center1
God powers 2 invoked
Restoration1
Sentinel1