Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Zuccolo vs Narcotic

Queue
Custom
Map
Savannah
Map Seed
26649
Duration
19:21
Patch
19.17020
Played
· 3 weeks ago
Savannah map preview
MapSavannah
Winner
Zuccolo Susanoo · Elo 1075 +12
19:21 Match length
Defeated
Narcotic Quetzalcoatl · Elo 956 -12
66.5% win probability Pre-match · Zuccolo favored win probability 33.5%
Key momentsIn match order
First pressure
3:34 Narcotic Warrior Priest trained
Fastest Classical
4:22* Narcotic Patecatl · estimated
Armory timing
6:20 Narcotic Armory
Fastest Heroic
9:05* Narcotic Coatlicue · estimated
Market timing
12:11 Zuccolo Market

Zuccolo

Susanoo · Blue
Win 1075 +12
EAPM
52.9
Favorite unit
Shinobi
29 fielded
Largest army
79
First expansion
—
Age path
MinakatatomiClassical · Research start 3:41
FujinHeroic · Est. start 8:37
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy600 total resource volume
No post-game awards

Narcotic

Quetzalcoatl · Red
Loss 956 -12
EAPM
99.6
Favorite unit
Eagle Warrior
80 fielded
Largest army
155
First expansion
—
Age path
PatecatlClassical · Research start 3:22
CoatlicueHeroic · Est. start 7:50
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Market economy500 total resource volume
Large army production155 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Zuccolo

Bought

No buys

Sold

Food400
Wood200
Total player market volume600

Narcotic

Bought

No buys

Sold

Food500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zuccolo

Army · 79

Units

Shinobi29
Naginata Rider19
Yumi Horse Archer14
Samurai11
Wanyudo3
Oni2
Daimyo1
Buildings 10 types
House19
Shrine Japanese7
Watermill7
Wall5
Stable Japanese4
Dojo3
Mining Camp Japanese3
Armory1
Market1
Temple1
God powers 8 invoked
Kusanagi4
Shrine Of The Hunt2
Smiting Gust2

Narcotic

Army · 155

Units

Eagle Warrior80
Warrior Priest48
Ocelotl Warrior21
Coyote Warrior6
Buildings 7 types
House15
Calpulli11
Wall8
Nobles Hut5
Temple2
Armory1
Market1
God powers 4 invoked
Tailwind2
Agave Bloom1
Earth Monster1