Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Zuccolo vs Narcotic

Queue
Custom
Map
Peach Blossom Land
Map Seed
11317
Duration
33:51
Patch
19.17020
Played
· 3 weeks ago
Peach Blossom Land map preview
MapPeach Blossom Land
Defeated
Zuccolo Nuwa · Elo 1063 -22
33:51 Match length
Winner
Narcotic Kronos · Elo 968 +22
63.3% win probability Pre-match · Zuccolo favored · Upset win probability 36.7%
Key momentsIn match order
Fastest Classical
4:26* Narcotic Prometheus · estimated
First extra TC
5:36 Narcotic Town Center
First pressure
5:46 Narcotic Counter Barracks
Armory timing
6:39 Zuccolo Armory
Fastest Heroic
8:26* Zuccolo Goumang · estimated
Market timing
12:18 Narcotic Market
Fortress timing
15:30 Narcotic Palace
Fastest Mythic
18:34* Narcotic Atlas · estimated

Zuccolo

Nuwa · Blue
Loss 1063 -22
EAPM
59.2
Favorite unit
Tiger Cavalry
127 fielded
Largest army
377
First expansion
7:56
Age path
HoutuClassical · Research start 3:26
GoumangHeroic · Research start 7:11
GonggongMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom11 expansion build events
Water commitment4 dock build events
Market economy12,000 total resource volume
Large army production377 military units
No post-game awards

Narcotic

Kronos · Red
Win 968 +22
EAPM
103.7
Favorite unit
Arcus
259 fielded
Largest army
895
First expansion
5:36
Age path
PrometheusClassical · Research start 3:26
RheiaHeroic · Research start 8:55
AtlasMythic · Est. start 16:34
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling21 wall build events
Water commitment6 dock build events
Market economy10,600 total resource volume
Large army production895 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 22,600 total volume

Zuccolo

Bought

No buys

Sold

Food6,000
Wood6,000
Total player market volume12,000

Narcotic

Bought

Food2,500
Wood2,500

Sold

Food400
Wood5,200
Total player market volume10,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zuccolo

Army · 377

Units

Tiger Cavalry127
Ge Halberdier70
Wuzu Javelineer53
Fire Archer32
White Horse Cavalry16
Meng Chong15
Pioneer12
Siege Crossbow10
Dou Jian9
Lou Chuan8
Dao Swordsman7
Sage5
Axe Cart4
Jiang Zi Ya3
Chi Wen2
Li Jing2
Qing Long1
Xuan Wu1
Buildings 14 types
House22
Silo20
Farm17
Town Center11
Baolei8
Machine Workshop7
Military Camp5
Wall5
Dock4
Imperial Academy3
Market2
Armory1
Sentry Tower1
Temple1
God powers 5 invoked
Forest Protection2
Creation1
Earth Wall1
Great Flood1

Narcotic

Army · 895

Units

Arcus259
Contarius208
Katapeltes139
Murmillo125
Destroyer48
Fanatic38
Fire Siphon18
Promethean15
Turma11
Behemoth9
Bireme9
Oracle7
Fire Ship6
Siege Bireme3
Buildings 13 types
Wall21
Farm17
Military Barracks14
Palace14
Manor10
Sentry Tower10
Counter Barracks6
Dock6
Town Center5
Market4
Temple3
Economic Guild2
Armory1
God powers 18 invoked
Valor10
Deconstruction4
Traitor2
Implode1
Titan Gate1