Advanced match analysis
Zuccolo vs Narcotic
- Queue
- Custom
- Map
- Peach Blossom Land
- Map Seed
- 11317
- Duration
- 33:51
- Patch
- 19.17020
- Played
- · 3 weeks ago
Defeated
Zuccolo
Nuwa · Elo 1063 -22
33:51
Match length
Winner
Narcotic
Kronos · Elo 968 +22
63.3% win probability
Pre-match · Zuccolo favored · Upset
win probability 36.7%
Key momentsIn match order
Zuccolo
Nuwa · Blue- EAPM
- 59.2
- Favorite unit
- Tiger Cavalry 127 fielded
- Largest army
- 377
- First expansion
- 7:56
Age path
HoutuClassical · Research start 3:26
GoumangHeroic · Research start 7:11
GonggongMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom11 expansion build events
Water commitment4 dock build events
Market economy12,000 total resource volume
Large army production377 military units
No post-game awards
Narcotic
Kronos · Red- EAPM
- 103.7
- Favorite unit
- Arcus 259 fielded
- Largest army
- 895
- First expansion
- 5:36
Age path
PrometheusClassical · Research start 3:26
RheiaHeroic · Research start 8:55
AtlasMythic · Est. start 16:34
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling21 wall build events
Water commitment6 dock build events
Market economy10,600 total resource volume
Large army production895 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 22,600 total volume›
Zuccolo
Bought
No buys
Sold
Total player market volume12,000
Narcotic
Bought
Sold
Total player market volume10,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.