Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Zuccolo vs Narcotic

Queue
Custom
Map
Kii
Map Seed
12679
Duration
22:41
Patch
19.17020
Played
· 3 weeks ago
Kii map preview
MapKii
Winner
Zuccolo Tsukuyomi · Elo 1085 +11
22:41 Match length
Defeated
Narcotic Huitzilopochtli · Elo 946 -11
69.0% win probability Pre-match · Zuccolo favored win probability 31.0%
Key momentsIn match order
Fastest Classical
3:54* Zuccolo Inari Okami · estimated
First pressure
3:56 Narcotic Warrior Priest trained
Armory timing
8:50 Narcotic Armory
Market timing
11:41 Zuccolo Market
Fastest Heroic
16:26* Zuccolo Hachiman · estimated
First extra TC
17:44 Narcotic Town Center
Fortress timing
18:44 Zuccolo Castle

Zuccolo

Tsukuyomi · Blue
Win 1085 +11
EAPM
61.1
Favorite unit
Yumi Archer
46 fielded
Largest army
128
First expansion
20:08
Age path
Inari OkamiClassical · Research start 3:09
HachimanHeroic · Est. start 15:30
OkuninushiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy600 total resource volume
Large army production128 military units
No post-game awards

Narcotic

Huitzilopochtli · Red
Loss 946 -11
EAPM
90.1
Favorite unit
Tlamanih Spearman
73 fielded
Largest army
227
First expansion
17:44
Age path
MalinalxochitlClassical · Research start 3:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Market economy2,300 total resource volume
Large army production227 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,900 total volume

Zuccolo

Bought

No buys

Sold

Food200
Wood400
Total player market volume600

Narcotic

Bought

Food1,400

Sold

Food100
Wood800
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zuccolo

Army · 128

Units

Yumi Archer46
Naginata Rider43
Samurai23
Shinobi13
Bushi1
Daimyo1
Kitsune1
Buildings 14 types
Farm19
House16
Watermill9
Shrine Japanese6
Mining Camp Japanese5
Dojo4
Stable Japanese4
Guardhouse2
Temple2
Wall2
Armory1
Castle1
Market1
Town Center1
God powers 4 invoked
New Moon2
Shogun1
Swampland1

Narcotic

Army · 227

Units

Tlamanih Spearman73
Tequihua Archer57
Coyote Warrior44
Warrior Priest29
Ocelotl Warrior24
Buildings 10 types
Farm18
House15
Calpulli14
Wall10
Nobles Hut4
War Hut3
Temple2
Armory1
Market1
Town Center1
God powers 2 invoked
Blood Pact1
Infestation1