Advanced match analysis
Zuccolo vs Narcotic
- Queue
- Custom
- Map
- Kii
- Map Seed
- 12679
- Duration
- 22:41
- Patch
- 19.17020
- Played
- · 3 weeks ago
Winner
Zuccolo
Tsukuyomi · Elo 1085 +11
22:41
Match length
Defeated
Narcotic
Huitzilopochtli · Elo 946 -11
69.0% win probability
Pre-match · Zuccolo favored
win probability 31.0%
Key momentsIn match order
Zuccolo
Tsukuyomi · Blue- EAPM
- 61.1
- Favorite unit
- Yumi Archer 46 fielded
- Largest army
- 128
- First expansion
- 20:08
Age path
Inari OkamiClassical · Research start 3:09
HachimanHeroic · Est. start 15:30
OkuninushiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy600 total resource volume
Large army production128 military units
No post-game awards
Narcotic
Huitzilopochtli · Red- EAPM
- 90.1
- Favorite unit
- Tlamanih Spearman 73 fielded
- Largest army
- 227
- First expansion
- 17:44
Age path
MalinalxochitlClassical · Research start 3:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Market economy2,300 total resource volume
Large army production227 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,900 total volume›
Zuccolo
Bought
No buys
Sold
Total player market volume600
Narcotic
Bought
Sold
Total player market volume2,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.