Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Tunison vs [KeeN]_Grass

Queue
Custom
Map
Qinghai Lake
Map Seed
15573
Duration
22:29
Patch
19.17020
Played
· 3 weeks ago
Qinghai Lake map preview
MapQinghai Lake
Winner
Tunison Nuwa · Elo 1004 -10
22:29 Match length
Defeated
[KeeN]_Grass Gaia · Elo 1165 +10
28.4% win probability Pre-match · [KeeN]_Grass favored · Upset win probability 71.6%
Key momentsIn match order
Fastest Classical
4:28* [KeeN]_Grass Leto · estimated
First pressure
4:58 [KeeN]_Grass Counter Barracks
First extra TC
5:17 Tunison Town Center
Market timing
7:07 Tunison Market
Fastest Heroic
9:52* Tunison Rushou · estimated
Armory timing
11:04 Tunison Armory
Fortress timing
17:33 [KeeN]_Grass Palace

Tunison

Nuwa · Blue
Win 1004 -10
EAPM
72.2
Favorite unit
Dao Swordsman
85 fielded
Largest army
189
First expansion
5:17
Age path
HoutuClassical · Research start 3:40
RushouHeroic · Est. start 8:37
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment3 dock build events
Market economy2,800 total resource volume
Large army production189 military units
No post-game awards

[KeeN]_Grass

Gaia · Red
Loss 1165 +10
EAPM
73.1
Favorite unit
Murmillo
91 fielded
Largest army
220
First expansion
12:07
Age path
LetoClassical · Research start 3:28
TheiaHeroic · Est. start 15:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Water commitment2 dock build events
Market economy3,300 total resource volume
Large army production220 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,100 total volume

Tunison

Bought

Wood200

Sold

Food2,000
Wood600
Total player market volume2,800

[KeeN]_Grass

Bought

Food1,000
Wood500

Sold

Food200
Wood1,600
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tunison

Army · 189

Units

Dao Swordsman85
Tiger Cavalry44
White Horse Cavalry20
Wuzu Javelineer11
Qing Long5
Axe Cart4
Fire Archer4
Jiang Zi Ya3
Lou Chuan3
Pioneer3
Dryad2
Meng Chong2
Sage2
Li Jing1
Buildings 12 types
House25
Silo20
Military Camp9
Farm6
Baolei5
Dock3
Machine Workshop3
Town Center3
Market2
Armory1
Imperial Academy1
Temple1
God powers 5 invoked
Venom Beast2
Creation1
Earth Wall1
Great Flood1

[KeeN]_Grass

Army · 220

Units

Murmillo91
Katapeltes28
Arcus24
Contarius23
Turma17
Automaton15
Cheiroballista11
Dryad3
Fire Ship3
Bireme2
Destroyer1
Oracle1
Siege Bireme1
Buildings 12 types
Military Barracks19
Wall12
Manor8
Counter Barracks5
Palace3
Town Center3
Dock2
Farm2
Armory1
Economic Guild1
Market1
Temple1
God powers 9 invoked
Spider Lair5
Gaia Forest2
Hesperides Tree2