Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Tunison vs [KeeN]_Grass

Queue
Custom
Map
Tundra
Map Seed
18189
Duration
16:36
Patch
19.17020
Played
· 3 weeks ago
Tundra map preview
MapTundra
Defeated
Tunison Susanoo · Elo 1014 -11
16:36 Match length
Winner
[KeeN]_Grass Set · Elo 1155 +11
30.8% win probability Pre-match · [KeeN]_Grass favored win probability 69.2%
Key momentsIn match order
Fastest Classical
4:18* Tunison Inari Okami · estimated
First pressure
4:21 Tunison Stable Japanese
Market timing
5:14 [KeeN]_Grass Market
Armory timing
5:14 [KeeN]_Grass Armory
Fastest Heroic
11:28* [KeeN]_Grass Nephthys · estimated
Fortress timing
11:43 [KeeN]_Grass Migdol Stronghold

Tunison

Susanoo · Blue
Loss 1014 -11
EAPM
84.3
Favorite unit
Samurai
33 fielded
Largest army
79
First expansion
—
Age path
Inari OkamiClassical · Research start 3:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
Market economy500 total resource volume
No post-game awards

[KeeN]_Grass

Set · Red
Win 1155 +11
EAPM
80.8
Favorite unit
Spearman
67 fielded
Largest army
123
First expansion
—
Age path
AnubisClassical · Research start 3:22
NephthysHeroic · Research start 10:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy500 total resource volume
Large army production123 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Tunison

Bought

Food200

Sold

Food200
Wood100
Total player market volume500

[KeeN]_Grass

Bought

Food200

Sold

Food300
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tunison

Army · 79

Units

Samurai33
Naginata Rider22
Kitsune12
Onna Musha9
Jorogumo3
Buildings 12 types
House16
Wall11
Farm9
Watermill7
Shrine Japanese5
Mining Camp Japanese3
Stable Japanese3
Dojo2
Armory1
Guardhouse1
Market1
Temple1
God powers 5 invoked
Kusanagi3
Swampland2

[KeeN]_Grass

Army · 123

Units

Spearman67
Axeman35
Camel Rider10
Chariot Archer7
Anubite4
Buildings 12 types
House21
Granary8
Obelisk8
Barracks5
Mining Camp3
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1