Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Tunison vs [KeeN]_Grass

Queue
Custom
Map
Giza Recalibrated Ga Lan 2026
Map Seed
7191
Duration
25:22
Patch
19.17020
Played
· 3 weeks ago
Giza Recalibrated Ga Lan 2026 map preview
MapGiza Recalibrated Ga Lan 2026
Winner
Tunison Oranos · Elo 1025 -12
25:22 Match length
Defeated
[KeeN]_Grass Freyr · Elo 1144 +12
33.5% win probability Pre-match · [KeeN]_Grass favored · Upset win probability 66.5%
Key momentsIn match order
First pressure
3:06 Tunison Military Barracks
Fastest Classical
3:28* Tunison Oceanus · estimated
Armory timing
8:57 [KeeN]_Grass Armory
Fastest Heroic
11:53* [KeeN]_Grass Aegir · estimated
Market timing
12:08 Tunison Market
Fortress timing
15:55 [KeeN]_Grass Hill Fort
First extra TC
21:31 Tunison Town Center

Tunison

Oranos · Blue
Win 1025 -12
EAPM
79.1
Favorite unit
Murmillo
190 fielded
Largest army
268
First expansion
21:31
Age path
OceanusClassical · Est. start 2:28
HyperionHeroic · Est. start 12:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy2,000 total resource volume
Large army production268 military units
No post-game awards

[KeeN]_Grass

Freyr · Red
Loss 1144 +12
EAPM
74.4
Favorite unit
Berserk
79 fielded
Largest army
203
First expansion
24:17
Age path
UllrClassical · Research start 3:51
AegirHeroic · Est. start 10:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Market economy1,600 total resource volume
Large army production203 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,600 total volume

Tunison

Bought

Food100

Sold

Food100
Wood1,800
Total player market volume2,000

[KeeN]_Grass

Bought

Food1,100
Wood400

Sold

Wood100
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tunison

Army · 268

Units

Murmillo190
Turma45
Cheiroballista18
Oracle8
Destroyer5
Caladria2
Buildings 12 types
Farm19
Manor10
Military Barracks6
Sky Passage6
Counter Barracks4
Town Center2
Wall2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 6 invoked
Carnivora3
Shockwave2
Chaos1

[KeeN]_Grass

Army · 203

Units

Berserk79
Throwing Axeman56
Huskarl26
Hersir15
Rock Giant12
Raiding Cavalry11
Godi4
Buildings 11 types
House26
Longhouse12
Farm9
Wall7
Great Hall5
Ox Cart Building5
Temple2
Armory1
Hill Fort1
Market1
Town Center1
God powers 4 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1