Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

ChasingTheSun vs GUN

Queue
Custom
Map
Steppe
Map Seed
14200
Duration
16:36
Patch
19.17020
Played
· 3 weeks ago
Steppe map preview
MapSteppe
Winner
ChasingTheSun Fuxi · Elo 1001 -15
16:36 Match length
Defeated
GUN Nuwa · Elo 1056 +15
42.2% win probability Pre-match · GUN favored · Upset win probability 57.8%
Key momentsIn match order
Fastest Classical
3:56* GUN Houtu · estimated
First pressure
4:36 ChasingTheSun Imperial Academy
First extra TC
4:45 GUN Town Center
Armory timing
6:03 ChasingTheSun Armory
Fastest Heroic
9:02* ChasingTheSun Goumang · estimated
Market timing
9:26 GUN Market
Fastest Mythic
16:26* ChasingTheSun Gonggong · estimated

ChasingTheSun

Fuxi · Blue
Win 1001 -15
EAPM
91.1
Favorite unit
White Horse Cavalry
12 fielded
Largest army
35
First expansion
15:29
Age path
ChiyouClassical · Research start 3:05
GoumangHeroic · Research start 7:47
GonggongMythic · Research start 14:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy300 total resource volume
No post-game awards

GUN

Nuwa · Red
Loss 1056 +15
EAPM
92.0
Favorite unit
Ge Halberdier
38 fielded
Largest army
83
First expansion
4:45
Age path
HoutuClassical · Research start 2:56
GoumangHeroic · Est. start 8:25
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Market economy1,500 total resource volume
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

ChasingTheSun

Bought

Food200

Sold

Wood100
Total player market volume300

GUN

Bought

Food300
Wood100

Sold

Food700
Wood400
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChasingTheSun

Army · 35

Units

White Horse Cavalry12
Fire Archer9
Pioneer5
Siege Crossbow5
Jiang Zi Ya1
Nezha Child1
Sage1
Ya Zi1
Buildings 10 types
Silo14
House13
Baolei2
Farm2
Armory1
Imperial Academy1
Machine Workshop1
Market1
Temple1
Town Center1
God powers 2 invoked
Forest Protection1
The Peach Blossom Spring1

GUN

Army · 83

Units

Ge Halberdier38
White Horse Cavalry17
Pioneer13
Fire Archer10
Wuzu Javelineer2
Chu Ko Nu1
Dao Swordsman1
Siege Crossbow1
Buildings 11 types
House21
Wall15
Silo14
Farm10
Baolei3
Military Camp2
Armory1
Machine Workshop1
Market1
Temple1
Town Center1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1