Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

ChasingTheSun vs GUN

Queue
Custom
Map
Giza
Map Seed
6875
Duration
14:58
Patch
19.17020
Played
· 3 weeks ago
Giza map preview
MapGiza
Winner
ChasingTheSun Amaterasu · Elo 1032 +17
14:58 Match length
Defeated
GUN Susanoo · Elo 1025 -17
51.0% win probability Pre-match · ChasingTheSun favored win probability 49.0%
Key momentsIn match order
Fastest Classical
3:29* ChasingTheSun Ame No Uzume · estimated
First pressure
5:04 GUN Stable Japanese
Armory timing
6:13 ChasingTheSun Armory
Fastest Heroic
9:26* ChasingTheSun Hachiman · estimated
Fortress timing
12:05 ChasingTheSun Castle
Market timing
14:11 GUN Market
First extra TC
14:41 ChasingTheSun Town Center

ChasingTheSun

Amaterasu · Blue
Win 1032 +17
EAPM
87.0
Favorite unit
Yari Spearman
40 fielded
Largest army
70
First expansion
14:41
Age path
Ame No UzumeClassical · Research start 2:29
HachimanHeroic · Research start 8:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
No post-game awards

GUN

Susanoo · Red
Loss 1025 -17
EAPM
106.4
Favorite unit
Samurai
12 fielded
Largest army
50
First expansion
—
Age path
MinakatatomiClassical · Research start 3:51
RaijinHeroic · Est. start 10:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

ChasingTheSun

Bought

No buys

Sold

No sells

Total player market volume0

GUN

Bought

No buys

Sold

Food1,100
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChasingTheSun

Army · 70

Units

Yari Spearman40
Bushi14
Yumi Horse Archer12
Daimyo1
Kamaitachi1
Naginata Rider1
Tengu1
Buildings 12 types
House14
Wall14
Watermill8
Shrine Japanese4
Mining Camp Japanese3
Farm2
Guardhouse2
Stable Japanese2
Armory1
Castle1
Temple1
Town Center1
God powers 6 invoked
Solar Shield4
Goshinboku1
Shogun1

GUN

Army · 50

Units

Samurai12
Yumi Archer12
Naginata Rider7
Bushi6
Shinobi6
Yari Spearman5
Daimyo1
Kitsune1
Buildings 11 types
House12
Shrine Japanese6
Watermill6
Mining Camp Japanese4
Wall4
Dojo2
Guardhouse2
Armory1
Market1
Stable Japanese1
Temple1
God powers 4 invoked
Thunder Burst2
Kusanagi1
Shrine Of The Hunt1