Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Defiance vs Dexito

Queue
Custom
Map
Giza
Map Seed
29270
Duration
24:07
Patch
19.17020
Played
· 3 weeks ago
Giza map preview
MapGiza
Winner
Defiance Amaterasu · Elo 1027 -15
24:07 Match length
Defeated
Dexito Freyr · Elo 1089 +15
41.2% win probability Pre-match · Dexito favored · Upset win probability 58.8%
Key momentsIn match order
First pressure
3:20 Dexito Hersir trained
Fastest Classical
3:52* Dexito Ullr · estimated
Market timing
9:41 Dexito Market
Armory timing
10:42 Dexito Armory
First extra TC
14:52 Defiance Town Center
Fastest Heroic
15:38* Dexito Aegir · estimated
Fortress timing
19:18 Defiance Castle
Fastest Mythic
22:18* Defiance Takemikazuchi · estimated

Defiance

Amaterasu · Blue
Win 1027 -15
EAPM
84.7
Favorite unit
Samurai
76 fielded
Largest army
158
First expansion
14:52
Age path
MinakatatomiClassical · Research start 3:06
RaijinHeroic · Est. start 14:55
TakemikazuchiMythic · Est. start 20:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production158 military units
No post-game awards

Dexito

Freyr · Red
Loss 1089 +15
EAPM
101.1
Favorite unit
Throwing Axeman
89 fielded
Largest army
331
First expansion
17:54
Age path
UllrClassical · Est. start 2:52
AegirHeroic · Est. start 14:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy2,900 total resource volume
Large army production331 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,900 total volume

Defiance

Bought

No buys

Sold

No sells

Total player market volume0

Dexito

Bought

Food1,300
Wood600

Sold

Food400
Wood600
Total player market volume2,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Defiance

Army · 158

Units

Samurai76
Yumi Archer49
Naginata Rider12
Wanyudo6
Yari Spearman6
Bushi4
Onna Musha3
Kitsune1
Raiju1
Buildings 14 types
Farm50
Wall20
House18
Dojo14
Watermill14
Shrine Japanese9
Mining Camp Japanese6
Castle5
Guardhouse3
Town Center2
Armory1
Market1
Stable Japanese1
Temple1
God powers 6 invoked
Solar Shield3
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

Dexito

Army · 331

Units

Throwing Axeman89
Berserk83
Huskarl45
Raiding Cavalry34
Hersir30
Godi25
Jarl10
Hirdman8
Portable Ram5
Rock Giant2
Buildings 11 types
Wall19
House18
Farm16
Longhouse9
Ox Cart Building7
Great Hall3
Armory2
Sentry Tower2
Temple2
Town Center2
Market1
God powers 6 invoked
Asgardian Bastion3
Tempest2
Gullinbursti1