Advanced match analysis
Defiance vs Dexito
- Queue
- Custom
- Map
- Giza
- Map Seed
- 29270
- Duration
- 24:07
- Patch
- 19.17020
- Played
- · 3 weeks ago
Winner
Defiance
Amaterasu · Elo 1027 -15
24:07
Match length
Defeated
Dexito
Freyr · Elo 1089 +15
41.2% win probability
Pre-match · Dexito favored · Upset
win probability 58.8%
Key momentsIn match order
Defiance
Amaterasu · Blue- EAPM
- 84.7
- Favorite unit
- Samurai 76 fielded
- Largest army
- 158
- First expansion
- 14:52
Age path
MinakatatomiClassical · Research start 3:06
RaijinHeroic · Est. start 14:55
TakemikazuchiMythic · Est. start 20:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production158 military units
No post-game awards
Dexito
Freyr · Red- EAPM
- 101.1
- Favorite unit
- Throwing Axeman 89 fielded
- Largest army
- 331
- First expansion
- 17:54
Age path
UllrClassical · Est. start 2:52
AegirHeroic · Est. start 14:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy2,900 total resource volume
Large army production331 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,900 total volume›
Defiance
Bought
No buys
Sold
No sells
Total player market volume0
Dexito
Bought
Sold
Total player market volume2,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.