Advanced match analysis
Aces.HUSKSUPPE vs Mosca_
- Queue
- Custom
- Map
- Savannah
- Map Seed
- 32719
- Duration
- 29:59
- Patch
- 19.17020
- Played
- · 3 weeks ago
Defeated
Aces.HUSKSUPPE
Odin · Elo 1056 +17
29:59
Match length
Winner
Mosca_
Shennong · Elo 1033 -17
53.3% win probability
Pre-match · Aces.HUSKSUPPE favored · Upset
win probability 46.7%
Key momentsIn match order
Aces.HUSKSUPPE
Odin · Blue- EAPM
- 70.3
- Favorite unit
- Huskarl 134 fielded
- Largest army
- 422
- First expansion
- 11:37
Age path
FreyjaClassical · Est. start 2:24
SkadiHeroic · Est. start 10:18
TyrMythic · Est. start 18:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling43 wall build events
Market economy1,000 total resource volume
Large army production422 military units
No post-game awards
Mosca_
Shennong · Red- EAPM
- 87.9
- Favorite unit
- Dao Swordsman 151 fielded
- Largest army
- 316
- First expansion
- 15:11
Age path
ChiyouClassical · Research start 2:40
RushouHeroic · Research start 9:54
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling41 wall build events
Water commitment1 dock build events
Market economy2,900 total resource volume
Large army production316 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,900 total volume›
Aces.HUSKSUPPE
Bought
No buys
Sold
Total player market volume1,000
Mosca_
Bought
Sold
Total player market volume2,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.