Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.HUSKSUPPE vs Mosca_

Queue
Custom
Map
Savannah
Map Seed
32719
Duration
29:59
Patch
19.17020
Played
· 3 weeks ago
Savannah map preview
MapSavannah
Defeated
Aces.HUSKSUPPE Odin · Elo 1056 +17
29:59 Match length
Winner
Mosca_ Shennong · Elo 1033 -17
53.3% win probability Pre-match · Aces.HUSKSUPPE favored · Upset win probability 46.7%
Key momentsIn match order
First pressure
1:27 Aces.HUSKSUPPE Hersir trained
Fastest Classical
3:24* Aces.HUSKSUPPE Freyja · estimated
Armory timing
8:46 Mosca_ Armory
Fortress timing
10:16 Aces.HUSKSUPPE Hill Fort
Fastest Heroic
11:09* Mosca_ Rushou · estimated
First extra TC
11:37 Aces.HUSKSUPPE Town Center
Fastest Mythic
20:19* Aces.HUSKSUPPE Tyr · estimated
Market timing
21:58 Mosca_ Market

Aces.HUSKSUPPE

Odin · Blue
Loss 1056 +17
EAPM
70.3
Favorite unit
Huskarl
134 fielded
Largest army
422
First expansion
11:37
Age path
FreyjaClassical · Est. start 2:24
SkadiHeroic · Est. start 10:18
TyrMythic · Est. start 18:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling43 wall build events
Market economy1,000 total resource volume
Large army production422 military units
No post-game awards

Mosca_

Shennong · Red
Win 1033 -17
EAPM
87.9
Favorite unit
Dao Swordsman
151 fielded
Largest army
316
First expansion
15:11
Age path
ChiyouClassical · Research start 2:40
RushouHeroic · Research start 9:54
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling41 wall build events
Water commitment1 dock build events
Market economy2,900 total resource volume
Large army production316 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,900 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

Food500
Wood500
Total player market volume1,000

Mosca_

Bought

Food400
Wood700

Sold

Food1,000
Wood800
Total player market volume2,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 422

Units

Huskarl134
Throwing Axeman121
Berserk105
Godi26
Portable Ram14
Hersir10
Jarl5
Raiding Cavalry5
Frost Giant1
Valkyrie1
Buildings 11 types
Wall43
Farm34
House21
Ox Cart Building11
Great Hall10
Longhouse10
Hill Fort6
Town Center4
Market2
Armory1
Temple1
God powers 5 invoked
Frost2
Fimbulwinter1
Forest Fire1
Great Hunt1

Mosca_

Army · 316

Units

Dao Swordsman151
Wuzu Javelineer73
Fire Archer59
Ge Halberdier12
Axe Cart5
Pioneer5
Siege Crossbow5
Hun Dun2
Jiang Zi Ya2
Bai Hu1
Wen Zhong1
Buildings 14 types
Wall41
Farm31
Silo26
House21
Military Camp13
Baolei8
Town Center7
Machine Workshop4
Market2
Sentry Tower2
Temple2
Armory1
Dock1
Imperial Academy1
God powers 5 invoked
Prosperous Seeds2
Lightning Weapons1
Venom Beast1
Yinglongs Wrath1