Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.HUSKSUPPE vs Mosca_

Queue
Custom
Map
Elysium
Map Seed
13647
Duration
12:48
Patch
19.17020
Played
· 3 weeks ago
Elysium map preview
MapElysium
Winner
Aces.HUSKSUPPE Quetzalcoatl · Elo 1039 +18
12:48 Match length
Defeated
Mosca_ Tsukuyomi · Elo 1050 -18
48.4% win probability Pre-match · Mosca_ favored · Upset win probability 51.6%
Key momentsIn match order
First pressure
3:17 Aces.HUSKSUPPE Warrior Priest trained
Fastest Classical
3:41* Mosca_ Inari Okami · estimated
Armory timing
7:12 Mosca_ Armory
Fastest Heroic
8:36* Mosca_ Hachiman · estimated
Market timing
12:22 Mosca_ Market

Aces.HUSKSUPPE

Quetzalcoatl · Blue
Win 1039 +18
EAPM
61.2
Favorite unit
Tlamanih Spearman
18 fielded
Largest army
49
First expansion
—
Age path
HuehuecoyotlClassical · Research start 3:10
CoyolxauhquiHeroic · Research start 8:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Mosca_

Tsukuyomi · Red
Loss 1050 -18
EAPM
90.5
Favorite unit
Naginata Rider
13 fielded
Largest army
30
First expansion
—
Age path
Inari OkamiClassical · Est. start 2:56
HachimanHeroic · Research start 7:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling18 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 49

Units

Tlamanih Spearman18
Eagle Warrior16
Warrior Priest9
Shorn One4
Tzitzimitl2
Buildings 8 types
House11
Calpulli7
Wall5
Nobles Hut2
War Hut2
Armory1
Great Temple1
Temple1
God powers 3 invoked
Lullaby1
Starfall1
Tailwind1

Mosca_

Army · 30

Units

Naginata Rider13
Yumi Horse Archer8
Samurai7
Daimyo1
Tengu1
Buildings 10 types
Wall18
House9
Watermill6
Mining Camp Japanese3
Stable Japanese3
Dojo2
Shrine Japanese2
Armory1
Market1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1