Advanced match analysis
Aces.HUSKSUPPE vs Mosca_
- Queue
- Custom
- Map
- Elysium
- Map Seed
- 13647
- Duration
- 12:48
- Patch
- 19.17020
- Played
- · 3 weeks ago
Winner
Aces.HUSKSUPPE
Quetzalcoatl · Elo 1039 +18
12:48
Match length
Defeated
Mosca_
Tsukuyomi · Elo 1050 -18
48.4% win probability
Pre-match · Mosca_ favored · Upset
win probability 51.6%
Key momentsIn match order
Aces.HUSKSUPPE
Quetzalcoatl · Blue- EAPM
- 61.2
- Favorite unit
- Tlamanih Spearman 18 fielded
- Largest army
- 49
- First expansion
- —
Age path
HuehuecoyotlClassical · Research start 3:10
CoyolxauhquiHeroic · Research start 8:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Mosca_
Tsukuyomi · Red- EAPM
- 90.5
- Favorite unit
- Naginata Rider 13 fielded
- Largest army
- 30
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 2:56
HachimanHeroic · Research start 7:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling18 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.