Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.HUSKSUPPE vs Mosca_

Queue
Custom
Map
Kii
Map Seed
30718
Duration
26:30
Patch
19.17020
Played
· 3 weeks ago
Kii map preview
MapKii
Defeated
Aces.HUSKSUPPE Gaia · Elo 1021 +20
26:30 Match length
Winner
Mosca_ Poseidon · Elo 1068 -20
43.3% win probability Pre-match · Mosca_ favored win probability 56.7%
Key momentsIn match order
Fastest Classical
3:39* Mosca_ Hermes · estimated
First pressure
4:18 Aces.HUSKSUPPE Counter Barracks
First extra TC
4:24 Mosca_ Town Center
Armory timing
10:26 Mosca_ Armory
Fastest Heroic
13:11* Mosca_ Dionysus · estimated
Fortress timing
14:30 Aces.HUSKSUPPE Palace
Market timing
16:04 Aces.HUSKSUPPE Market
Fastest Mythic
17:40* Mosca_ Hephaestus · estimated

Aces.HUSKSUPPE

Gaia · Blue
Loss 1021 +20
EAPM
69.4
Favorite unit
Fanatic
102 fielded
Largest army
298
First expansion
5:44
Age path
OceanusClassical · Research start 3:15
RheiaHeroic · Est. start 12:58
AtlasMythic · Est. start 16:36
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy2,800 total resource volume
Large army production298 military units
No post-game awards

Mosca_

Poseidon · Red
Win 1068 -20
EAPM
96.5
Favorite unit
Hypaspist
168 fielded
Largest army
330
First expansion
4:24
Age path
HermesClassical · Est. start 2:39
DionysusHeroic · Est. start 11:56
HephaestusMythic · Est. start 15:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling14 wall build events
Market economy4,500 total resource volume
Large army production330 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,300 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

Food1,000
Wood1,800
Total player market volume2,800

Mosca_

Bought

Food1,000
Wood1,100

Sold

Food1,400
Wood1,000
Total player market volume4,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 298

Units

Fanatic102
Destroyer57
Katapeltes54
Turma50
Arcus25
Fire Siphon4
Caladria3
Oracle2
Argus1
Buildings 11 types
Farm23
Manor11
Counter Barracks10
Economic Guild9
Palace8
Wall7
Market4
Military Barracks3
Town Center3
Armory1
Temple1
God powers 9 invoked
Gaia Forest4
Carnivora2
Traitor2
Implode1

Mosca_

Army · 330

Units

Hypaspist168
Toxotes72
Hippeus34
Hetairos25
Petrobolos15
Theseus5
Atalanta3
Hippolyta3
Polyphemus3
Helepolis2
Buildings 13 types
Farm44
Storehouse23
House16
Wall14
Military Academy11
Fortress10
Granary8
Town Center6
Archery Range5
Stable4
Armory3
Market2
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1