Advanced match analysis
Aces.HUSKSUPPE vs Mosca_
- Queue
- Custom
- Map
- Kii
- Map Seed
- 30718
- Duration
- 26:30
- Patch
- 19.17020
- Played
- · 3 weeks ago
Defeated
Aces.HUSKSUPPE
Gaia · Elo 1021 +20
26:30
Match length
Winner
Mosca_
Poseidon · Elo 1068 -20
43.3% win probability
Pre-match · Mosca_ favored
win probability 56.7%
Key momentsIn match order
Aces.HUSKSUPPE
Gaia · Blue- EAPM
- 69.4
- Favorite unit
- Fanatic 102 fielded
- Largest army
- 298
- First expansion
- 5:44
Age path
OceanusClassical · Research start 3:15
RheiaHeroic · Est. start 12:58
AtlasMythic · Est. start 16:36
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy2,800 total resource volume
Large army production298 military units
No post-game awards
Mosca_
Poseidon · Red- EAPM
- 96.5
- Favorite unit
- Hypaspist 168 fielded
- Largest army
- 330
- First expansion
- 4:24
Age path
HermesClassical · Est. start 2:39
DionysusHeroic · Est. start 11:56
HephaestusMythic · Est. start 15:40
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling14 wall build events
Market economy4,500 total resource volume
Large army production330 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,300 total volume›
Aces.HUSKSUPPE
Bought
No buys
Sold
Total player market volume2,800
Mosca_
Bought
Sold
Total player market volume4,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.