Advanced match analysis
Garnath vs Kiber
- Queue
- Custom
- Map
- Mirage Recalibrated
- Map Seed
- 29207
- Duration
- 28:06
- Patch
- 19.17020
- Played
- · 3 weeks ago
Defeated
Garnath
Set · Elo 1117 +13
28:06
Match length
Winner
Kiber
Loki · Elo 1020 -13
63.6% win probability
Pre-match · Garnath favored · Upset
win probability 36.4%
Key momentsIn match order
Garnath
Set · Blue- EAPM
- 75.2
- Favorite unit
- Spearman 119 fielded
- Largest army
- 302
- First expansion
- 8:28
Age path
AnubisClassical · Research start 3:43
NephthysHeroic · Est. start 7:10
HorusMythic · Est. start 17:53
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling40 wall build events
Water commitment2 dock build events
Market economy3,500 total resource volume
Large army production302 military units
No post-game awards
Kiber
Loki · Red- EAPM
- 87.3
- Favorite unit
- Ballista 180 fielded
- Largest army
- 569
- First expansion
- 7:58
Age path
HeimdallClassical · Research start 4:42
BragiHeroic · Est. start 11:33
HelMythic · Est. start 16:45
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling66 wall build events
Water commitment3 dock build events
Market economy1,000 total resource volume
Large army production569 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,500 total volume›
Garnath
Bought
Sold
Total player market volume3,500
Kiber
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.