Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Garnath vs Kiber

Queue
Custom
Map
Mirage Recalibrated
Map Seed
29207
Duration
28:06
Patch
19.17020
Played
· 3 weeks ago
Mirage Recalibrated map preview
MapMirage Recalibrated
Defeated
Garnath Set · Elo 1117 +13
28:06 Match length
Winner
Kiber Loki · Elo 1020 -13
63.6% win probability Pre-match · Garnath favored · Upset win probability 36.4%
Key momentsIn match order
First pressure
4:40 Kiber Hersir trained
Fastest Classical
4:43* Garnath Anubis · estimated
Armory timing
5:40 Garnath Armory
First extra TC
7:58 Kiber Town Center
Fastest Heroic
8:25* Garnath Nephthys · estimated
Market timing
10:03 Kiber Market
Fortress timing
11:57 Garnath Migdol Stronghold
Fastest Mythic
18:45* Kiber Hel · estimated

Garnath

Set · Blue
Loss 1117 +13
EAPM
75.2
Favorite unit
Spearman
119 fielded
Largest army
302
First expansion
8:28
Age path
AnubisClassical · Research start 3:43
NephthysHeroic · Est. start 7:10
HorusMythic · Est. start 17:53
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling40 wall build events
Water commitment2 dock build events
Market economy3,500 total resource volume
Large army production302 military units
No post-game awards

Kiber

Loki · Red
Win 1020 -13
EAPM
87.3
Favorite unit
Ballista
180 fielded
Largest army
569
First expansion
7:58
Age path
HeimdallClassical · Research start 4:42
BragiHeroic · Est. start 11:33
HelMythic · Est. start 16:45
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling66 wall build events
Water commitment3 dock build events
Market economy1,000 total resource volume
Large army production569 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,500 total volume

Garnath

Bought

Food1,700
Wood1,300

Sold

Wood500
Total player market volume3,500

Kiber

Bought

No buys

Sold

Food600
Wood400
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Garnath

Army · 302

Units

Spearman119
Chariot Archer72
Axeman51
Slinger28
Catapult14
Camel Rider5
Kebenit3
Mercenary Cavalry3
War Barge3
Avenger2
Ramming Galley1
Siege Tower1
Buildings 17 types
Wall40
House34
Barracks10
Lumber Camp7
Obelisk7
Mining Camp6
Market5
Migdol Stronghold5
Town Center5
Siege Works4
Granary3
Temple3
Dock2
Monument To Soldiers2
Armory1
Monument To Priests1
Monument To Villagers1
God powers 4 invoked
Ancestors1
Plague Of Serpents1
Tornado1
Vision1

Kiber

Army · 569

Units

Ballista180
Jarl156
Throwing Axeman72
Berserk69
Huskarl42
Hirdman24
Portable Ram10
Hersir8
Raiding Cavalry5
Longboat2
Dreki1
Buildings 12 types
Wall66
Farm35
House23
Ox Cart Building15
Longhouse9
Great Hall8
Hill Fort7
Town Center5
Market4
Dock3
Temple2
Armory1
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1