Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Garnath vs Kiber

Queue
Custom
Map
Elysium Recalibrated
Map Seed
6116
Duration
14:07
Patch
19.17020
Played
· 3 weeks ago
Elysium Recalibrated map preview
MapElysium Recalibrated
Defeated
Garnath Tezcatlipoca · Elo 1090 -20
14:07 Match length
Winner
Kiber Quetzalcoatl · Elo 1047 +20
56.2% win probability Pre-match · Garnath favored · Upset win probability 43.8%
Key momentsIn match order
First pressure
2:57 Kiber Warrior Priest trained
Fastest Classical
4:28* Garnath Huehuecoyotl · estimated
Armory timing
6:31 Garnath Armory
Fastest Heroic
9:16* Garnath Coyolxauhqui · estimated

Garnath

Tezcatlipoca · Blue
Loss 1090 -20
EAPM
66.7
Favorite unit
Tequihua Archer
13 fielded
Largest army
45
First expansion
—
Age path
HuehuecoyotlClassical · Research start 3:28
CoyolxauhquiHeroic · Est. start 8:01
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Kiber

Quetzalcoatl · Red
Win 1047 +20
EAPM
85.0
Favorite unit
Ocelotl Warrior
102 fielded
Largest army
133
First expansion
—
Age path
HuehuecoyotlClassical · Research start 3:54
CoatlicueHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Large army production133 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Garnath

Army · 45

Units

Tequihua Archer13
Warrior Priest12
Ocelotl Warrior10
Shorn One4
Tlamanih Spearman2
Tzitzimitl2
Chaneque1
Quimichin Spy1
Buildings 7 types
House9
Calpulli5
Armory1
Great Temple1
Nobles Hut1
Temple1
War Hut1
God powers 4 invoked
Obsidian Mirror2
Lullaby1
Starfall1

Kiber

Army · 133

Units

Ocelotl Warrior102
Coyote Warrior24
Warrior Priest7
Buildings 7 types
House17
Wall14
Calpulli7
Nobles Hut5
Farm3
Armory1
Temple1
God powers 2 invoked
Lullaby1
Tailwind1