Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026
Recorded as a game of this tournament. Round 1.
Advanced match analysis

Tunison vs Aces.HUSKSUPPE

Queue
Custom
Map
Elysium
Duration
19:10
Patch
19.17020
Played
· 6 weeks ago
Elysium map preview
MapElysium
Winner
Tunison Gaia · Elo 1040 -16
19:10 Match length
Defeated
Aces.HUSKSUPPE Tezcatlipoca · Elo 1063 +16
46.7% win probability Pre-match · Aces.HUSKSUPPE favored · Upset win probability 53.3%
Key momentsIn match order
First pressure
3:46 Aces.HUSKSUPPE Warrior Priest trained
Fastest Classical
4:06* Tunison Oceanus · estimated
Market timing
8:20 Tunison Market
Armory timing
10:23 Tunison Armory
First extra TC
18:09 Tunison Village Center

Tunison

Gaia · Blue
Win 1040 -16
EAPM
104.8
Favorite unit
Murmillo
169 fielded
Largest army
236
First expansion
18:09
Age path
OceanusClassical · Research start 3:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy1,200 total resource volume
Large army production236 military units
No post-game awards

Aces.HUSKSUPPE

Tezcatlipoca · Red
Loss 1063 +16
EAPM
71.6
Favorite unit
Tequihua Archer
105 fielded
Largest army
292
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Large army production292 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

Tunison

Bought

Food300
Wood100

Sold

Food300
Wood500
Total player market volume1,200

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tunison

Army · 236

Units

Murmillo169
Turma51
Cheiroballista9
Caladria6
Oracle1
Buildings 11 types
Wall18
Manor12
Farm7
Military Barracks4
Counter Barracks2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
Village Center1
God powers 5 invoked
Carnivora3
Gaia Forest2

Aces.HUSKSUPPE

Army · 292

Units

Tequihua Archer105
Ocelotl Warrior102
Coyote Warrior33
Tlamanih Spearman30
Warrior Priest16
Maquizcoatl6
Buildings 9 types
House17
Calpulli11
Wall9
Nobles Hut4
War Hut3
Smoke Trap2
Armory1
Spike Trap1
Temple1
God powers 4 invoked
Obsidian Mirror3
Infestation1