Advanced match analysis
Tunison vs Aces.HUSKSUPPE
- Queue
- Custom
- Map
- Mirage Recalibrated Ga Lan 2026
- Duration
- 19:34
- Patch
- 19.17020
- Played
- · 6 weeks ago
Winner
Tunison
Huitzilopochtli · Elo 1056 +17
19:34
Match length
Defeated
Aces.HUSKSUPPE
Loki · Elo 1047 -17
51.3% win probability
Pre-match · Tunison favored
win probability 48.7%
Key momentsIn match order
Tunison
Huitzilopochtli · Blue- EAPM
- 103.2
- Favorite unit
- Tlamanih Spearman 99 fielded
- Largest army
- 234
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 3:59
CoatlicueHeroic · Est. start 13:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Water commitment1 dock build events
Market economy700 total resource volume
Large army production234 military units
No post-game awards
Aces.HUSKSUPPE
Loki · Red- EAPM
- 65.8
- Favorite unit
- Throwing Axeman 35 fielded
- Largest army
- 111
- First expansion
- 9:46
Age path
HeimdallClassical · Est. start 4:15
BragiHeroic · Est. start 13:46
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Water commitment2 dock build events
Market economy1,200 total resource volume
Large army production111 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,900 total volume›
Tunison
Bought
Sold
Total player market volume700
Aces.HUSKSUPPE
Bought
No buys
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.