Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026
Recorded as a game of this tournament. Round 1.
Advanced match analysis

Tunison vs Aces.HUSKSUPPE

Queue
Custom
Map
Mirage Recalibrated Ga Lan 2026
Duration
19:34
Patch
19.17020
Played
· 6 weeks ago
Mirage Recalibrated Ga Lan 2026 map preview
MapMirage Recalibrated Ga Lan 2026
Winner
Tunison Huitzilopochtli · Elo 1056 +17
19:34 Match length
Defeated
Aces.HUSKSUPPE Loki · Elo 1047 -17
51.3% win probability Pre-match · Tunison favored win probability 48.7%
Key momentsIn match order
First pressure
3:58 Tunison Warrior Priest trained
Fastest Classical
4:59* Tunison Malinalxochitl · estimated
Market timing
9:43 Tunison Market
First extra TC
9:46 Aces.HUSKSUPPE Town Center
Armory timing
12:16 Aces.HUSKSUPPE Armory
Fastest Heroic
15:01* Aces.HUSKSUPPE Bragi · estimated
Fortress timing
15:08 Aces.HUSKSUPPE Hill Fort

Tunison

Huitzilopochtli · Blue
Win 1056 +17
EAPM
103.2
Favorite unit
Tlamanih Spearman
99 fielded
Largest army
234
First expansion
—
Age path
MalinalxochitlClassical · Est. start 3:59
CoatlicueHeroic · Est. start 13:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Water commitment1 dock build events
Market economy700 total resource volume
Large army production234 military units
No post-game awards

Aces.HUSKSUPPE

Loki · Red
Loss 1047 -17
EAPM
65.8
Favorite unit
Throwing Axeman
35 fielded
Largest army
111
First expansion
9:46
Age path
HeimdallClassical · Est. start 4:15
BragiHeroic · Est. start 13:46
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Water commitment2 dock build events
Market economy1,200 total resource volume
Large army production111 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

Tunison

Bought

Food400
Wood200

Sold

Wood100
Total player market volume700

Aces.HUSKSUPPE

Bought

No buys

Sold

Food200
Wood1,000
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tunison

Army · 234

Units

Tlamanih Spearman99
Tequihua Archer83
Warrior Priest41
Ayotochtli6
Atlatl Siege Canoe3
Tepoztli Canoe1
Transport Ship Aztec1
Buildings 11 types
House19
Calpulli9
Spike Trap8
Smoke Trap7
Wall6
War Hut4
Farm2
Armory1
Dock1
Market1
Temple1
God powers 4 invoked
Blood Pact2
Earth Monster1
Infestation1

Aces.HUSKSUPPE

Army · 111

Units

Throwing Axeman35
Raiding Cavalry29
Hersir17
Berserk11
Hirdman5
Jarl5
Huskarl4
Longboat2
Battle Boar1
Dragon Ship1
Dreki1
Buildings 11 types
House16
Wall14
Ox Cart Building7
Great Hall5
Longhouse5
Dock2
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1