Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026
Recorded as a game of this tournament. Round 1.
Advanced match analysis

Tunison vs Aces.HUSKSUPPE

Queue
Custom
Map
Ghost Lake Recalibrated Ga Lan 2026
Duration
22:17
Patch
19.17020
Played
· 6 weeks ago
Ghost Lake Recalibrated Ga Lan 2026 map preview
MapGhost Lake Recalibrated Ga Lan 2026
Winner
Tunison Thor · Elo 1039 -16
22:17 Match length
Defeated
Aces.HUSKSUPPE Nuwa · Elo 1064 +16
46.4% win probability Pre-match · Aces.HUSKSUPPE favored · Upset win probability 53.6%
Key momentsIn match order
First pressure
1:32 Tunison Hersir trained
Fastest Classical
3:40* Aces.HUSKSUPPE Houtu · estimated
First extra TC
3:51 Aces.HUSKSUPPE Town Center
Armory timing
5:48 Tunison Dwarven Armory
Fastest Heroic
10:25* Tunison Bragi · estimated
Market timing
11:02 Tunison Market
Fortress timing
12:44 Tunison Hill Fort

Tunison

Thor · Blue
Win 1039 -16
EAPM
106.1
Favorite unit
Throwing Axeman
72 fielded
Largest army
249
First expansion
—
Age path
FreyjaClassical · Research start 3:13
BragiHeroic · Est. start 9:10
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Market economy800 total resource volume
Large army production249 military units
No post-game awards

Aces.HUSKSUPPE

Nuwa · Red
Loss 1064 +16
EAPM
72.0
Favorite unit
Ge Halberdier
89 fielded
Largest army
194
First expansion
3:51
Age path
HoutuClassical · Research start 2:40
RushouHeroic · Est. start 13:59
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,300 total resource volume
Large army production194 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

Tunison

Bought

No buys

Sold

Wood800
Total player market volume800

Aces.HUSKSUPPE

Bought

Food100
Wood900

Sold

Food300
Wood1,000
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tunison

Army · 249

Units

Throwing Axeman72
Huskarl70
Jarl29
Raiding Cavalry24
Hersir23
Valkyrie19
Portable Ram5
Godi4
Battle Boar3
Buildings 9 types
House21
Wall12
Ox Cart Building5
Longhouse4
Great Hall3
Hill Fort2
Market2
Dwarven Armory1
Temple1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

Aces.HUSKSUPPE

Army · 194

Units

Ge Halberdier89
Fire Archer49
Pioneer23
Dao Swordsman16
Wuzu Javelineer15
Bai Hu1
Jiang Zi Ya1
Buildings 11 types
House18
Farm17
Silo16
Military Camp9
Machine Workshop6
Wall5
Imperial Academy2
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1