Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Grand Final.
Advanced match analysis

TAG_RecoN vs Aces.HUSKSUPPE

Queue
Custom
Map
Mirage Recalibrated Ga 2026 1 4
Duration
19:25
Patch
19.17020
Played
· 10 weeks ago
Mirage Recalibrated Ga 2026 1 4 map preview
MapMirage Recalibrated Ga 2026 1 4
Defeated
TAG_RecoN John Arbiter The Jester · Elo 1054 -16
19:25 Match length
Winner
Aces.HUSKSUPPE Moose The MEESEnger · Elo 1082 +16
46.0% win probability Pre-match · Aces.HUSKSUPPE favored win probability 54.0%
Key momentsIn match order
First pressure
3:45 TAG_RecoN Warrior Priest trained
Fastest Classical
4:45* Aces.HUSKSUPPE Athena · estimated
Armory timing
7:23 Aces.HUSKSUPPE Armory
Market timing
8:12 TAG_RecoN Market
Fastest Heroic
10:57* TAG_RecoN Coyolxauhqui · estimated
First extra TC
15:58 Aces.HUSKSUPPE Town Center
Fortress timing
18:52 Aces.HUSKSUPPE Fortress

TAG_RecoN

John Arbiter The Jester · Blue
Loss 1054 -16
EAPM
80.0
Favorite unit
Jaguar Rider
25 fielded
Largest army
61
First expansion
—
Age path
HuehuecoyotlClassical · Est. start 3:55
CoyolxauhquiHeroic · Est. start 9:42
MythicNot reached
Opening read
Rush SetupClassical age was queued around 3:30 or faster.
Water commitment2 dock build events
Market economy1,900 total resource volume
No post-game awards

Aces.HUSKSUPPE

Moose The MEESEnger · Red
Win 1082 +16
EAPM
57.6
Favorite unit
Hoplite
51 fielded
Largest army
105
First expansion
15:58
Age path
AthenaClassical · Est. start 3:45
DionysusHeroic · Est. start 10:53
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling12 wall build events
Water commitment3 dock build events
Market economy1,700 total resource volume
Large army production105 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,600 total volume

TAG_RecoN

Bought

No buys

Sold

Food300
Wood1,600
Total player market volume1,900

Aces.HUSKSUPPE

Bought

No buys

Sold

Food1,200
Wood500
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army · 61

Units

Jaguar Rider25
Warrior Priest16
Atlatl Siege Canoe8
Arrow Canoe7
Tepoztli Canoe4
Tzitzimitl1
Buildings 7 types
House19
Calpulli9
Dock2
Great Temple2
Smoke Trap2
Market1
Temple1
God powers 4 invoked
Starfall2
Gullinbursti1
Lullaby1

Aces.HUSKSUPPE

Army · 105

Units

Hoplite51
Toxotes23
Pentekonter10
Trireme9
Iolaus3
Jason3
Juggernaut3
Chiron2
Hydra1
Buildings 12 types
House13
Wall12
Storehouse9
Military Academy5
Archery Range4
Dock3
Granary3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Creation1
Restoration1