Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Grand Final.
Advanced match analysis

TAG_RecoN vs Aces.HUSKSUPPE

Queue
Custom
Map
Elysium Recalibrated Ga 2026 1 4
Duration
12:47
Patch
19.17020
Played
· 10 weeks ago
Elysium Recalibrated Ga 2026 1 4 map preview
MapElysium Recalibrated Ga 2026 1 4
Winner
TAG_RecoN HUSKSUPPEThe Hearty · Elo 1070 +17
12:47 Match length
Defeated
Aces.HUSKSUPPE Raplthe Ruinous · Elo 1066 -17
50.6% win probability Pre-match · TAG_RecoN favored win probability 49.4%
Key momentsIn match order
First pressure
1:45 TAG_RecoN Hersir trained
Fastest Classical
3:18* Aces.HUSKSUPPE Heimdall · estimated
Market timing
11:14 TAG_RecoN Market

TAG_RecoN

HUSKSUPPEThe Hearty · Blue
Win 1070 +17
EAPM
81.2
Favorite unit
Throwing Axeman
41 fielded
Largest army
73
First expansion
—
Age path
HeimdallClassical · Est. start 3:29
HeroicNot reached
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling7 wall build events
Market economy200 total resource volume
No post-game awards

Aces.HUSKSUPPE

Raplthe Ruinous · Red
Loss 1066 -17
EAPM
73.2
Favorite unit
Throwing Axeman
92 fielded
Largest army
113
First expansion
—
Age path
HeimdallClassical · Research start 2:18
HeroicNot reached
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Large army production113 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

TAG_RecoN

Bought

Food200

Sold

No sells

Total player market volume200

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army · 73

Units

Throwing Axeman41
Raiding Cavalry14
Hersir9
Berserk6
Einheri3
Buildings 8 types
House13
Farm7
Wall7
Ox Cart Building3
Great Hall2
Longhouse2
Temple2
Market1
God powers 5 invoked
Obsidian Mirror4
Undermine1

Aces.HUSKSUPPE

Army · 113

Units

Throwing Axeman92
Hersir11
Berserk6
Einheri4
Buildings 4 types
House11
Ox Cart Building4
Longhouse3
Temple1
God powers 2 invoked
Blood Pact1
Undermine1