Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
The Broken Gods Tournament
Linked manually and confirmed by a Prostagma administrator. Grand Final.

Advanced match analysis

TAG_RecoN vs Aces.HUSKSUPPE

CustomStarted 3 weeks ago

Type Custom Started Ended Duration 12:47 Patch Patch 19.16313
Elysium Recalibrated Ga 2026 1 4 map preview
Map Elysium Recalibrated Ga 2026 1 4
Winner
TAG_RecoNHUSKSUPPEThe Hearty
Pre-match Elo1070
Win probability50.6%
12:47 Match length TAG_RecoN favored
Defeated
Aces.HUSKSUPPERaplthe Ruinous
Pre-match Elo1066
Win probability49.4%

Match at a glance

TAG_RecoN vs Aces.HUSKSUPPE

WinnerTAG_RecoN
MapElysium Recalibrated Ga 2026 1 4
QueueCustom
Duration12:47
PatchPatch 19.16313
Started
Ended
Elo favorite50.6%TAG_RecoN
Fastest Classical3:18*Aces.HUSKSUPPE
First pressure1:45TAG_RecoN · Hersir trained
Market timing11:14TAG_RecoN · Market
Most military units113Aces.HUSKSUPPE
Highest EAPM81.2TAG_RecoN
Market volume200TAG_RecoN

TAG_RecoN

HUSKSUPPEThe Hearty

Victory
Elo1070+17
EAPM81.2
Military units73
First pressure1:45Hersir trained
First expansion
Market volume200
Largest army 73
Favorite unit Throwing Axeman 41 fielded
Classical 4:29* Estimated start 3:29
Heroic Not reached
Mythic Not reached

Aces.HUSKSUPPE

Raplthe Ruinous

Defeat
Elo1066-17
EAPM73.2
Military units113
First pressure2:38Hersir trained
First expansion
Market volume0
Largest army 113
Favorite unit Throwing Axeman 92 fielded
Classical 3:18* Research start 2:18
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TAG_RecoNHUSKSUPPEThe Hearty
Match time
Aces.HUSKSUPPERaplthe Ruinous
First military pressureHersir trained
Hersir2 training queues
God powerObsidian Mirror
God powerObsidian Mirror
Berserk6 training queues
Throwing Axeman41 training queues
God powerObsidian Mirror
Key technologyMedium Infantry
Hersir4 training queues
Raiding Cavalry2 training queues
God powerObsidian Mirror
MarketMarket
Raiding Cavalry12 training queues
Farm transition5 farms clustered
Hersir2 training queues
God powerUndermine
VictoryMatch result
First military pressureHersir trained
Hersir7 training queues
God powerUndermine
Throwing Axeman92 training queues
Key technologyMedium Infantry
Einheri2 training queues
Key technologyHand Axe
Hersir3 training queues
Berserk5 training queues
God powerBlood Pact
Key technologyPickaxe
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%TAG_RecoN
Fastest Classical3:18*Aces.HUSKSUPPE
First pressure1:45TAG_RecoN · Hersir trained
Market timing11:14TAG_RecoN · Market
Farm transition11:42–12:45TAG_RecoN · 5 farms clustered

Player highlights

Standout performances

Largest army113Aces.HUSKSUPPE
Favorite unitThrowing AxemanAces.HUSKSUPPE · 92 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TAG_RecoN

Fast Classical4:29 estimated completion
Early pressure1:45 · Hersir trained
Early market / Heroic prep11:14 · Market
Heavy walling signal7 wall build events
Farm transition11:42–12:45 · 5 farms clustered
Market economy signal200 total resource volume

Aces.HUSKSUPPE

Fast Classical3:18 estimated completion
Early pressure2:38 · Hersir trained
Large army production113 military units
TAG_RecoN · Early PressureBy 6:00 this player had multiple military signals online.
TAG_RecoN · Rush SetupClassical age was queued around 3:30 or faster.
Aces.HUSKSUPPE · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

TAG_RecoN

Bought

Food200

Sold

No sells

Total player market volume200

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army

Throwing Axeman41
Raiding Cavalry14
Hersir9
Berserk6
Einheri3
Buildings8 types
House13
Farm7
Wall7
Ox Cart Building3
Great Hall2
Longhouse2
Temple2
Market1
God powers2 invoked
Obsidian Mirror4
Undermine1

Aces.HUSKSUPPE

Army

Throwing Axeman92
Hersir11
Berserk6
Einheri4
Buildings4 types
House11
Ox Cart Building4
Longhouse3
Temple1
God powers2 invoked
Blood Pact1
Undermine1