Advanced match analysis
TAG_RecoN vs Aces.HUSKSUPPE
CustomStarted 3 weeks ago
Map
Elysium Recalibrated Ga 2026 1 4
Match at a glance
TAG_RecoN vs Aces.HUSKSUPPE
Elo favorite54.3%Aces.HUSKSUPPE
Fastest Classical3:10*Aces.HUSKSUPPE
First pressure4:00TAG_RecoN · Bushi produced
First extra TC6:32TAG_RecoN · Town Center
Most military units32Aces.HUSKSUPPE
Highest EAPM71.4TAG_RecoN
TAG_RecoN
Reconthe Reactive
Defeat
Elo1053-16
EAPM71.4
Military units6
First pressure4:00Bushi produced
First expansion6:32
Market volume0
Largest army
6
Classical
3:52*
Estimated start 2:52
Heroic
—
Not reached
Mythic
—
Not reached
Aces.HUSKSUPPE
Boit The Broken
Victory
Elo1083+16
EAPM56.2
Military units32
First pressure5:20Archery Range
First expansion—
Market volume0
Largest army
32
Classical
3:10*
Estimated start 2:10
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
TAG_RecoNReconthe Reactive
Match time
Aces.HUSKSUPPEBoit The Broken
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite54.3%Aces.HUSKSUPPE
Fastest Classical3:10*Aces.HUSKSUPPE
First pressure4:00TAG_RecoN · Bushi produced
First extra TC6:32TAG_RecoN · Town Center
Player highlights
Standout performances
Largest army32Aces.HUSKSUPPE
Favorite unitToxotesAces.HUSKSUPPE · 25 fielded
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
TAG_RecoN
Fast Classical3:52 estimated completionHeavy walling signal9 wall build events
Aces.HUSKSUPPE
Fast Classical3:10 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.