Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Grand Final.
Advanced match analysis

TAG_RecoN vs Aces.HUSKSUPPE

Queue
Custom
Map
Elysium Recalibrated Ga 2026 1 4
Duration
7:44
Patch
19.17020
Played
· 10 weeks ago
Elysium Recalibrated Ga 2026 1 4 map preview
MapElysium Recalibrated Ga 2026 1 4
Defeated
TAG_RecoN Reconthe Reactive · Elo 1053 -16
7:44 Match length
Winner
Aces.HUSKSUPPE Boit The Broken · Elo 1083 +16
45.7% win probability Pre-match · Aces.HUSKSUPPE favored win probability 54.3%
Key momentsIn match order
Fastest Classical
3:10* Aces.HUSKSUPPE Ares · estimated
First pressure
4:00 TAG_RecoN Bushi produced
First extra TC
6:32 TAG_RecoN Town Center

TAG_RecoN

Reconthe Reactive · Blue
Loss 1053 -16
EAPM
71.4
Favorite unit
Bushi
6 fielded
Largest army
6
First expansion
6:32
Age path
MinakatatomiClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling9 wall build events
No post-game awards

Aces.HUSKSUPPE

Boit The Broken · Red
Win 1083 +16
EAPM
56.2
Favorite unit
Toxotes
25 fielded
Largest army
32
First expansion
—
Age path
AresClassical · Est. start 2:10
HeroicNot reached
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army · 6

Units

Bushi6
Buildings 8 types
Wall9
House5
Watermill3
Guardhouse1
Mining Camp Japanese1
Shrine Japanese1
Temple1
Town Center1
God powers 1 invoked
Shrine Of The Hunt1

Aces.HUSKSUPPE

Army · 32

Units

Toxotes25
Cyclops4
Ajax2
Atalanta1
Buildings 5 types
House6
Archery Range2
Granary2
Storehouse2
Temple1
God powers 2 invoked
Pestilence1
The Peach Blossom Spring1