Advanced match analysis
TAG_RecoN vs Aces.HUSKSUPPE
- Queue
- Custom
- Map
- Elysium Recalibrated Ga 2026 1 4
- Duration
- 7:44
- Patch
- 19.17020
- Played
- · 10 weeks ago
Defeated
TAG_RecoN
Reconthe Reactive · Elo 1053 -16
7:44
Match length
Winner
Aces.HUSKSUPPE
Boit The Broken · Elo 1083 +16
45.7% win probability
Pre-match · Aces.HUSKSUPPE favored
win probability 54.3%
Key momentsIn match order
TAG_RecoN
Reconthe Reactive · Blue- EAPM
- 71.4
- Favorite unit
- Bushi 6 fielded
- Largest army
- 6
- First expansion
- 6:32
Age path
MinakatatomiClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling9 wall build events
No post-game awards
Aces.HUSKSUPPE
Boit The Broken · Red- EAPM
- 56.2
- Favorite unit
- Toxotes 25 fielded
- Largest army
- 32
- First expansion
- —
Age path
AresClassical · Est. start 2:10
HeroicNot reached
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.