Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Grand Final.
Advanced match analysis

TAG_RecoN vs Aces.HUSKSUPPE

Queue
Custom
Map
Steppe
Duration
14:13
Patch
19.17020
Played
· 10 weeks ago
Steppe map preview
MapSteppe
Winner
TAG_RecoN Saturatedopfatthe Sly · Elo 1069 +18
14:13 Match length
Defeated
Aces.HUSKSUPPE Iam Magic The Mythless · Elo 1067 -18
50.3% win probability Pre-match · TAG_RecoN favored win probability 49.7%
Key momentsIn match order
Fastest Classical
4:09* TAG_RecoN Anubis · estimated
First pressure
4:14 TAG_RecoN Barracks
Armory timing
7:51 Aces.HUSKSUPPE Armory
Fastest Heroic
9:36* Aces.HUSKSUPPE Theia · estimated
Market timing
11:39 Aces.HUSKSUPPE Market
Fortress timing
13:51 TAG_RecoN Migdol Stronghold

TAG_RecoN

Saturatedopfatthe Sly · Blue
Win 1069 +18
EAPM
77.9
Favorite unit
Spearman
35 fielded
Largest army
69
First expansion
—
Age path
AnubisClassical · Research start 3:09
NephthysHeroic · Est. start 11:42
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
No post-game awards

Aces.HUSKSUPPE

Iam Magic The Mythless · Red
Loss 1067 -18
EAPM
57.9
Favorite unit
Contarius
45 fielded
Largest army
103
First expansion
—
Age path
PrometheusClassical · Est. start 3:45
TheiaHeroic · Research start 8:21
MythicNot reached
Opening read
Early ClassicalClassical age was queued at or before 4:00 on a land map.
Early PressureBy 6:00 this player had multiple military signals online.
Heavy walling6 wall build events
Market economy400 total resource volume
Large army production103 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

TAG_RecoN

Bought

No buys

Sold

No sells

Total player market volume0

Aces.HUSKSUPPE

Bought

No buys

Sold

Food300
Wood100
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army · 69

Units

Spearman35
Slinger22
Axeman7
Anubite5
Buildings 12 types
Obelisk24
House18
Barracks4
Granary4
Mining Camp4
Temple2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1

Aces.HUSKSUPPE

Army · 103

Units

Contarius45
Arcus40
Dryad13
Murmillo3
Oracle2
Buildings 9 types
Manor9
Military Barracks7
Wall6
Farm4
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 10 invoked
Valor6
Hesperides Tree2
Prosperous Seeds2