Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
The Broken Gods Tournament
Linked manually and confirmed by a Prostagma administrator. Grand Final.

Advanced match analysis

TAG_RecoN vs Aces.HUSKSUPPE

CustomStarted 3 weeks ago

Type Custom Started Ended Duration 14:13 Patch Patch 19.16313
Steppe map preview
Map Steppe
Winner
TAG_RecoNSaturatedopfatthe Sly
Pre-match Elo1069
Win probability50.3%
14:13 Match length TAG_RecoN favored
Defeated
Aces.HUSKSUPPEIam Magic The Mythless
Pre-match Elo1067
Win probability49.7%

Match at a glance

TAG_RecoN vs Aces.HUSKSUPPE

WinnerTAG_RecoN
MapSteppe
QueueCustom
Duration14:13
PatchPatch 19.16313
Started
Ended
Elo favorite50.3%TAG_RecoN
Fastest Classical4:09*TAG_RecoN
First pressure4:14TAG_RecoN · Barracks
Market timing11:39Aces.HUSKSUPPE · Market
Most military units103Aces.HUSKSUPPE
Highest EAPM77.9TAG_RecoN
Market volume400Aces.HUSKSUPPE

TAG_RecoN

Saturatedopfatthe Sly

Victory
Elo1069+18
EAPM77.9
Military units69
First pressure4:14Barracks
First expansion
Market volume0
Largest army 69
Favorite unit Spearman 35 fielded
Classical 4:09* Research start 3:09
Heroic 12:57* Estimated start 11:42
Mythic Not reached

Aces.HUSKSUPPE

Iam Magic The Mythless

Defeat
Elo1067-18
EAPM57.9
Military units103
First pressure4:51Military Barracks
First expansion
Market volume400
Largest army 103
Favorite unit Contarius 45 fielded
Classical 4:45* Estimated start 3:45
Heroic 9:36* Research start 8:21
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Prometheus
Nephthys
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TAG_RecoNSaturatedopfatthe Sly
Match time
Aces.HUSKSUPPEIam Magic The Mythless
Key technologyPickaxe
First military pressureBarracks
Spearman12 training queues
Axeman7 training queues
Slinger22 training queues
God powerPlague Of Serpents
ArmoryArmory
Key technologyMedium Slingers
Anubite2 training queues
Key technologyMedium Spearmen
Spearman23 training queues
Key technologyCopper Weapons
God powerVision
Key technologyCopper Armor
God powerAncestors
MarketMarket
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
First military pressureMilitary Barracks
Key technologyHand Axe
Key technologyPickaxe
God powerValor
Murmillo3 training queues
God powerProsperous Seeds
God powerValor
Key technologyCrenellations
God powerProsperous Seeds
ArmoryArmory
Key technologyMedium Archers
God powerHesperides Tree
Arcus40 training queues
Key technologyHeavy Cavalry
Contarius45 training queues
God powerHesperides Tree
Dryad7 training queues
Key technologyBallistics
MarketMarket
God powerValor
God powerValor
Dryad6 training queues
God powerValor
God powerValor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%TAG_RecoN
Fastest Classical4:09*TAG_RecoN
Fastest Heroic9:36*Aces.HUSKSUPPE
First pressure4:14TAG_RecoN · Barracks
Fortress timing13:51TAG_RecoN · Migdol Stronghold
Market timing11:39Aces.HUSKSUPPE · Market
Armory timing7:51Aces.HUSKSUPPE · Armory

Player highlights

Standout performances

Largest army103Aces.HUSKSUPPE
Favorite unitContariusAces.HUSKSUPPE · 45 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TAG_RecoN

Fast Classical4:09 estimated completion
Early pressure4:14 · Barracks
Early market / Heroic prep13:48 · Market
Early armory / Heroic prep10:12 · Armory
Fortress tech path13:51 · Migdol Stronghold

Aces.HUSKSUPPE

Fast Classical4:45 estimated completion
Early pressure4:51 · Military Barracks
Early market / Heroic prep11:39 · Market
Early armory / Heroic prep7:51 · Armory
Heavy walling signal6 wall build events
Market economy signal400 total resource volume
Large army production103 military units
TAG_RecoN · Early PressureBy 6:00 this player had multiple military signals online.
Aces.HUSKSUPPE · Early ClassicalClassical age was queued at or before 4:00 on a land map.
Aces.HUSKSUPPE · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

TAG_RecoN

Bought

No buys

Sold

No sells

Total player market volume0

Aces.HUSKSUPPE

Bought

No buys

Sold

Food300
Wood100
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army

Spearman35
Slinger22
Axeman7
Anubite5
Buildings12 types
Obelisk24
House18
Barracks4
Granary4
Mining Camp4
Temple2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Vision1

Aces.HUSKSUPPE

Army

Contarius45
Arcus40
Dryad13
Murmillo3
Oracle2
Buildings9 types
Manor9
Military Barracks7
Wall6
Farm4
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers3 invoked
Valor6
Hesperides Tree2
Prosperous Seeds2