Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Semifinals.
Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]Kvothhh

Queue
Custom
Map
Elysium Recalibrated Ga 2026 1 4
Duration
17:30
Patch
19.17020
Played
· 10 weeks ago
Elysium Recalibrated Ga 2026 1 4 map preview
MapElysium Recalibrated Ga 2026 1 4
Winner
Aces.HUSKSUPPE Saturatedopfatthe Sly · Elo 1085 +12
17:30 Match length
Defeated
[KeeN]Kvothhh Reconthe Reactive · Elo 970 -12
66.0% win probability Pre-match · Aces.HUSKSUPPE favored win probability 34.0%
Key momentsIn match order
Fastest Classical
3:32* Aces.HUSKSUPPE Ptah · estimated
First pressure
4:05 Aces.HUSKSUPPE Barracks
Market timing
4:45 [KeeN]Kvothhh Market
Armory timing
7:34 Aces.HUSKSUPPE Armory
First extra TC
13:50 Aces.HUSKSUPPE Town Center
Fastest Heroic
16:35* Aces.HUSKSUPPE Sekhmet · estimated

Aces.HUSKSUPPE

Saturatedopfatthe Sly · Blue
Win 1085 +12
EAPM
57.9
Favorite unit
Slinger
50 fielded
Largest army
81
First expansion
13:50
Age path
PtahClassical · Research start 2:32
SekhmetHeroic · Est. start 15:20
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early PressureBy 6:00 this player had multiple military signals online.
Long ClassicalHeroic was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Market economy100 total resource volume
Large army production81 military units
No post-game awards

[KeeN]Kvothhh

Reconthe Reactive · Red
Loss 970 -12
EAPM
61.6
Favorite unit
Naginata Rider
10 fielded
Largest army
24
First expansion
—
Age path
MinakatatomiClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
Market economy3,300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,400 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

Wood100
Total player market volume100

[KeeN]Kvothhh

Bought

Food200

Sold

Food100
Wood3,000
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 81

Units

Slinger50
Spearman31
Buildings 14 types
Wall18
House17
Granary9
Mining Camp6
Barracks4
Lumber Camp4
Monument To Villagers2
Obelisk2
Armory1
Market1
Monument To Soldiers1
Sentry Tower1
Temple1
Town Center1
God powers 6 invoked
Vision3
Shifting Sands2
Citadel1

[KeeN]Kvothhh

Army · 24

Units

Naginata Rider10
Bushi8
Wanyudo4
Samurai2
Buildings 12 types
House7
Farm6
Shrine Japanese6
Wall5
Watermill5
Mining Camp Japanese4
Stable Japanese2
Temple2
Dojo1
Guardhouse1
Market1
Sentry Tower1
God powers 2 invoked
Shrine Of The Hunt1
Tailwind1