Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
The Broken Gods Tournament
Linked manually and confirmed by a Prostagma administrator. Semifinals.

Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]Kvothhh

CustomStarted 3 weeks ago

Type Custom Started Ended Duration 17:30 Patch Patch 19.16313
Elysium Recalibrated Ga 2026 1 4 map preview
Map Elysium Recalibrated Ga 2026 1 4
Winner
Aces.HUSKSUPPESaturatedopfatthe Sly
Pre-match Elo1085
Win probability66.0%
17:30 Match length Aces.HUSKSUPPE favored
Defeated
[KeeN]KvothhhReconthe Reactive
Pre-match Elo970
Win probability34.0%

Match at a glance

Aces.HUSKSUPPE vs [KeeN]Kvothhh

WinnerAces.HUSKSUPPE
MapElysium Recalibrated Ga 2026 1 4
QueueCustom
Duration17:30
PatchPatch 19.16313
Started
Ended
Elo favorite66.0%Aces.HUSKSUPPE
Fastest Classical3:32*Aces.HUSKSUPPE
First pressure4:05Aces.HUSKSUPPE · Barracks
First extra TC13:50Aces.HUSKSUPPE · Town Center
Market timing4:45[KeeN]Kvothhh · Market
Most military units81Aces.HUSKSUPPE
Highest EAPM61.6[KeeN]Kvothhh
Market volume3,300[KeeN]Kvothhh

Aces.HUSKSUPPE

Saturatedopfatthe Sly

Victory
Elo1085+12
EAPM57.9
Military units81
First pressure4:05Barracks
First expansion13:50
Market volume100
Largest army 81
Favorite unit Slinger 50 fielded
Classical 3:32* Research start 2:32
Heroic 16:35* Estimated start 15:20
Mythic Not reached

[KeeN]Kvothhh

Reconthe Reactive

Defeat
Elo970-12
EAPM61.6
Military units24
First pressure8:16Stable Japanese
First expansion
Market volume3300
Largest army 24
Favorite unit Naginata Rider 10 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Minakatatomi
Sekhmet
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Aces.HUSKSUPPESaturatedopfatthe Sly
Match time
[KeeN]KvothhhReconthe Reactive
Key technologyPickaxe
God powerVision
God powerShifting Sands
First military pressureBarracks
Spearman6 training queues
Slinger20 training queues
MarketMarket
ArmoryArmory
Key technologyMedium Slingers
Spearman5 training queues
Slinger15 training queues
Key technologyHand Axe
God powerVision
Key technologyBallistics
Key technologyCopper Weapons
Spearman15 training queues
Slinger5 training queues
Key technologyCrenellations
Town CenterAdditional center
Key technologyMedium Spearmen
Key technologyCopper Shields
Key technologyCopper Armor
Slinger10 training queues
Spearman5 training queues
God powerCitadel
God powerVision
God powerShifting Sands
VictoryMatch result
God powerTailwind
God powerShrine Of The Hunt
MarketMarket
Bushi2 training queues
Bushi4 training queues
First military pressureStable Japanese
Naginata Rider2 training queues
Key technologyCrenellations
Key technologyHusbandry
Naginata Rider6 training queues
Wanyudo2 training queues
Farm transition6 farms clustered
Naginata Rider2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.0%Aces.HUSKSUPPE
Fastest Classical3:32*Aces.HUSKSUPPE
Fastest Heroic16:35*Aces.HUSKSUPPE
First pressure4:05Aces.HUSKSUPPE · Barracks
First extra TC13:50Aces.HUSKSUPPE · Town Center
Market timing4:45[KeeN]Kvothhh · Market
Armory timing7:34Aces.HUSKSUPPE · Armory
Farm transition15:41–16:28[KeeN]Kvothhh · 6 farms clustered

Player highlights

Standout performances

Largest army81Aces.HUSKSUPPE
Favorite unitSlingerAces.HUSKSUPPE · 50 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aces.HUSKSUPPE

Fast Classical3:32 estimated completion
Early pressure4:05 · Barracks
Expansion signal13:50 · Town Center
Early market / Heroic prep7:33 · Market
Early armory / Heroic prep7:34 · Armory
Heavy walling signal18 wall build events
Market economy signal100 total resource volume
Large army production81 military units

[KeeN]Kvothhh

Fast Classical3:50 estimated completion
Delayed pressure8:16 · Stable Japanese
Early market / Heroic prep4:45 · Market
Farm transition15:41–16:28 · 6 farms clustered
Market economy signal3,300 total resource volume
Aces.HUSKSUPPE · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Aces.HUSKSUPPE · Early PressureBy 6:00 this player had multiple military signals online.
Aces.HUSKSUPPE · Long ClassicalHeroic was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3400 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

Wood100
Total player market volume100

[KeeN]Kvothhh

Bought

Food200

Sold

Food100
Wood3000
Total player market volume3300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army

Slinger50
Spearman31
Buildings14 types
Wall18
House17
Granary9
Mining Camp6
Barracks4
Lumber Camp4
Monument To Villagers2
Obelisk2
Armory1
Market1
Monument To Soldiers1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Vision3
Shifting Sands2
Citadel1

[KeeN]Kvothhh

Army

Naginata Rider10
Bushi8
Wanyudo4
Samurai2
Buildings12 types
House7
Farm6
Shrine Japanese6
Wall5
Watermill5
Mining Camp Japanese4
Stable Japanese2
Temple2
Dojo1
Guardhouse1
Market1
Sentry Tower1
God powers2 invoked
Shrine Of The Hunt1
Tailwind1