Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Semifinals.
Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]Kvothhh

Queue
Custom
Map
Giza Recalibrated Ga 2026 1 4
Duration
19:54
Patch
19.17020
Played
· 10 weeks ago
Giza Recalibrated Ga 2026 1 4 map preview
MapGiza Recalibrated Ga 2026 1 4
Winner
Aces.HUSKSUPPE Iam Magic The Mythless · Elo 1046 +16
19:54 Match length
Defeated
[KeeN]Kvothhh Boit The Broken · Elo 1009 -16
55.3% win probability Pre-match · Aces.HUSKSUPPE favored win probability 44.7%
Key momentsIn match order
Fastest Classical
3:42* [KeeN]Kvothhh Ares · estimated
First pressure
3:58 Aces.HUSKSUPPE Military Barracks
Market timing
7:26 [KeeN]Kvothhh Market
Armory timing
7:29 Aces.HUSKSUPPE Armory
Fastest Heroic
9:13* Aces.HUSKSUPPE Theia · estimated
Fortress timing
13:01 [KeeN]Kvothhh Fortress

Aces.HUSKSUPPE

Iam Magic The Mythless · Blue
Win 1046 +16
EAPM
66.5
Favorite unit
Murmillo
87 fielded
Largest army
262
First expansion
—
Age path
PrometheusClassical · Research start 2:46
TheiaHeroic · Research start 7:58
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Large army production262 military units
No post-game awards

[KeeN]Kvothhh

Boit The Broken · Red
Loss 1009 -16
EAPM
64.0
Favorite unit
Hypaspist
26 fielded
Largest army
96
First expansion
—
Age path
AresClassical · Research start 2:42
AphroditeHeroic · Est. start 8:56
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Market economy1,300 total resource volume
Large army production96 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

[KeeN]Kvothhh

Bought

Food700
Wood100

Sold

Food100
Wood400
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 262

Units

Murmillo87
Contarius83
Dryad57
Arcus28
Oracle5
Cheiroballista1
Promethean1
Buildings 7 types
Farm12
Manor9
Military Barracks8
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 22 invoked
Valor13
Prosperous Seeds6
Hesperides Tree3

[KeeN]Kvothhh

Army · 96

Units

Hypaspist26
Prodromos20
Nemean Lion15
Hoplite14
Hippeus6
Ajax5
Atalanta3
Peltast3
Cyclops2
Odysseus2
Buildings 11 types
House14
Granary8
Storehouse4
Stable3
Wall3
Military Academy2
Archery Range1
Armory1
Fortress1
Market1
Temple1
God powers 5 invoked
Curse2
Pestilence2
The Peach Blossom Spring1