Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Quarterfinals.
Advanced match analysis

TAG_RecoN vs NeymarMD

Queue
Custom
Map
Giza Recalibrated Ga 2026 1 4
Duration
14:47
Patch
19.17020
Played
· 10 weeks ago
Giza Recalibrated Ga 2026 1 4 map preview
MapGiza Recalibrated Ga 2026 1 4
Winner
TAG_RecoN Iam Magic The Mythless · Elo 1034 -19
14:47 Match length
Defeated
NeymarMD HUSKSUPPEThe Hearty · Elo 997 +19
55.3% win probability Pre-match · TAG_RecoN favored win probability 44.7%
Key momentsIn match order
Fastest Classical
3:10* TAG_RecoN Prometheus · estimated
First pressure
3:25 TAG_RecoN Counter Barracks
First extra TC
7:49 NeymarMD Town Center
Market timing
8:34 TAG_RecoN Market
Armory timing
10:20 NeymarMD Armory
Fortress timing
10:45 TAG_RecoN Palace
Fastest Heroic
11:19* TAG_RecoN Theia · estimated

TAG_RecoN

Iam Magic The Mythless · Blue
Win 1034 -19
EAPM
69.6
Favorite unit
Contarius
28 fielded
Largest army
65
First expansion
13:56
Age path
PrometheusClassical · Research start 2:10
TheiaHeroic · Est. start 10:04
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Market economy200 total resource volume
No post-game awards

NeymarMD

HUSKSUPPEThe Hearty · Red
Loss 997 +19
EAPM
95.4
Favorite unit
Berserk
26 fielded
Largest army
62
First expansion
7:49
Age path
HeimdallClassical · Research start 3:20
SkadiHeroic · Est. start 11:50
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Heavy walling33 wall build events
Market economy1,100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

TAG_RecoN

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

NeymarMD

Bought

Food100

Sold

Food100
Wood900
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TAG_RecoN

Army · 65

Units

Contarius28
Murmillo11
Turma9
Oracle7
Dryad6
Stymphalian Bird3
Promethean1
Buildings 11 types
Manor8
Farm6
Military Barracks6
Wall2
Armory1
Counter Barracks1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers 18 invoked
Valor13
Prosperous Seeds3
Hesperides Tree2

NeymarMD

Army · 62

Units

Berserk26
Hersir17
Throwing Axeman8
Raiding Cavalry6
Godi4
Einheri1
Buildings 10 types
Wall33
House13
Farm9
Ox Cart Building5
Longhouse4
Armory2
Great Hall1
Market1
Temple1
Town Center1
God powers 5 invoked
Obsidian Mirror4
Frost1