Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Quarterfinals.
Advanced match analysis

[KeeN]Kvothhh vs Tunison

Queue
Custom
Map
Ghost Lake Recalibrated Ga 2026 1 4
Duration
12:28
Patch
19.17020
Played
· 10 weeks ago
Ghost Lake Recalibrated Ga 2026 1 4 map preview
MapGhost Lake Recalibrated Ga 2026 1 4
Winner
[KeeN]Kvothhh Kvoth The Keeper · Elo 1058 +14
12:28 Match length
Defeated
Tunison Moose The MEESEnger · Elo 988 -14
59.9% win probability Pre-match · [KeeN]Kvothhh favored win probability 40.1%
Key momentsIn match order
Fastest Classical
3:25* Tunison Athena · estimated
First pressure
3:55 Tunison Stable
First extra TC
4:16 [KeeN]Kvothhh Town Center
Market timing
6:04 Tunison Market
Armory timing
7:07 [KeeN]Kvothhh Armory
Fastest Heroic
8:49* Tunison Hestia · estimated
Fortress timing
11:06 Tunison Fortress

[KeeN]Kvothhh

Kvoth The Keeper · Blue
Win 1058 +14
EAPM
52.8
Favorite unit
Dao Swordsman
10 fielded
Largest army
24
First expansion
4:16
Age path
HoutuClassical · Research start 2:56
GoumangHeroic · Est. start 9:09
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Heavy walling12 wall build events
Market economy900 total resource volume
No post-game awards

Tunison

Moose The MEESEnger · Red
Loss 988 -14
EAPM
73.5
Favorite unit
Hoplite
19 fielded
Largest army
35
First expansion
—
Age path
AthenaClassical · Research start 2:25
HestiaHeroic · Est. start 7:34
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

[KeeN]Kvothhh

Bought

Food400
Wood300

Sold

Wood200
Total player market volume900

Tunison

Bought

Food100

Sold

Food100
Wood100
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Kvothhh

Army · 24

Units

Dao Swordsman10
White Horse Cavalry10
Siege Crossbow2
Jiang Zi Ya1
Sage1
Buildings 12 types
House17
Wall12
Silo7
Farm3
Temple2
Armory1
Baolei1
Imperial Academy1
Machine Workshop1
Market1
Military Camp1
Town Center1
God powers 3 invoked
Earth Wall1
Forest Protection1
New Moon1

Tunison

Army · 35

Units

Hoplite19
Peltast6
Hamadryad3
Hippeus3
Jason3
Iolaus1
Buildings 10 types
House8
Granary4
Storehouse4
Archery Range2
Fortress2
Military Academy2
Armory1
Market1
Stable1
Temple1
God powers 1 invoked
Creation1