Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Quarterfinals.
Advanced match analysis

[KeeN]Kvothhh vs Tunison

Queue
Custom
Map
Giza Recalibrated Ga 2026 1 4
Duration
20:40
Patch
19.17020
Played
· 10 weeks ago
Giza Recalibrated Ga 2026 1 4 map preview
MapGiza Recalibrated Ga 2026 1 4
Winner
[KeeN]Kvothhh Iam Magic The Mythless · Elo 1044 +15
20:40 Match length
Defeated
Tunison Saturatedopfatthe Sly · Elo 1002 -15
56.0% win probability Pre-match · [KeeN]Kvothhh favored win probability 44.0%
Key momentsIn match order
Fastest Classical
3:41* [KeeN]Kvothhh Prometheus · estimated
First pressure
3:57 [KeeN]Kvothhh Military Barracks
Armory timing
6:01 [KeeN]Kvothhh Armory
Market timing
8:25 [KeeN]Kvothhh Market
Fastest Heroic
10:25* [KeeN]Kvothhh Theia · estimated
Fortress timing
15:05 [KeeN]Kvothhh Palace
First extra TC
15:35 Tunison Town Center

[KeeN]Kvothhh

Iam Magic The Mythless · Blue
Win 1044 +15
EAPM
69.1
Favorite unit
Dryad
94 fielded
Largest army
208
First expansion
—
Age path
PrometheusClassical · Research start 2:41
TheiaHeroic · Est. start 9:10
MythicNot reached
Opening read
Market economy5,400 total resource volume
Large army production208 military units
No post-game awards

Tunison

Saturatedopfatthe Sly · Red
Loss 1002 -15
EAPM
80.9
Favorite unit
Spearman
110 fielded
Largest army
146
First expansion
15:35
Age path
AnubisClassical · Research start 3:20
NephthysHeroic · Est. start 10:55
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Multi-TC boom2 expansion build events
Market economy1,700 total resource volume
Large army production146 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,100 total volume

[KeeN]Kvothhh

Bought

No buys

Sold

Food3,200
Wood2,200
Total player market volume5,400

Tunison

Bought

Food1,200

Sold

Wood500
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Kvothhh

Army · 208

Units

Dryad94
Contarius64
Murmillo32
Destroyer10
Oracle7
Cheiroballista1
Buildings 9 types
Farm13
Manor13
Military Barracks7
Palace2
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 23 invoked
Valor14
Prosperous Seeds6
Hesperides Tree3

Tunison

Army · 146

Units

Spearman110
Axeman12
Anubite10
Slinger10
Chariot Archer4
Buildings 14 types
House17
Obelisk10
Granary7
Farm5
Mining Camp5
Barracks4
Lumber Camp4
Temple2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
God powers 8 invoked
Vision6
Ancestors1
Plague Of Serpents1