Replay-derived match flow, timings, and composition.

Tournament match
The Broken Gods Tournament
Recorded as a game of this tournament. Quarterfinals.
Advanced match analysis

[KeeN]Kvothhh vs Tunison

Queue
Custom
Map
Blue Lagoon Recalibrated Ga 2026 1 4
Duration
17:34
Patch
19.17020
Played
· 10 weeks ago
Blue Lagoon Recalibrated Ga 2026 1 4 map preview
MapBlue Lagoon Recalibrated Ga 2026 1 4
Defeated
[KeeN]Kvothhh Reconthe Reactive · Elo 1029 -18
17:34 Match length
Winner
Tunison Raplthe Ruinous · Elo 1017 +18
51.7% win probability Pre-match · [KeeN]Kvothhh favored · Upset win probability 48.3%
Key momentsIn match order
First pressure
3:27 Tunison Hersir trained
Fastest Classical
4:03* [KeeN]Kvothhh Minakatatomi · estimated
First extra TC
7:42 Tunison Town Center
Armory timing
8:58 [KeeN]Kvothhh Armory
Market timing
10:11 Tunison Market
Fastest Heroic
11:43* [KeeN]Kvothhh Raijin · estimated

[KeeN]Kvothhh

Reconthe Reactive · Blue
Loss 1029 -18
EAPM
60.9
Favorite unit
Shinobi
33 fielded
Largest army
65
First expansion
—
Age path
MinakatatomiClassical · Research start 3:03
RaijinHeroic · Est. start 10:28
MythicNot reached
Opening read
Heavy walling21 wall build events
No post-game awards

Tunison

Raplthe Ruinous · Red
Win 1017 +18
EAPM
80.7
Favorite unit
Throwing Axeman
57 fielded
Largest army
121
First expansion
7:42
Age path
HeimdallClassical · Research start 3:23
AegirHeroic · Est. start 12:20
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom2 expansion build events
Heavy walling56 wall build events
Market economy1,300 total resource volume
Large army production121 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

[KeeN]Kvothhh

Bought

No buys

Sold

No sells

Total player market volume0

Tunison

Bought

No buys

Sold

Food1,000
Wood300
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Kvothhh

Army · 65

Units

Shinobi33
Onna Musha10
Naginata Rider9
Raiju7
Daimyo2
Samurai2
Yumi Horse Archer2
Buildings 9 types
Wall21
House16
Shrine Japanese9
Watermill7
Dojo3
Mining Camp Japanese3
Armory1
Stable Japanese1
Temple1
God powers 3 invoked
Shrine Of The Hunt1
Tailwind1
Thunder Burst1

Tunison

Army · 121

Units

Throwing Axeman57
Hersir18
Rock Giant14
Jarl13
Raiding Cavalry9
Hirdman5
Berserk3
Einheri2
Buildings 10 types
Wall56
House19
Farm12
Ox Cart Building9
Great Hall3
Longhouse3
Temple2
Town Center2
Armory1
Market1
God powers None invoked

No god powers recorded.