Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 4.
Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]_Grass

Queue
Unclassified
Map
Elysium
Duration
14:58
Patch
19.17020
Played
· 12 weeks ago
Elysium map preview
MapElysium
Defeated
Aces.HUSKSUPPE Odin · Elo 1106 +12
14:58 Match length
Winner
[KeeN]_Grass Freyr · Elo 1001 -12
64.7% win probability Pre-match · Aces.HUSKSUPPE favored · Upset win probability 35.3%
Key momentsIn match order
First pressure
1:36 Aces.HUSKSUPPE Hersir trained
Fastest Classical
4:10* Aces.HUSKSUPPE Freyja · estimated
Armory timing
9:16 [KeeN]_Grass Armory
Market timing
10:29 [KeeN]_Grass Market
Fastest Heroic
12:40* [KeeN]_Grass Aegir · estimated

Aces.HUSKSUPPE

Odin · Blue
Loss 1106 +12
EAPM
75.3
Favorite unit
Throwing Axeman
55 fielded
Largest army
126
First expansion
—
Age path
FreyjaClassical · Est. start 3:10
HeroicNot reached
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Heavy walling10 wall build events
Large army production126 military units
No post-game awards

[KeeN]_Grass

Freyr · Red
Win 1001 -12
EAPM
81.3
Favorite unit
Raiding Cavalry
41 fielded
Largest army
81
First expansion
—
Age path
FreyjaClassical · Est. start 3:34
AegirHeroic · Est. start 11:25
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Heavy walling10 wall build events
Market economy800 total resource volume
Large army production81 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

[KeeN]_Grass

Bought

Food700

Sold

Wood100
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 126

Units

Throwing Axeman55
Raiding Cavalry54
Valkyrie8
Hirdman5
Hersir4
Buildings 6 types
House16
Wall10
Ox Cart Building4
Great Hall3
Longhouse2
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

[KeeN]_Grass

Army · 81

Units

Raiding Cavalry41
Hirdman11
Valkyrie11
Hersir7
Throwing Axeman7
Berserk2
Godi2
Buildings 8 types
House15
Wall10
Great Hall4
Ox Cart Building4
Longhouse2
Armory1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Gullinbursti1
Tempest1