Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 4.

Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]_Grass

UnclassifiedStarted 4 weeks ago

Type Unclassified Started Ended Duration 14:58
Elysium map preview
Map Elysium
Defeated
Aces.HUSKSUPPEOdin
Pre-match Elo1106
Win probability64.7%
14:58 Match length UpsetThe Elo underdog won
Winner
[KeeN]_GrassFreyr
Pre-match Elo1001
Win probability35.3%

Match at a glance

Aces.HUSKSUPPE vs [KeeN]_Grass

Winner[KeeN]_Grass
MapElysium
QueueUnclassified
Duration14:58
Started
Ended
Fastest Classical4:10*Aces.HUSKSUPPE
First pressure1:36Aces.HUSKSUPPE · Hersir trained
Market timing10:29[KeeN]_Grass · Market
Most military units126Aces.HUSKSUPPE
Highest EAPM81.3[KeeN]_Grass
Market volume800[KeeN]_Grass
Defeat
Elo1106+12
EAPM75.3
Military units126
First pressure1:36Hersir trained
First expansion
Market volume0
Largest army 126
Favorite unit Throwing Axeman 55 fielded
Classical 4:10* Estimated start 3:10
Heroic Not reached
Mythic Not reached

[KeeN]_Grass

Freyr

Victory
Elo1001-12
EAPM81.3
Military units81
First pressure3:09Hersir trained
First expansion
Market volume800
Largest army 81
Favorite unit Raiding Cavalry 41 fielded
Classical 4:34* Estimated start 3:34
Heroic 12:40* Estimated start 11:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
No choice recorded
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Aces.HUSKSUPPEOdin
Match time
[KeeN]_GrassFreyr
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Raiding Cavalry9 training queues
Key technologyPickaxe
Valkyrie2 training queues
Throwing Axeman30 training queues
Key technologyMedium Infantry
Raiding Cavalry35 training queues
God powerForest Fire
Hirdman5 training queues
Throwing Axeman25 training queues
Valkyrie4 training queues
Raiding Cavalry10 training queues
DefeatMatch result
First military pressureHersir trained
Hersir7 training queues
Throwing Axeman2 training queues
Berserk2 training queues
God powerForest Fire
Raiding Cavalry18 training queues
Hirdman3 training queues
Key technologyMedium Cavalry
Throwing Axeman3 training queues
Valkyrie2 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
Key technologyCopper Shields
Key technologyHusbandry
Key technologyPlow
Raiding Cavalry23 training queues
Valkyrie2 training queues
Hirdman7 training queues
God powerTempest
Key technologyMedium Infantry
Godi2 training queues
Valkyrie6 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
God powerGullinbursti
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical4:10*Aces.HUSKSUPPE
Fastest Heroic12:40*[KeeN]_Grass
First pressure1:36Aces.HUSKSUPPE · Hersir trained
Market timing10:29[KeeN]_Grass · Market
Armory timing9:16[KeeN]_Grass · Armory

Player highlights

Standout performances

Largest army126Aces.HUSKSUPPE
Favorite unitThrowing AxemanAces.HUSKSUPPE · 55 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aces.HUSKSUPPE

Fast Classical4:10 estimated completion
Early pressure1:36 · Hersir trained
Heavy walling signal10 wall build events
Large army production126 military units

[KeeN]_Grass

Fast Classical4:34 estimated completion
Early pressure3:09 · Hersir trained
Early market / Heroic prep10:29 · Market
Early armory / Heroic prep9:16 · Armory
Heavy walling signal10 wall build events
Market economy signal800 total resource volume
Large army production81 military units
Aces.HUSKSUPPE · Early PressureBy 6:00 this player had multiple military signals online.
[KeeN]_Grass · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

[KeeN]_Grass

Bought

Food700

Sold

Wood100
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army

Throwing Axeman55
Raiding Cavalry54
Valkyrie8
Hirdman5
Hersir4
Buildings6 types
House16
Wall10
Ox Cart Building4
Great Hall3
Longhouse2
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1

[KeeN]_Grass

Army

Raiding Cavalry41
Hirdman11
Valkyrie11
Hersir7
Throwing Axeman7
Berserk2
Godi2
Buildings8 types
House15
Wall10
Great Hall4
Ox Cart Building4
Longhouse2
Armory1
Market1
Temple1
God powers3 invoked
Forest Fire1
Gullinbursti1
Tempest1