Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 4.

Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]_Grass

UnclassifiedStarted 4 weeks ago

Type Unclassified Started Ended Duration 20:33
Blue Lagoon Recalibrated Ga 2026 1 4 map preview
Map Blue Lagoon Recalibrated Ga 2026 1 4
Defeated
Aces.HUSKSUPPEFuxi
Pre-match Elo1094
Win probability61.5%
20:33 Match length UpsetThe Elo underdog won
Winner
[KeeN]_GrassSet
Pre-match Elo1013
Win probability38.5%

Match at a glance

Aces.HUSKSUPPE vs [KeeN]_Grass

Winner[KeeN]_Grass
MapBlue Lagoon Recalibrated Ga 2026 1 4
QueueUnclassified
Duration20:33
Started
Ended
Fastest Classical4:03*Aces.HUSKSUPPE
First pressure6:00[KeeN]_Grass · Barracks
First extra TC4:10Aces.HUSKSUPPE · Town Center
Market timing6:24[KeeN]_Grass · Market
Most military units133Aces.HUSKSUPPE
Highest EAPM82.1[KeeN]_Grass
Market volume1,500Aces.HUSKSUPPE
Defeat
Elo1094+13
EAPM65.0
Military units133
First pressure6:03Imperial Academy
First expansion4:10
Market volume1500
Largest army 133
Favorite unit Wuzu Javelineer 50 fielded
Classical 4:03* Estimated start 3:03
Heroic 10:06* Estimated start 8:51
Mythic Not reached
Victory
Elo1013-13
EAPM82.1
Military units129
First pressure6:00Barracks
First expansion4:37
Market volume1300
Largest army 129
Favorite unit Spearman 65 fielded
Classical 4:15* Estimated start 3:15
Heroic 9:11* Estimated start 7:56
Mythic 13:54* Estimated start 11:54

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Anubis
Goumang
HeroicAge
Nephthys
No choice recorded
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Aces.HUSKSUPPEFuxi
Match time
[KeeN]_GrassSet
God powerThe Peach Blossom Spring
Town CenterAdditional center
First military pressureImperial Academy
Dao Swordsman4 training queues
Fire Archer6 training queues
Wuzu Javelineer2 training queues
Key technologyHand Axe
ArmoryArmory
Pioneer3 training queues
Ge Halberdier15 training queues
Wuzu Javelineer5 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Archers
Town CenterAdditional center
Farm transition14 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyMedium Infantry
Key technologyHeavy Archers
White Horse Cavalry5 training queues
God powerVanish
Wuzu Javelineer15 training queues
God powerForest Protection
Town CenterAdditional center
Wuzu Javelineer5 training queues
MarketMarket
Fire Archer25 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Wuzu Javelineer23 training queues
Tao Wu2 training queues
White Horse Cavalry2 training queues
Key technologyMedium Infantry
Fire Archer10 training queues
Key technologyHeavy Cavalry
DefeatMatch result
God powerVision
Town CenterAdditional center
First military pressureBarracks
Spearman6 training queues
MarketMarket
ArmoryArmory
ArmoryArmory
Fortress-tier buildingMigdol Stronghold
Camel Rider8 training queues
God powerAncestors
God powerPlague Of Serpents
God powerPlague Of Serpents
Chariot Archer16 training queues
Key technologyCopper Shields
Spearman59 training queues
Giraffe Of Set4 training queues
God powerTornado
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
Catapult3 training queues
Key technologyCopper Weapons
Chariot Archer24 training queues
Town CenterAdditional center
Siege Tower3 training queues
Farm transition3 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical4:03*Aces.HUSKSUPPE
Fastest Heroic9:11*[KeeN]_Grass
Fastest Mythic13:54*[KeeN]_Grass
First pressure6:00[KeeN]_Grass · Barracks
First extra TC4:10Aces.HUSKSUPPE · Town Center
Fortress timing9:24[KeeN]_Grass · Migdol Stronghold
Market timing6:24[KeeN]_Grass · Market
Armory timing6:24[KeeN]_Grass · Armory
Farm transition13:42–14:49Aces.HUSKSUPPE · 14 farms clustered

Player highlights

Standout performances

Largest army133Aces.HUSKSUPPE
Favorite unitSpearman[KeeN]_Grass · 65 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aces.HUSKSUPPE

Fast Classical4:03 estimated completion
Early pressure6:03 · Imperial Academy
Fast expansion4:10 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:09 · Market
Early armory / Heroic prep8:33 · Armory
Farm transition13:42–14:49 · 14 farms clustered
Market economy signal1,500 total resource volume
Large army production133 military units

[KeeN]_Grass

Fast Classical4:15 estimated completion
Early pressure6:00 · Barracks
Fast expansion4:37 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:24 · Market
Early armory / Heroic prep6:24 · Armory
Fortress tech path9:24 · Migdol Stronghold
Farm transition20:02–20:16 · 3 farms clustered
Market economy signal1,300 total resource volume
Large army production129 military units
Aces.HUSKSUPPE · 2 TC BoomA second Town Center was started by about 6:00.
Aces.HUSKSUPPE · Early PressureBy 6:00 this player had multiple military signals online.
[KeeN]_Grass · 2 TC BoomA second Town Center was started by about 6:00.
[KeeN]_Grass · Fast HeroicHeroic age was queued at or before 8:00.
[KeeN]_Grass · Fast MythicMythic age was queued at or before 12:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

Food500
Wood1000
Total player market volume1500

[KeeN]_Grass

Bought

Food900
Wood100

Sold

Food100
Wood200
Total player market volume1300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army

Wuzu Javelineer50
Fire Archer43
Ge Halberdier15
White Horse Cavalry9
Dao Swordsman4
Pioneer4
Nezha Youth3
Nezha Child2
Tao Wu2
Jiang Zi Ya1
Buildings12 types
Farm34
House16
Silo13
Military Camp10
Machine Workshop6
Baolei3
Town Center3
Imperial Academy2
Wall2
Armory1
Market1
Temple1
God powers3 invoked
Forest Protection1
The Peach Blossom Spring1
Vanish1

[KeeN]_Grass

Army

Spearman65
Chariot Archer40
Camel Rider9
Catapult5
Giraffe Of Set4
Siege Tower3
Axeman2
Anubite1
Buildings15 types
House18
Granary11
Barracks9
Lumber Camp5
Mining Camp5
Farm4
Town Center3
Armory2
Migdol Stronghold2
Obelisk2
Siege Works2
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Plague Of Serpents2
Ancestors1
Tornado1
Vision1