Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 4.
Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]_Grass

Queue
Unclassified
Map
Blue Lagoon Recalibrated Ga 2026 1 4
Duration
20:33
Patch
19.17020
Played
· 12 weeks ago
Blue Lagoon Recalibrated Ga 2026 1 4 map preview
MapBlue Lagoon Recalibrated Ga 2026 1 4
Defeated
Aces.HUSKSUPPE Fuxi · Elo 1094 +13
20:33 Match length
Winner
[KeeN]_Grass Set · Elo 1013 -13
61.5% win probability Pre-match · Aces.HUSKSUPPE favored · Upset win probability 38.5%
Key momentsIn match order
Fastest Classical
4:03* Aces.HUSKSUPPE Xuannu · estimated
First extra TC
4:10 Aces.HUSKSUPPE Town Center
First pressure
6:00 [KeeN]_Grass Barracks
Market timing
6:24 [KeeN]_Grass Market
Armory timing
6:24 [KeeN]_Grass Armory
Fastest Heroic
9:11* [KeeN]_Grass Nephthys · estimated
Fortress timing
9:24 [KeeN]_Grass Migdol Stronghold
Fastest Mythic
13:54* [KeeN]_Grass Horus · estimated

Aces.HUSKSUPPE

Fuxi · Blue
Loss 1094 +13
EAPM
65.0
Favorite unit
Wuzu Javelineer
50 fielded
Largest army
133
First expansion
4:10
Age path
XuannuClassical · Est. start 3:03
GoumangHeroic · Est. start 8:51
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom3 expansion build events
Market economy1,500 total resource volume
Large army production133 military units
No post-game awards

[KeeN]_Grass

Set · Red
Win 1013 -13
EAPM
82.1
Favorite unit
Spearman
65 fielded
Largest army
129
First expansion
4:37
Age path
AnubisClassical · Est. start 3:15
NephthysHeroic · Est. start 7:56
HorusMythic · Est. start 11:54
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Fast HeroicHeroic age was queued at or before 8:00.
Fast MythicMythic age was queued at or before 12:00.
Multi-TC boom3 expansion build events
Market economy1,300 total resource volume
Large army production129 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

Food500
Wood1,000
Total player market volume1,500

[KeeN]_Grass

Bought

Food900
Wood100

Sold

Food100
Wood200
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 133

Units

Wuzu Javelineer50
Fire Archer43
Ge Halberdier15
White Horse Cavalry9
Dao Swordsman4
Pioneer4
Nezha Youth3
Nezha Child2
Tao Wu2
Jiang Zi Ya1
Buildings 12 types
Farm34
House16
Silo13
Military Camp10
Machine Workshop6
Baolei3
Town Center3
Imperial Academy2
Wall2
Armory1
Market1
Temple1
God powers 3 invoked
Forest Protection1
The Peach Blossom Spring1
Vanish1

[KeeN]_Grass

Army · 129

Units

Spearman65
Chariot Archer40
Camel Rider9
Catapult5
Giraffe Of Set4
Siege Tower3
Axeman2
Anubite1
Buildings 15 types
House18
Granary11
Barracks9
Lumber Camp5
Mining Camp5
Farm4
Town Center3
Armory2
Migdol Stronghold2
Obelisk2
Siege Works2
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 5 invoked
Plague Of Serpents2
Ancestors1
Tornado1
Vision1