Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 4.
Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]_Grass

Queue
Unclassified
Map
Budapest Recalibrated Ga 2026 1 4
Duration
13:56
Patch
19.17020
Played
· 12 weeks ago
Budapest Recalibrated Ga 2026 1 4 map preview
MapBudapest Recalibrated Ga 2026 1 4
Winner
Aces.HUSKSUPPE Zeus · Elo 1081 +15
13:56 Match length
Defeated
[KeeN]_Grass Hades · Elo 1026 -15
57.8% win probability Pre-match · Aces.HUSKSUPPE favored win probability 42.2%
Key momentsIn match order
Fastest Classical
5:00* Aces.HUSKSUPPE Athena · estimated
First pressure
5:03 Aces.HUSKSUPPE Military Academy
Market timing
9:11 [KeeN]_Grass Market
First extra TC
9:18 Aces.HUSKSUPPE Town Center
Armory timing
11:19 Aces.HUSKSUPPE Armory
Fastest Heroic
11:46* [KeeN]_Grass Aphrodite · estimated
Fortress timing
12:50 [KeeN]_Grass Fortress

Aces.HUSKSUPPE

Zeus · Blue
Win 1081 +15
EAPM
66.1
Favorite unit
Hoplite
30 fielded
Largest army
111
First expansion
9:18
Age path
AthenaClassical · Est. start 4:00
DionysusHeroic · Est. start 11:17
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Water commitment4 dock build events
Large army production111 military units
No post-game awards

[KeeN]_Grass

Hades · Red
Loss 1026 -15
EAPM
66.5
Favorite unit
Hoplite
25 fielded
Largest army
64
First expansion
—
Age path
AthenaClassical · Est. start 4:30
AphroditeHeroic · Est. start 10:31
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Water commitment7 dock build events
Market economy1,100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

[KeeN]_Grass

Bought

Food400

Sold

Food200
Wood500
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 111

Units

Hoplite30
Hypaspist25
Toxotes25
Peltast20
Trireme5
Juggernaut3
Jason2
Heracles1
Buildings 10 types
House13
Storehouse7
Wall7
Dock4
Granary4
Military Academy4
Archery Range3
Town Center2
Armory1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

[KeeN]_Grass

Army · 64

Units

Hoplite25
Toxotes16
Peltast6
Trireme5
Hypaspist4
Achilles3
Ajax3
Pentekonter2
Buildings 9 types
House14
Dock7
Storehouse5
Archery Range3
Military Academy2
Temple2
Fortress1
Granary1
Market1
God powers 3 invoked
Curse1
Restoration1
Sentinel1