Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 4.

Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]_Grass

UnclassifiedStarted 4 weeks ago

Type Unclassified Started Ended Duration 13:56
Budapest Recalibrated Ga 2026 1 4 map preview
Map Budapest Recalibrated Ga 2026 1 4
Winner
Aces.HUSKSUPPEZeus
Pre-match Elo1081
Win probability57.8%
13:56 Match length Aces.HUSKSUPPE favored
Defeated
[KeeN]_GrassHades
Pre-match Elo1026
Win probability42.2%

Match at a glance

Aces.HUSKSUPPE vs [KeeN]_Grass

WinnerAces.HUSKSUPPE
MapBudapest Recalibrated Ga 2026 1 4
QueueUnclassified
Duration13:56
Started
Ended
Fastest Classical5:00*Aces.HUSKSUPPE
First pressure5:03Aces.HUSKSUPPE · Military Academy
First extra TC9:18Aces.HUSKSUPPE · Town Center
Market timing9:11[KeeN]_Grass · Market
Most military units111Aces.HUSKSUPPE
Highest EAPM66.5[KeeN]_Grass
Market volume1,100[KeeN]_Grass
Victory
Elo1081+15
EAPM66.1
Military units111
First pressure5:03Military Academy
First expansion9:18
Market volume0
Largest army 111
Favorite unit Hoplite 30 fielded
Classical 5:00* Estimated start 4:00
Heroic 12:32* Estimated start 11:17
Mythic Not reached

[KeeN]_Grass

Hades

Defeat
Elo1026-15
EAPM66.5
Military units64
First pressure6:03Military Academy
First expansion
Market volume1100
Largest army 64
Favorite unit Hoplite 25 fielded
Classical 5:30* Estimated start 4:30
Heroic 11:46* Estimated start 10:31
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Dionysus
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Aces.HUSKSUPPEZeus
Match time
[KeeN]_GrassHades
DockDock
DockDock
DockDock
DockDock
God powerBolt
First military pressureMilitary Academy
Hoplite30 training queues
Trireme2 training queues
Toxotes15 training queues
Trireme2 training queues
God powerRestoration
Town CenterAdditional center
Key technologyMedium Infantry
Toxotes10 training queues
ArmoryArmory
Town CenterAdditional center
Peltast20 training queues
Hypaspist25 training queues
God powerBronze
VictoryMatch result
DockDock
DockDock
DockDock
DockDock
DockDock
DockDock
DockDock
Key technologyPickaxe
Key technologyHand Axe
Trireme4 training queues
First military pressureMilitary Academy
Hoplite20 training queues
God powerSentinel
God powerRestoration
MarketMarket
Toxotes13 training queues
Key technologyMedium Archers
Hoplite2 training queues
God powerCurse
Peltast6 training queues
Fortress-tier buildingFortress
Hypaspist4 training queues
Hoplite3 training queues
Toxotes3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical5:00*Aces.HUSKSUPPE
Fastest Heroic11:46*[KeeN]_Grass
First pressure5:03Aces.HUSKSUPPE · Military Academy
First extra TC9:18Aces.HUSKSUPPE · Town Center
Fortress timing12:50[KeeN]_Grass · Fortress
Market timing9:11[KeeN]_Grass · Market
Armory timing11:19Aces.HUSKSUPPE · Armory

Player highlights

Standout performances

Largest army111Aces.HUSKSUPPE
Favorite unitHopliteAces.HUSKSUPPE · 30 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aces.HUSKSUPPE

Classical timing5:00 estimated completion
Early pressure5:03 · Military Academy
Expansion signal9:18 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:19 · Armory
Heavy walling signal7 wall build events
Water commitment signal4 dock build events
Large army production111 military units

[KeeN]_Grass

Classical timing5:30 estimated completion
Early pressure6:03 · Military Academy
Early market / Heroic prep9:11 · Market
Fortress tech path12:50 · Fortress
Water commitment signal7 dock build events
Market economy signal1,100 total resource volume
Aces.HUSKSUPPE · Early PressureBy 6:00 this player had multiple military signals online.
[KeeN]_Grass · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

[KeeN]_Grass

Bought

Food400

Sold

Food200
Wood500
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army

Hoplite30
Hypaspist25
Toxotes25
Peltast20
Trireme5
Juggernaut3
Jason2
Heracles1
Buildings10 types
House13
Storehouse7
Wall7
Dock4
Granary4
Military Academy4
Archery Range3
Town Center2
Armory1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1

[KeeN]_Grass

Army

Hoplite25
Toxotes16
Peltast6
Trireme5
Hypaspist4
Achilles3
Ajax3
Pentekonter2
Buildings9 types
House14
Dock7
Storehouse5
Archery Range3
Military Academy2
Temple2
Fortress1
Granary1
Market1
God powers3 invoked
Curse1
Restoration1
Sentinel1