Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 4.

Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]_Grass

UnclassifiedStarted 4 weeks ago

Type Unclassified Started Ended Duration 20:18
Ghost Lake Recalibrated Ga 2026 1 4 map preview
Map Ghost Lake Recalibrated Ga 2026 1 4
Defeated
Aces.HUSKSUPPENuwa
Pre-match Elo1066
Win probability53.6%
20:18 Match length UpsetThe Elo underdog won
Winner
[KeeN]_GrassThor
Pre-match Elo1041
Win probability46.4%

Match at a glance

Aces.HUSKSUPPE vs [KeeN]_Grass

Winner[KeeN]_Grass
MapGhost Lake Recalibrated Ga 2026 1 4
QueueUnclassified
Duration20:18
Started
Ended
Fastest Classical3:39*Aces.HUSKSUPPE
First pressure4:05[KeeN]_Grass · Hersir trained
First extra TC3:49Aces.HUSKSUPPE · Town Center
Market timing8:23[KeeN]_Grass · Market
Most military units262Aces.HUSKSUPPE
Highest EAPM90.0[KeeN]_Grass
Market volume2,200[KeeN]_Grass
Defeat
Elo1066+16
EAPM70.6
Military units262
First pressure10:26Imperial Academy
First expansion3:49
Market volume1100
Largest army 262
Favorite unit Fire Archer 119 fielded
Classical 3:39* Estimated start 2:39
Heroic 10:54* Estimated start 9:39
Mythic Not reached
Victory
Elo1041-16
EAPM90.0
Military units255
First pressure4:05Hersir trained
First expansion5:45
Market volume2200
Largest army 255
Favorite unit Berserk 110 fielded
Classical 4:42* Estimated start 3:42
Heroic 10:41* Estimated start 9:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Forseti
Rushou
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Aces.HUSKSUPPENuwa
Match time
[KeeN]_GrassThor
Town CenterAdditional center
God powerCreation
Key technologyPickaxe
Town CenterAdditional center
Pioneer2 training queues
Fire Archer7 training queues
Dao Swordsman2 training queues
MarketMarket
Pioneer2 training queues
First military pressureImperial Academy
Fire Archer37 training queues
Ge Halberdier15 training queues
Key technologyShaft Mine
God powerVenom Beast
Sage5 training queues
Pioneer3 training queues
Dao Swordsman20 training queues
Siege Crossbow3 training queues
Pioneer5 training queues
Ge Halberdier5 training queues
Dao Swordsman5 training queues
Fire Archer20 training queues
Farm transition14 farms clustered
Town CenterAdditional center
Key technologyPlow
Key technologyBow Saw
Wuzu Javelineer5 training queues
Dao Swordsman60 training queues
Fire Archer55 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Town CenterAdditional center
Siege Crossbow3 training queues
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Shields
First military pressureHersir trained
Hersir7 training queues
God powerHealing Spring
Berserk7 training queues
Town CenterAdditional center
Throwing Axeman2 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
MarketMarket
Berserk75 training queues
Raiding Cavalry6 training queues
Frost Giant7 training queues
Fortress-tier buildingHill Fort
God powerFrost
Key technologyIron Shields
Huskarl16 training queues
Throwing Axeman39 training queues
Portable Ram4 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Farm transition14 farms clustered
Town CenterAdditional center
Huskarl43 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Berserk28 training queues
Fortress-tier buildingHill Fort
Frost Giant4 training queues
Portable Ram7 training queues
Throwing Axeman3 training queues
God powerDwarven Mine
Jarl3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:39*Aces.HUSKSUPPE
Fastest Heroic10:41*[KeeN]_Grass
First pressure4:05[KeeN]_Grass · Hersir trained
First extra TC3:49Aces.HUSKSUPPE · Town Center
Fortress timing11:19[KeeN]_Grass · Hill Fort
Market timing8:23[KeeN]_Grass · Market
Armory timing0:07[KeeN]_Grass · Dwarven Armory
Farm transition15:46–15:52Aces.HUSKSUPPE · 14 farms clustered

Player highlights

Standout performances

Largest army262Aces.HUSKSUPPE
Favorite unitFire ArcherAces.HUSKSUPPE · 119 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aces.HUSKSUPPE

Fast Classical3:39 estimated completion
Delayed pressure10:26 · Imperial Academy
Fast expansion3:49 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep9:43 · Market
Early armory / Heroic prep17:21 · Armory
Heavy walling signal16 wall build events
Farm transition15:46–15:52 · 14 farms clustered
Market economy signal1,100 total resource volume
Large army production262 military units

[KeeN]_Grass

Fast Classical4:42 estimated completion
Early pressure4:05 · Hersir trained
Fast expansion5:45 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:23 · Market
Early armory / Heroic prep0:07 · Dwarven Armory
Fortress tech path11:19 · Hill Fort
Heavy walling signal9 wall build events
Farm transition15:49–16:44 · 14 farms clustered
Market economy signal2,200 total resource volume
Large army production255 military units
Aces.HUSKSUPPE · 3 TC BoomTwo extra Town Centers were started by about 8:00.
Aces.HUSKSUPPE · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Aces.HUSKSUPPE · Early PressureBy 6:00 this player had multiple military signals online.
[KeeN]_Grass · 2 TC BoomA second Town Center was started by about 6:00.
[KeeN]_Grass · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3300 total volume

Aces.HUSKSUPPE

Bought

Food100
Wood300

Sold

Food200
Wood500
Total player market volume1100

[KeeN]_Grass

Bought

Food1000
Wood100

Sold

Food400
Wood700
Total player market volume2200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army

Fire Archer119
Dao Swordsman88
Ge Halberdier20
Pioneer13
Siege Crossbow7
Sage6
Wuzu Javelineer5
Jiang Zi Ya4
Buildings12 types
House24
Farm16
Silo16
Wall16
Military Camp12
Machine Workshop7
Town Center4
Imperial Academy2
Armory1
Market1
Sentry Tower1
Temple1
God powers2 invoked
Creation1
Venom Beast1

[KeeN]_Grass

Army

Berserk110
Huskarl59
Throwing Axeman45
Portable Ram13
Frost Giant12
Hersir7
Raiding Cavalry6
Jarl3
Buildings11 types
Farm27
House17
Longhouse9
Wall9
Hill Fort8
Ox Cart Building5
Town Center2
Dwarven Armory1
Great Hall1
Market1
Temple1
God powers3 invoked
Dwarven Mine1
Frost1
Healing Spring1