Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 4.
Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]_Grass

Queue
Unclassified
Map
Ghost Lake Recalibrated Ga 2026 1 4
Duration
20:18
Patch
19.17020
Played
· 12 weeks ago
Ghost Lake Recalibrated Ga 2026 1 4 map preview
MapGhost Lake Recalibrated Ga 2026 1 4
Defeated
Aces.HUSKSUPPE Nuwa · Elo 1066 +16
20:18 Match length
Winner
[KeeN]_Grass Thor · Elo 1041 -16
53.6% win probability Pre-match · Aces.HUSKSUPPE favored · Upset win probability 46.4%
Key momentsIn match order
Armory timing
0:07 [KeeN]_Grass Dwarven Armory
Fastest Classical
3:39* Aces.HUSKSUPPE Xuannu · estimated
First extra TC
3:49 Aces.HUSKSUPPE Town Center
First pressure
4:05 [KeeN]_Grass Hersir trained
Market timing
8:23 [KeeN]_Grass Market
Fastest Heroic
10:41* [KeeN]_Grass Skadi · estimated
Fortress timing
11:19 [KeeN]_Grass Hill Fort

Aces.HUSKSUPPE

Nuwa · Blue
Loss 1066 +16
EAPM
70.6
Favorite unit
Fire Archer
119 fielded
Largest army
262
First expansion
3:49
Age path
XuannuClassical · Est. start 2:39
RushouHeroic · Est. start 9:39
MythicNot reached
Opening read
3 TC BoomTwo extra Town Centers were started by about 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom4 expansion build events
Heavy walling16 wall build events
Market economy1,100 total resource volume
Large army production262 military units
No post-game awards

[KeeN]_Grass

Thor · Red
Win 1041 -16
EAPM
90.0
Favorite unit
Berserk
110 fielded
Largest army
255
First expansion
5:45
Age path
ForsetiClassical · Est. start 3:42
SkadiHeroic · Est. start 9:26
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy2,200 total resource volume
Large army production255 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,300 total volume

Aces.HUSKSUPPE

Bought

Food100
Wood300

Sold

Food200
Wood500
Total player market volume1,100

[KeeN]_Grass

Bought

Food1,000
Wood100

Sold

Food400
Wood700
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 262

Units

Fire Archer119
Dao Swordsman88
Ge Halberdier20
Pioneer13
Siege Crossbow7
Sage6
Wuzu Javelineer5
Jiang Zi Ya4
Buildings 12 types
House24
Farm16
Silo16
Wall16
Military Camp12
Machine Workshop7
Town Center4
Imperial Academy2
Armory1
Market1
Sentry Tower1
Temple1
God powers 2 invoked
Creation1
Venom Beast1

[KeeN]_Grass

Army · 255

Units

Berserk110
Huskarl59
Throwing Axeman45
Portable Ram13
Frost Giant12
Hersir7
Raiding Cavalry6
Jarl3
Buildings 11 types
Farm27
House17
Longhouse9
Wall9
Hill Fort8
Ox Cart Building5
Town Center2
Dwarven Armory1
Great Hall1
Market1
Temple1
God powers 3 invoked
Dwarven Mine1
Frost1
Healing Spring1