Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 4.
Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]_Grass

Queue
Unclassified
Map
Giza Recalibrated Ga 2026 1 4
Duration
17:09
Patch
19.17020
Played
· 12 weeks ago
Giza Recalibrated Ga 2026 1 4 map preview
MapGiza Recalibrated Ga 2026 1 4
Defeated
Aces.HUSKSUPPE Shennong · Elo 1050 -17
17:09 Match length
Winner
[KeeN]_Grass Kronos · Elo 1057 +17
49.0% win probability Pre-match · [KeeN]_Grass favored win probability 51.0%
Key momentsIn match order
Fastest Classical
3:50* [KeeN]_Grass Leto · estimated
First pressure
4:18 [KeeN]_Grass Counter Barracks
Armory timing
6:58 Aces.HUSKSUPPE Armory
First extra TC
9:32 Aces.HUSKSUPPE Town Center
Fastest Heroic
9:34* Aces.HUSKSUPPE Rushou · estimated
Market timing
12:20 Aces.HUSKSUPPE Market

Aces.HUSKSUPPE

Shennong · Blue
Loss 1050 -17
EAPM
63.4
Favorite unit
Wuzu Javelineer
61 fielded
Largest army
122
First expansion
9:32
Age path
ChiyouClassical · Est. start 3:18
RushouHeroic · Est. start 8:19
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Market economy2,000 total resource volume
Large army production122 military units
No post-game awards

[KeeN]_Grass

Kronos · Red
Win 1057 +17
EAPM
78.7
Favorite unit
Murmillo
54 fielded
Largest army
120
First expansion
14:48
Age path
LetoClassical · Est. start 2:50
HyperionHeroic · Est. start 15:41
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Long ClassicalHeroic was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,800 total resource volume
Large army production120 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,800 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

Food1,000
Wood1,000
Total player market volume2,000

[KeeN]_Grass

Bought

Food100

Sold

Food400
Wood1,300
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 122

Units

Wuzu Javelineer61
Dao Swordsman37
Pioneer14
Fire Archer7
Jiang Zi Ya2
Bai Hu1
Buildings 11 types
House14
Farm10
Silo10
Military Camp6
Imperial Academy3
Wall2
Armory1
Machine Workshop1
Market1
Temple1
Town Center1
God powers 3 invoked
Lightning Weapons1
Prosperous Seeds1
Venom Beast1

[KeeN]_Grass

Army · 120

Units

Murmillo54
Turma49
Automaton12
Oracle4
Cheiroballista1
Buildings 9 types
Manor8
Military Barracks6
Counter Barracks3
Farm2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 4 invoked
Spider Lair3
Chaos1