Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 4.

Advanced match analysis

Aces.HUSKSUPPE vs [KeeN]_Grass

UnclassifiedStarted 4 weeks ago

Type Unclassified Started Ended Duration 17:09
Giza Recalibrated Ga 2026 1 4 map preview
Map Giza Recalibrated Ga 2026 1 4
Defeated
Aces.HUSKSUPPEShennong
Pre-match Elo1050
Win probability49.0%
17:09 Match length [KeeN]_Grass favored
Winner
[KeeN]_GrassKronos
Pre-match Elo1057
Win probability51.0%

Match at a glance

Aces.HUSKSUPPE vs [KeeN]_Grass

Winner[KeeN]_Grass
MapGiza Recalibrated Ga 2026 1 4
QueueUnclassified
Duration17:09
Started
Ended
Fastest Classical3:50*[KeeN]_Grass
First pressure4:18[KeeN]_Grass · Counter Barracks
First extra TC9:32Aces.HUSKSUPPE · Town Center
Market timing12:20Aces.HUSKSUPPE · Market
Most military units122Aces.HUSKSUPPE
Highest EAPM78.7[KeeN]_Grass
Market volume2,000Aces.HUSKSUPPE

Aces.HUSKSUPPE

Shennong

Defeat
Elo1050-17
EAPM63.4
Military units122
First pressure7:17Imperial Academy
First expansion9:32
Market volume2000
Largest army 122
Favorite unit Wuzu Javelineer 61 fielded
Classical 4:18* Estimated start 3:18
Heroic 9:34* Estimated start 8:19
Mythic Not reached

[KeeN]_Grass

Kronos

Victory
Elo1057+17
EAPM78.7
Military units120
First pressure4:18Counter Barracks
First expansion14:48
Market volume1800
Largest army 120
Favorite unit Murmillo 54 fielded
Classical 3:50* Estimated start 2:50
Heroic 16:56* Estimated start 15:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Leto
Rushou
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Aces.HUSKSUPPEShennong
Match time
[KeeN]_GrassKronos
God powerProsperous Seeds
Wuzu Javelineer4 training queues
Pioneer6 training queues
Key technologyHand Axe
ArmoryArmory
First military pressureImperial Academy
Wuzu Javelineer32 training queues
Key technologyCopper Shields
Town CenterAdditional center
Key technologyBow Saw
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
Dao Swordsman36 training queues
God powerVenom Beast
God powerLightning Weapons
MarketMarket
Fire Archer7 training queues
Pioneer2 training queues
Wuzu Javelineer25 training queues
Farm transition8 farms clustered
Pioneer5 training queues
DefeatMatch result
Oracle2 training queues
Key technologyPickaxe
First military pressureCounter Barracks
Automaton2 training queues
Turma27 training queues
Automaton7 training queues
God powerSpider Lair
Oracle2 training queues
Murmillo6 training queues
ArmoryArmory
God powerSpider Lair
Key technologyMedium Infantry
Murmillo48 training queues
Turma2 training queues
Turma20 training queues
MarketMarket
God powerSpider Lair
Automaton2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Town CenterAdditional center
Key technologyPlow
God powerChaos
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:50*[KeeN]_Grass
Fastest Heroic9:34*Aces.HUSKSUPPE
First pressure4:18[KeeN]_Grass · Counter Barracks
First extra TC9:32Aces.HUSKSUPPE · Town Center
Market timing12:20Aces.HUSKSUPPE · Market
Armory timing6:58Aces.HUSKSUPPE · Armory
Farm transition15:30–16:44Aces.HUSKSUPPE · 8 farms clustered

Player highlights

Standout performances

Largest army122Aces.HUSKSUPPE
Favorite unitWuzu JavelineerAces.HUSKSUPPE · 61 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aces.HUSKSUPPE

Fast Classical4:18 estimated completion
Delayed pressure7:17 · Imperial Academy
Expansion signal9:32 · Town Center
Early market / Heroic prep12:20 · Market
Early armory / Heroic prep6:58 · Armory
Farm transition15:30–16:44 · 8 farms clustered
Market economy signal2,000 total resource volume
Large army production122 military units

[KeeN]_Grass

Fast Classical3:50 estimated completion
Early pressure4:18 · Counter Barracks
Expansion signal14:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:32 · Market
Early armory / Heroic prep9:23 · Armory
Market economy signal1,800 total resource volume
Large army production120 military units
Aces.HUSKSUPPE · Early PressureBy 6:00 this player had multiple military signals online.
[KeeN]_Grass · Early PressureBy 6:00 this player had multiple military signals online.
[KeeN]_Grass · Long ClassicalHeroic was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

Food1000
Wood1000
Total player market volume2000

[KeeN]_Grass

Bought

Food100

Sold

Food400
Wood1300
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army

Wuzu Javelineer61
Dao Swordsman37
Pioneer14
Fire Archer7
Jiang Zi Ya2
Bai Hu1
Buildings11 types
House14
Farm10
Silo10
Military Camp6
Imperial Academy3
Wall2
Armory1
Machine Workshop1
Market1
Temple1
Town Center1
God powers3 invoked
Lightning Weapons1
Prosperous Seeds1
Venom Beast1

[KeeN]_Grass

Army

Murmillo54
Turma49
Automaton12
Oracle4
Cheiroballista1
Buildings9 types
Manor8
Military Barracks6
Counter Barracks3
Farm2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers2 invoked
Spider Lair3
Chaos1