Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 2.
Advanced match analysis

Aces.HUSKSUPPE vs Garnath

Queue
Custom
Map
Budapest Recalibrated Ga 2026 1 4
Duration
22:42
Patch
19.17020
Played
· 12 weeks ago
Budapest Recalibrated Ga 2026 1 4 map preview
MapBudapest Recalibrated Ga 2026 1 4
Winner
Aces.HUSKSUPPE Thor · Elo 975 +24
22:42 Match length
Defeated
Garnath Freyr · Elo 1110 -24
31.5% win probability Pre-match · Garnath favored · Upset win probability 68.5%
Key momentsIn match order
First pressure
3:56 Aces.HUSKSUPPE Hersir trained
Fastest Classical
4:39* Aces.HUSKSUPPE Freyja · estimated
First extra TC
9:27 Aces.HUSKSUPPE Town Center
Armory timing
9:36 Garnath Armory
Fastest Heroic
11:24* Garnath Aegir · estimated
Fortress timing
13:03 Aces.HUSKSUPPE Hill Fort
Market timing
18:39 Garnath Market
Fastest Mythic
20:09* Aces.HUSKSUPPE Tyr · estimated

Aces.HUSKSUPPE

Thor · Blue
Win 975 +24
EAPM
70.6
Favorite unit
Throwing Axeman
90 fielded
Largest army
234
First expansion
9:27
Age path
FreyjaClassical · Est. start 3:39
SkadiHeroic · Est. start 11:14
TyrMythic · Est. start 18:09
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Water commitment2 dock build events
Market economy800 total resource volume
Large army production234 military units
No post-game awards

Garnath

Freyr · Red
Loss 1110 -24
EAPM
80.9
Favorite unit
Throwing Axeman
112 fielded
Largest army
302
First expansion
12:25
Age path
UllrClassical · Est. start 4:20
AegirHeroic · Est. start 10:09
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Water commitment6 dock build events
Market economy600 total resource volume
Large army production302 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Aces.HUSKSUPPE

Bought

Food100

Sold

Wood700
Total player market volume800

Garnath

Bought

Food200
Wood100

Sold

Wood300
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 234

Units

Throwing Axeman90
Godi45
Jarl35
Raiding Cavalry15
Berserk13
Hersir6
Valkyrie6
Hirdman5
Portable Ram5
Ballista4
Kraken4
Frost Giant3
Jormun Elver2
Dreki1
Buildings 11 types
Wall18
House16
Ox Cart Building10
Great Hall7
Longhouse6
Hill Fort5
Town Center4
Dock2
Dwarven Armory1
Market1
Temple1
God powers 4 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1
Frost1

Garnath

Army · 302

Units

Throwing Axeman112
Jarl58
Berserk54
Hirdman21
Hersir19
Raiding Cavalry10
Rock Giant10
Godi6
Kraken6
Dreki3
Dragon Ship1
Longboat1
Transport Ship Norse1
Buildings 10 types
House38
Ox Cart Building10
Longhouse8
Wall7
Dock6
Great Hall6
Temple3
Armory2
Town Center2
Market1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1