Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 2.

Advanced match analysis

Aces.HUSKSUPPE vs Garnath

CustomStarted 5 weeks ago

Type Custom Started Ended Duration 22:42
Budapest Recalibrated Ga 2026 1 4 map preview
Map Budapest Recalibrated Ga 2026 1 4
Winner
Aces.HUSKSUPPEThor
Pre-match Elo975
Win probability31.5%
22:42 Match length UpsetThe Elo underdog won
Defeated
GarnathFreyr
Pre-match Elo1110
Win probability68.5%

Match at a glance

Aces.HUSKSUPPE vs Garnath

WinnerAces.HUSKSUPPE
MapBudapest Recalibrated Ga 2026 1 4
QueueCustom
Duration22:42
Started
Ended
Fastest Classical4:39*Aces.HUSKSUPPE
First pressure3:56Aces.HUSKSUPPE · Hersir trained
First extra TC9:27Aces.HUSKSUPPE · Town Center
Market timing18:39Garnath · Market
Most military units302Garnath
Highest EAPM80.9Garnath
Market volume800Aces.HUSKSUPPE
Victory
Elo975+24
EAPM70.6
Military units234
First pressure3:56Hersir trained
First expansion9:27
Market volume800
Largest army 234
Favorite unit Throwing Axeman 90 fielded
Classical 4:39* Estimated start 3:39
Heroic 12:29* Estimated start 11:14
Mythic 20:09* Estimated start 18:09

Garnath

Freyr

Defeat
Elo1110-24
EAPM80.9
Military units302
First pressure4:29Hersir trained
First expansion12:25
Market volume600
Largest army 302
Favorite unit Throwing Axeman 112 fielded
Classical 5:20* Estimated start 4:20
Heroic 11:24* Estimated start 10:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ullr
Skadi
HeroicAge
Aegir
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Aces.HUSKSUPPEThor
Match time
GarnathFreyr
DockDock
DockDock
First military pressureHersir trained
Hersir6 training queues
God powerForest Fire
Throwing Axeman7 training queues
Raiding Cavalry10 training queues
Berserk3 training queues
Key technologyPickaxe
Key technologyHand Axe
Valkyrie4 training queues
Town CenterAdditional center
Throwing Axeman18 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Raiding Cavalry5 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHeavy Cavalry
Key technologyShaft Mine
Fortress-tier buildingHill Fort
God powerFrost
Fortress-tier buildingHill Fort
Throwing Axeman40 training queues
Key technologyBronze Armor
Valkyrie2 training queues
Key technologyHusbandry
Kraken3 training queues
Town CenterAdditional center
Godi20 training queues
Jarl35 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Key technologyBow Saw
Portable Ram5 training queues
Fortress-tier buildingHill Fort
Berserk5 training queues
Throwing Axeman5 training queues
Godi25 training queues
Fortress-tier buildingHill Fort
MarketMarket
God powerFimbulwinter
God powerDwarven Mine
Throwing Axeman20 training queues
Jormun Elver2 training queues
Ballista4 training queues
Town CenterAdditional center
Town CenterAdditional center
Hirdman5 training queues
Berserk5 training queues
Frost Giant2 training queues
VictoryMatch result
DockDock
DockDock
First military pressureHersir trained
Hersir13 training queues
DockDock
God powerGullinbursti
Key technologyPickaxe
Key technologyHand Axe
God powerAsgardian Bastion
Berserk20 training queues
Hirdman6 training queues
Throwing Axeman5 training queues
Hersir4 training queues
Key technologyMedium Infantry
Throwing Axeman7 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Hirdman2 training queues
Throwing Axeman100 training queues
DockDock
Town CenterAdditional center
Berserk27 training queues
Hirdman4 training queues
Hersir2 training queues
God powerTempest
Jarl2 training queues
Key technologyBronze Weapons
Rock Giant5 training queues
DockDock
Kraken2 training queues
Jarl56 training queues
Godi5 training queues
Key technologyBronze Armor
Hirdman4 training queues
Rock Giant2 training queues
Key technologyCrenellations
ArmoryArmory
Rock Giant2 training queues
Town CenterAdditional center
DockDock
MarketMarket
Key technologyBallistics
Hirdman4 training queues
Berserk6 training queues
Kraken4 training queues
Dreki2 training queues
Key technologyBallistics
Raiding Cavalry10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical4:39*Aces.HUSKSUPPE
Fastest Heroic11:24*Garnath
Fastest Mythic20:09*Aces.HUSKSUPPE
First pressure3:56Aces.HUSKSUPPE · Hersir trained
First extra TC9:27Aces.HUSKSUPPE · Town Center
Fortress timing13:03Aces.HUSKSUPPE · Hill Fort
Market timing18:39Garnath · Market
Armory timing9:36Garnath · Armory

Player highlights

Standout performances

Largest army302Garnath
Favorite unitThrowing AxemanGarnath · 112 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Aces.HUSKSUPPE

Fast Classical4:39 estimated completion
Early pressure3:56 · Hersir trained
Expansion signal9:27 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep20:11 · Market
Early armory / Heroic prep10:27 · Dwarven Armory
Fortress tech path13:03 · Hill Fort
Heavy walling signal18 wall build events
Water commitment signal2 dock build events
Market economy signal800 total resource volume
Large army production234 military units

Garnath

Classical timing5:20 estimated completion
Early pressure4:29 · Hersir trained
Expansion signal12:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:39 · Market
Early armory / Heroic prep9:36 · Armory
Heavy walling signal7 wall build events
Water commitment signal6 dock build events
Market economy signal600 total resource volume
Large army production302 military units
Aces.HUSKSUPPE · Early PressureBy 6:00 this player had multiple military signals online.
Garnath · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Aces.HUSKSUPPE

Bought

Food100

Sold

Wood700
Total player market volume800

Garnath

Bought

Food200
Wood100

Sold

Wood300
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army

Throwing Axeman90
Godi45
Jarl35
Raiding Cavalry15
Berserk13
Hersir6
Valkyrie6
Hirdman5
Portable Ram5
Ballista4
Kraken4
Frost Giant3
Jormun Elver2
Dreki1
Buildings11 types
Wall18
House16
Ox Cart Building10
Great Hall7
Longhouse6
Hill Fort5
Town Center4
Dock2
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1
Frost1

Garnath

Army

Throwing Axeman112
Jarl58
Berserk54
Hirdman21
Hersir19
Raiding Cavalry10
Rock Giant10
Godi6
Kraken6
Dreki3
Dragon Ship1
Longboat1
Transport Ship Norse1
Buildings10 types
House38
Ox Cart Building10
Longhouse8
Wall7
Dock6
Great Hall6
Temple3
Armory2
Town Center2
Market1
God powers3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1