Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

Kiluminati vs matreiuss

CustomStarted 5 weeks ago

Type Custom Started Ended Duration 16:39
Giza Recalibrated Ga 2026 1 4 map preview
Map Giza Recalibrated Ga 2026 1 4
Defeated
KiluminatiSet
Pre-match Elo954
Win probability38.5%
16:39 Match length matreiuss favored
Winner
matreiussIsis
Pre-match Elo1035
Win probability61.5%

Match at a glance

Kiluminati vs matreiuss

Winnermatreiuss
MapGiza Recalibrated Ga 2026 1 4
QueueCustom
Duration16:39
Started
Ended
Fastest Classical4:07*matreiuss
First pressure4:15matreiuss · Barracks
First extra TC4:26Kiluminati · Town Center
Market timing5:00Kiluminati · Market
Most military units94Kiluminati
Highest EAPM85.0Kiluminati
Market volume1,700Kiluminati
Defeat
Elo954-14
EAPM85.0
Military units94
First pressure7:15Barracks
First expansion4:26
Market volume1700
Largest army 94
Favorite unit Spearman 63 fielded
Classical 4:16* Estimated start 3:16
Heroic 7:09* Estimated start 5:54
Mythic Not reached

matreiuss

Isis

Victory
Elo1035+14
EAPM77.1
Military units81
First pressure4:15Barracks
First expansion4:50
Market volume800
Largest army 81
Favorite unit Camel Rider 54 fielded
Classical 4:07* Estimated start 3:07
Heroic 8:53* Estimated start 7:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Bast
Nephthys
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KiluminatiSet
Match time
matreiussIsis
Town CenterAdditional center
God powerVision
MarketMarket
First military pressureBarracks
Axeman7 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
God powerAncestors
God powerPlague Of Serpents
Chariot Archer9 training queues
Key technologyHand Axe
Camel Rider2 training queues
Spearman2 training queues
Key technologyHusbandry
Siege Tower4 training queues
Camel Rider3 training queues
Spearman61 training queues
Key technologyMedium Spearmen
Siege Tower3 training queues
Fortress-tier buildingMigdol Stronghold
MarketMarket
DefeatMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Spearman7 training queues
Town CenterAdditional center
ArmoryArmory
MarketMarket
Fortress-tier buildingMigdol Stronghold
God powerAncestors
God powerEclipse
Camel Rider54 training queues
Key technologyHusbandry
Key technologyCopper Shields
Siege Tower7 training queues
Mercenary5 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Siege Tower5 training queues
Farm transition12 farms clustered
Key technologyBronze Weapons
Chariot Archer2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical4:07*matreiuss
Fastest Heroic7:09*Kiluminati
First pressure4:15matreiuss · Barracks
First extra TC4:26Kiluminati · Town Center
Fortress timing8:43Kiluminati · Migdol Stronghold
Market timing5:00Kiluminati · Market
Armory timing6:10matreiuss · Armory
Farm transition14:54–14:56matreiuss · 12 farms clustered

Player highlights

Standout performances

Largest army94Kiluminati
Favorite unitSpearmanKiluminati · 63 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kiluminati

Fast Classical4:16 estimated completion
Delayed pressure7:15 · Barracks
Fast expansion4:26 · Town Center
Early market / Heroic prep5:00 · Market
Fortress tech path8:43 · Migdol Stronghold
Market economy signal1,700 total resource volume
Large army production94 military units

matreiuss

Fast Classical4:07 estimated completion
Early pressure4:15 · Barracks
Fast expansion4:50 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:11 · Market
Early armory / Heroic prep6:10 · Armory
Fortress tech path9:02 · Migdol Stronghold
Farm transition14:54–14:56 · 12 farms clustered
Market economy signal800 total resource volume
Large army production81 military units
Kiluminati · 2 TC BoomA second Town Center was started by about 6:00.
Kiluminati · Fast HeroicHeroic age was queued at or before 8:00.
matreiuss · 2 TC BoomA second Town Center was started by about 6:00.
matreiuss · Rush SetupClassical age was queued around 3:30 or faster.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Kiluminati

Bought

Food500

Sold

Wood1200
Total player market volume1700

matreiuss

Bought

Food500
Wood300

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiluminati

Army

Spearman63
Chariot Archer9
Siege Tower8
Axeman7
Camel Rider5
Mercenary1
Scorpion Man1
Buildings13 types
House16
Barracks6
Granary4
Obelisk4
Siege Works4
Lumber Camp3
Mining Camp3
Market2
Migdol Stronghold2
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Vision1

matreiuss

Army

Camel Rider54
Siege Tower12
Spearman8
Mercenary5
Chariot Archer2
Buildings15 types
Obelisk22
House19
Farm12
Mining Camp5
Granary4
Barracks3
Lumber Camp2
Migdol Stronghold2
Siege Works2
Temple2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1