Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 1.
Advanced match analysis

Kiluminati vs matreiuss

Queue
Custom
Map
Giza Recalibrated Ga 2026 1 4
Duration
16:39
Patch
19.17020
Played
· 12 weeks ago
Giza Recalibrated Ga 2026 1 4 map preview
MapGiza Recalibrated Ga 2026 1 4
Defeated
Kiluminati Set · Elo 954 -14
16:39 Match length
Winner
matreiuss Isis · Elo 1035 +14
38.5% win probability Pre-match · matreiuss favored win probability 61.5%
Key momentsIn match order
Fastest Classical
4:07* matreiuss Bast · estimated
First pressure
4:15 matreiuss Barracks
First extra TC
4:26 Kiluminati Town Center
Market timing
5:00 Kiluminati Market
Armory timing
6:10 matreiuss Armory
Fastest Heroic
7:09* Kiluminati Nephthys · estimated
Fortress timing
8:43 Kiluminati Migdol Stronghold

Kiluminati

Set · Blue
Loss 954 -14
EAPM
85.0
Favorite unit
Spearman
63 fielded
Largest army
94
First expansion
4:26
Age path
AnubisClassical · Est. start 3:16
NephthysHeroic · Est. start 5:54
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Fast HeroicHeroic age was queued at or before 8:00.
Market economy1,700 total resource volume
Large army production94 military units
No post-game awards

matreiuss

Isis · Red
Win 1035 +14
EAPM
77.1
Favorite unit
Camel Rider
54 fielded
Largest army
81
First expansion
4:50
Age path
BastClassical · Est. start 3:07
NephthysHeroic · Est. start 7:38
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Rush SetupClassical age was queued around 3:30 or faster.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
Large army production81 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

Kiluminati

Bought

Food500

Sold

Wood1,200
Total player market volume1,700

matreiuss

Bought

Food500
Wood300

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiluminati

Army · 94

Units

Spearman63
Chariot Archer9
Siege Tower8
Axeman7
Camel Rider5
Mercenary1
Scorpion Man1
Buildings 13 types
House16
Barracks6
Granary4
Obelisk4
Siege Works4
Lumber Camp3
Mining Camp3
Market2
Migdol Stronghold2
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1

matreiuss

Army · 81

Units

Camel Rider54
Siege Tower12
Spearman8
Mercenary5
Chariot Archer2
Buildings 15 types
Obelisk22
House19
Farm12
Mining Camp5
Granary4
Barracks3
Lumber Camp2
Migdol Stronghold2
Siege Works2
Temple2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1