Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

Kiluminati vs matreiuss

CustomStarted 5 weeks ago

Type Custom Started Ended Duration 26:00
Budapest Recalibrated Ga 2026 1 4 map preview
Map Budapest Recalibrated Ga 2026 1 4
Defeated
KiluminatiHades
Pre-match Elo948
Win probability36.9%
26:00 Match length matreiuss favored
Winner
matreiussOdin
Pre-match Elo1041
Win probability63.1%

Match at a glance

Kiluminati vs matreiuss

Winnermatreiuss
MapBudapest Recalibrated Ga 2026 1 4
QueueCustom
Duration26:00
Started
Ended
Fastest Classical4:17*Kiluminati
First pressure4:21matreiuss · Hersir trained
First extra TC12:43matreiuss · Town Center
Market timing14:44Kiluminati · Market
Most military units334Kiluminati
Highest EAPM91.7Kiluminati
Market volume800Kiluminati

Kiluminati

Hades

Defeat
Elo948-13
EAPM91.7
Military units334
First pressure4:43Military Academy
First expansion19:08
Market volume800
Largest army 334
Favorite unit Hoplite 157 fielded
Classical 4:17* Estimated start 3:17
Heroic 12:45* Estimated start 11:30
Mythic 22:04* Estimated start 20:04

matreiuss

Odin

Victory
Elo1041+13
EAPM85.4
Military units229
First pressure4:21Hersir trained
First expansion12:43
Market volume800
Largest army 229
Favorite unit Throwing Axeman 68 fielded
Classical 5:04* Estimated start 4:04
Heroic 10:20* Estimated start 9:05
Mythic 20:56* Estimated start 18:56

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Heimdall
Aphrodite
HeroicAge
Skadi
Hephaestus
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KiluminatiHades
Match time
matreiussOdin
DockDock
God powerSentinel
Cyclops3 training queues
First military pressureMilitary Academy
God powerPestilence
Hypaspist31 training queues
Key technologyMedium Infantry
Hoplite36 training queues
DockDock
DockDock
Cyclops4 training queues
Key technologyHand Axe
DockDock
DockDock
ArmoryArmory
Juggernaut2 training queues
Hypaspist23 training queues
God powerCurse
Peltast15 training queues
DockDock
DockDock
MarketMarket
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Armor
Hoplite46 training queues
Fortress-tier buildingFortress
Peltast5 training queues
Key technologyHeavy Infantry
Petrobolos6 training queues
Key technologyHeavy Archers
Hypaspist5 training queues
Peltast10 training queues
Town CenterAdditional center
Toxotes20 training queues
ArmoryArmory
ArmoryArmory
Hoplite75 training queues
Key technologyCopper Shields
God powerPlenty Vault
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Peltast5 training queues
Hypaspist5 training queues
Cyclops2 training queues
Toxotes10 training queues
Peltast5 training queues
Hypaspist5 training queues
DefeatMatch result
DockDock
God powerGreat Hunt
DockDock
Key technologyHand Axe
First military pressureHersir trained
Hersir7 training queues
DockDock
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman20 training queues
ArmoryArmory
Hersir3 training queues
Berserk2 training queues
Key technologyCopper Weapons
Key technologyMedium Infantry
DockDock
Key technologyHeavy Infantry
Key technologyBallistics
Raiding Cavalry2 training queues
Godi4 training queues
Hirdman2 training queues
Hersir2 training queues
Town CenterAdditional center
DockDock
Throwing Axeman4 training queues
Town CenterAdditional center
Key technologyBow Saw
Raiding Cavalry9 training queues
DockDock
DockDock
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Huskarl2 training queues
Town CenterAdditional center
Hersir2 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Key technologyHeavy Cavalry
Throwing Axeman22 training queues
Portable Ram8 training queues
Godi5 training queues
God powerFrost
God powerUndermine
Raiding Cavalry15 training queues
Huskarl14 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Berserk8 training queues
Godi2 training queues
Fortress-tier buildingHill Fort
Key technologyCopper Armor
Key technologyBronze Weapons
God powerFimbulwinter
Key technologyChampion Cavalry
MarketMarket
Fenris Wolf Brood16 training queues
MarketMarket
Godi4 training queues
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl31 training queues
Throwing Axeman15 training queues
Key technologyBronze Shields
Godi3 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Town CenterAdditional center
Fortress-tier buildingHill Fort
Ballista7 training queues
Fortress-tier buildingHill Fort
DockDock
Farm transition9 farms clustered
Raiding Cavalry5 training queues
Throwing Axeman7 training queues
Key technologyBronze Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical4:17*Kiluminati
Fastest Heroic10:20*matreiuss
Fastest Mythic20:56*matreiuss
First pressure4:21matreiuss · Hersir trained
First extra TC12:43matreiuss · Town Center
Fortress timing14:19matreiuss · Hill Fort
Market timing14:44Kiluminati · Market
Armory timing8:28matreiuss · Armory
Farm transition24:28–24:29matreiuss · 9 farms clustered

Player highlights

Standout performances

Largest army334Kiluminati
Favorite unitHopliteKiluminati · 157 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kiluminati

Fast Classical4:17 estimated completion
Early pressure4:43 · Military Academy
Expansion signal19:08 · Town Center
Early market / Heroic prep14:44 · Market
Early armory / Heroic prep11:38 · Armory
Fortress tech path16:04 · Fortress
Heavy walling signal18 wall build events
Water commitment signal7 dock build events
Market economy signal800 total resource volume
Large army production334 military units

matreiuss

Classical timing5:04 estimated completion
Early pressure4:21 · Hersir trained
Expansion signal12:43 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep21:13 · Market
Early armory / Heroic prep8:28 · Armory
Fortress tech path14:19 · Hill Fort
Heavy walling signal22 wall build events
Water commitment signal8 dock build events
Farm transition24:28–24:29 · 9 farms clustered
Market economy signal800 total resource volume
Large army production229 military units
Kiluminati · Early PressureBy 6:00 this player had multiple military signals online.
matreiuss · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

Kiluminati

Bought

Food200
Wood300

Sold

Food100
Wood200
Total player market volume800

matreiuss

Bought

Food600
Wood200

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiluminati

Army

Hoplite157
Hypaspist69
Peltast40
Toxotes30
Cyclops13
Petrobolos6
Ajax5
Juggernaut4
Trireme4
Achilles3
Chiron1
Perseus1
Scylla1
Buildings12 types
Wall18
House17
Storehouse13
Dock7
Military Academy7
Archery Range3
Armory3
Granary2
Temple2
Fortress1
Market1
Town Center1
God powers4 invoked
Curse1
Pestilence1
Plenty Vault1
Sentinel1

matreiuss

Army

Throwing Axeman68
Huskarl47
Raiding Cavalry32
Godi19
Fenris Wolf Brood16
Hersir15
Berserk10
Portable Ram10
Ballista7
Hirdman2
Dreki1
Jormun Elver1
Kraken1
Buildings13 types
House24
Wall22
Hill Fort11
Farm9
Longhouse9
Ox Cart Building9
Dock8
Great Hall6
Town Center5
Temple4
Market2
Armory1
Sentry Tower1
God powers4 invoked
Fimbulwinter1
Frost1
Great Hunt1
Undermine1