Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

Kiluminati vs matreiuss

CustomStarted 5 weeks ago

Type Custom Started Ended Duration 31:20
Steppe map preview
Map Steppe
Defeated
KiluminatiTsukuyomi
Pre-match Elo961
Win probability40.5%
31:20 Match length matreiuss favored
Winner
matreiussThor
Pre-match Elo1028
Win probability59.5%

Match at a glance

Kiluminati vs matreiuss

Winnermatreiuss
MapSteppe
QueueCustom
Duration31:20
Started
Ended
Fastest Classical3:35*Kiluminati
First pressure1:18matreiuss · Hersir trained
First extra TC13:54matreiuss · Town Center
Market timing16:12matreiuss · Market
Most military units308Kiluminati
Highest EAPM90.5Kiluminati
Market volume3,000matreiuss

Kiluminati

Tsukuyomi

Defeat
Elo961-14
EAPM90.5
Military units308
First pressure3:37Stable Japanese
First expansion19:09
Market volume1900
Largest army 308
Favorite unit Yumi Horse Archer 139 fielded
Classical 3:35* Estimated start 2:50
Heroic 8:33* Estimated start 7:36
Mythic 17:10* Estimated start 15:40

matreiuss

Thor

Victory
Elo1028+14
EAPM90.5
Military units274
First pressure1:18Hersir trained
First expansion13:54
Market volume3000
Largest army 274
Favorite unit Huskarl 121 fielded
Classical 3:37* Estimated start 2:37
Heroic 10:17* Estimated start 9:02
Mythic 20:34* Estimated start 18:34

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Forseti
Hachiman
HeroicAge
Skadi
Okuninushi
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KiluminatiTsukuyomi
Match time
matreiussThor
First military pressureStable Japanese
Naginata Rider7 training queues
ArmoryArmory
Bushi3 training queues
Key technologyCopper Shields
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
Daimyo3 training queues
God powerNew Moon
Yumi Horse Archer11 training queues
Naginata Rider69 training queues
Yumi Horse Archer46 training queues
God powerShogun
Daimyo2 training queues
God powerSwampland
Yari Spearman2 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Naginata Rider10 training queues
Yumi Horse Archer35 training queues
Key technologyShaft Mine
Oyumi3 training queues
Town CenterAdditional center
Daimyo2 training queues
MarketMarket
Yumi Horse Archer45 training queues
Naginata Rider15 training queues
God powerSacred Gate
Daimyo6 training queues
God powerNew Moon
God powerShogun
Town CenterAdditional center
Daimyo10 training queues
Farm transition10 farms clustered
Town CenterAdditional center
Daimyo10 training queues
Daimyo5 training queues
God powerSwampland
Naginata Rider17 training queues
DefeatMatch result
First military pressureHersir trained
Hersir11 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
God powerHealing Spring
Key technologyCopper Armor
Key technologyHusbandry
Key technologyPickaxe
Hirdman6 training queues
Key technologyBronze Shields
Hersir8 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
God powerFrost
Hirdman15 training queues
Town CenterAdditional center
Huskarl4 training queues
Town CenterAdditional center
Portable Ram8 training queues
Raiding Cavalry7 training queues
Key technologyBronze Armor
Hirdman39 training queues
MarketMarket
Huskarl36 training queues
Farm transition13 farms clustered
God powerFrost
Town CenterAdditional center
Portable Ram6 training queues
Fortress-tier buildingHill Fort
God powerFimbulwinter
Hirdman4 training queues
Fenris Wolf Brood9 training queues
Godi5 training queues
Huskarl33 training queues
MarketMarket
MarketMarket
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
Key technologyHand Axe
Fenris Wolf Brood4 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram6 training queues
Huskarl48 training queues
Berserk3 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Hirdman7 training queues
Key technologyIron Armor
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Town CenterAdditional center
Hirdman9 training queues
Key technologyMeteoric Iron Armor
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:35*Kiluminati
Fastest Heroic8:33*Kiluminati
Fastest Mythic17:10*Kiluminati
First pressure1:18matreiuss · Hersir trained
First extra TC13:54matreiuss · Town Center
Fortress timing10:25matreiuss · Hill Fort
Market timing16:12matreiuss · Market
Armory timing3:54matreiuss · Dwarven Armory
Farm transition16:27–16:29matreiuss · 13 farms clustered
Trade route started25:01matreiuss

Player highlights

Standout performances

Largest army308Kiluminati
Favorite unitYumi Horse ArcherKiluminati · 139 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Kiluminati

Fast Classical3:35 estimated completion
Early pressure3:37 · Stable Japanese
Expansion signal19:09 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:38 · Market
Early armory / Heroic prep6:12 · Armory
Fortress tech path16:02 · Castle
Heavy walling signal22 wall build events
Farm transition25:01–25:47 · 10 farms clustered
Market economy signal1,900 total resource volume
Large army production308 military units

matreiuss

Fast Classical3:37 estimated completion
Early pressure1:18 · Hersir trained
Expansion signal13:54 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep16:12 · Market
Early armory / Heroic prep3:54 · Dwarven Armory
Fortress tech path10:25 · Hill Fort
Heavy walling signal23 wall build events
Farm transition16:27–16:29 · 13 farms clustered
Trade route started25:01 · Caravan Norse queued
Market economy signal3,000 total resource volume
Large army production274 military units
Kiluminati · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Kiluminati · Early PressureBy 6:00 this player had multiple military signals online.
Kiluminati · Fast HeroicHeroic age was queued at or before 8:00.
matreiuss · Early PressureBy 6:00 this player had multiple military signals online.
matreiuss · Rush SetupClassical age was queued around 3:30 or faster.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4900 total volume

Kiluminati

Bought

Food600
Wood800

Sold

Wood500
Total player market volume1900

matreiuss

Bought

Food200
Wood400

Sold

Food1300
Wood1100
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiluminati

Army

Yumi Horse Archer139
Naginata Rider118
Daimyo39
Bushi4
Oyumi3
Yari Spearman3
Onmoraki1
Tengu1
Buildings14 types
Farm32
House23
Wall22
Watermill16
Shrine Japanese10
Stable Japanese10
Mining Camp Japanese9
Dojo5
Town Center3
Castle2
Guardhouse2
Armory1
Market1
Temple1
God powers4 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

matreiuss

Army

Huskarl121
Hirdman80
Hersir21
Portable Ram21
Fenris Wolf Brood13
Raiding Cavalry8
Godi5
Berserk3
Frost Giant2
Buildings12 types
Farm37
Wall23
House17
Hill Fort16
Longhouse12
Ox Cart Building9
Town Center5
Great Hall3
Market3
Temple3
Dwarven Armory1
Sentry Tower1
God powers3 invoked
Frost2
Fimbulwinter1
Healing Spring1