Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 1.
Advanced match analysis

Kiluminati vs matreiuss

Queue
Custom
Map
Steppe
Duration
31:20
Patch
19.17020
Played
· 12 weeks ago
Steppe map preview
MapSteppe
Defeated
Kiluminati Tsukuyomi · Elo 961 -14
31:20 Match length
Winner
matreiuss Thor · Elo 1028 +14
40.5% win probability Pre-match · matreiuss favored win probability 59.5%
Key momentsIn match order
First pressure
1:18 matreiuss Hersir trained
Fastest Classical
3:35* Kiluminati Inari Okami · estimated
Armory timing
3:54 matreiuss Dwarven Armory
Fastest Heroic
8:33* Kiluminati Hachiman · estimated
Fortress timing
10:25 matreiuss Hill Fort
First extra TC
13:54 matreiuss Town Center
Market timing
16:12 matreiuss Market
Fastest Mythic
17:10* Kiluminati Okuninushi · estimated

Kiluminati

Tsukuyomi · Blue
Loss 961 -14
EAPM
90.5
Favorite unit
Yumi Horse Archer
139 fielded
Largest army
308
First expansion
19:09
Age path
Inari OkamiClassical · Est. start 2:50
HachimanHeroic · Est. start 7:36
OkuninushiMythic · Est. start 15:40
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Market economy1,900 total resource volume
Large army production308 military units
No post-game awards

matreiuss

Thor · Red
Win 1028 +14
EAPM
90.5
Favorite unit
Huskarl
121 fielded
Largest army
274
First expansion
13:54
Age path
ForsetiClassical · Est. start 2:37
SkadiHeroic · Est. start 9:02
TyrMythic · Est. start 18:34
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Rush SetupClassical age was queued around 3:30 or faster.
Multi-TC boom5 expansion build events
Heavy walling23 wall build events
Market economy3,000 total resource volume
Large army production274 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,900 total volume

Kiluminati

Bought

Food600
Wood800

Sold

Wood500
Total player market volume1,900

matreiuss

Bought

Food200
Wood400

Sold

Food1,300
Wood1,100
Total player market volume3,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiluminati

Army · 308

Units

Yumi Horse Archer139
Naginata Rider118
Daimyo39
Bushi4
Oyumi3
Yari Spearman3
Onmoraki1
Tengu1
Buildings 14 types
Farm32
House23
Wall22
Watermill16
Shrine Japanese10
Stable Japanese10
Mining Camp Japanese9
Dojo5
Town Center3
Castle2
Guardhouse2
Armory1
Market1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

matreiuss

Army · 274

Units

Huskarl121
Hirdman80
Hersir21
Portable Ram21
Fenris Wolf Brood13
Raiding Cavalry8
Godi5
Berserk3
Frost Giant2
Buildings 12 types
Farm37
Wall23
House17
Hill Fort16
Longhouse12
Ox Cart Building9
Town Center5
Great Hall3
Market3
Temple3
Dwarven Armory1
Sentry Tower1
God powers 4 invoked
Frost2
Fimbulwinter1
Healing Spring1