Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 1.
Advanced match analysis

Aces.HUSKSUPPE vs Vega

Queue
Unclassified
Map
Steppe
Duration
21:33
Patch
19.17020
Played
· 12 weeks ago
Steppe map preview
MapSteppe
Result unknown
Aces.HUSKSUPPE Fuxi · Elo —
21:33 Match length
Result unknown
Vega Huitzilopochtli · Elo —
Key momentsIn match order
First pressure
1:41 Vega Warrior Priest trained
Fastest Classical
4:01* Aces.HUSKSUPPE Xuannu · estimated
Armory timing
8:04 Vega Armory
Fastest Heroic
8:07* Vega Itzpapalotl · estimated
Market timing
10:14 Vega Market
First extra TC
13:41 Aces.HUSKSUPPE Town Center
Fastest Mythic
22:19* Aces.HUSKSUPPE Huangdi · estimated

Aces.HUSKSUPPE

Fuxi · Blue
— —
EAPM
61.4
Favorite unit
Dao Swordsman
51 fielded
Largest army
156
First expansion
13:41
Age path
XuannuClassical · Est. start 3:01
GoumangHeroic · Est. start 15:08
HuangdiMythic · Est. start 20:19
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
Long ClassicalHeroic was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Market economy1,700 total resource volume
Large army production156 military units
No post-game awards

Vega

Huitzilopochtli · Red
— —
EAPM
68.3
Favorite unit
Tequihua Archer
104 fielded
Largest army
221
First expansion
—
Age path
MalinalxochitlClassical · Est. start 3:08
ItzpapalotlHeroic · Est. start 6:52
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early PressureBy 6:00 this player had multiple military signals online.
Fast HeroicHeroic age was queued at or before 8:00.
Rush SetupClassical age was queued around 3:30 or faster.
Heavy walling8 wall build events
Large army production221 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

Wood1,700
Total player market volume1,700

Vega

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 156

Units

Dao Swordsman51
Fire Archer39
Wuzu Javelineer30
White Horse Cavalry17
Pioneer13
Nezha Child3
Qi Lin2
Jiang Zi Ya1
Buildings 12 types
Farm19
House17
Silo16
Wall14
Military Camp5
Town Center4
Baolei3
Machine Workshop2
Armory1
Imperial Academy1
Market1
Temple1
God powers 2 invoked
The Peach Blossom Spring1
Vanish1

Vega

Army · 221

Units

Tequihua Archer104
Tlamanih Spearman38
Coyote Warrior34
Warrior Priest23
Eagle Warrior20
Obsidian Butterfly1
Ocelotl Warrior1
Buildings 10 types
Farm22
House17
Calpulli11
Wall8
War Hut5
Nobles Hut4
Temple2
Armory1
Great Temple1
Market1
God powers 3 invoked
Blood Pact1
Infestation1
Purge1