Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 1.
Advanced match analysis

[KeeN]_Grass vs Kiber

Queue
Custom
Map
Mount Olympus Reimagined Ga 2026 1 4
Duration
23:32
Patch
19.17020
Played
· 12 weeks ago
Mount Olympus Reimagined Ga 2026 1 4 map preview
MapMount Olympus Reimagined Ga 2026 1 4
Winner
[KeeN]_Grass Freyr · Elo 1100 +13
23:32 Match length
Defeated
Kiber Nuwa · Elo 1003 -13
63.6% win probability Pre-match · [KeeN]_Grass favored win probability 36.4%
Key momentsIn match order
First pressure
3:27 [KeeN]_Grass Hersir trained
Fastest Classical
3:43* Kiber Houtu · estimated
First extra TC
4:11 Kiber Town Center
Armory timing
6:21 [KeeN]_Grass Armory
Fastest Heroic
8:17* Kiber Rushou · estimated
Market timing
9:01 [KeeN]_Grass Market
Fortress timing
11:22 [KeeN]_Grass Hill Fort
Fastest Mythic
23:13* [KeeN]_Grass Vidar · estimated

[KeeN]_Grass

Freyr · Blue
Win 1100 +13
EAPM
81.5
Favorite unit
Berserk
121 fielded
Largest army
287
First expansion
5:26
Age path
FreyjaClassical · Est. start 3:18
AegirHeroic · Est. start 10:03
VidarMythic · Est. start 21:13
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Early PressureBy 6:00 this player had multiple military signals online.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy3,500 total resource volume
Large army production287 military units
No post-game awards

Kiber

Nuwa · Red
Loss 1003 -13
EAPM
77.5
Favorite unit
Fire Archer
150 fielded
Largest army
373
First expansion
4:11
Age path
HoutuClassical · Est. start 2:43
RushouHeroic · Est. start 7:02
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic age was queued at or before 8:00.
Heavy walling45 wall build events
Market economy900 total resource volume
Large army production373 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,400 total volume

[KeeN]_Grass

Bought

Food2,200
Wood600

Sold

Food200
Wood500
Total player market volume3,500

Kiber

Bought

No buys

Sold

Food400
Wood500
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 287

Units

Berserk121
Jarl58
Huskarl54
Throwing Axeman15
Portable Ram13
Hersir12
Rock Giant9
Raiding Cavalry3
Godi1
Valkyrie1
Buildings 11 types
Wall24
Farm20
House17
Longhouse14
Hill Fort7
Ox Cart Building5
Great Hall4
Town Center3
Armory1
Market1
Temple1
God powers 4 invoked
Forest Fire1
Gullinbursti1
Inferno1
Tempest1

Kiber

Army · 373

Units

Fire Archer150
Dao Swordsman100
Ge Halberdier66
Siege Crossbow42
Chu Ko Nu6
Jiang Zi Ya4
Pioneer3
Sage2
Buildings 11 types
Wall45
Farm36
Silo25
House21
Military Camp8
Machine Workshop7
Market4
Armory1
Imperial Academy1
Temple1
Town Center1
God powers 4 invoked
Creation2
Earth Wall1
Venom Beast1