Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

[KeeN]_Grass vs Kiber

CustomStarted 5 weeks ago

Type Custom Started Ended Duration 23:32
Mount Olympus Reimagined Ga 2026 1 4 map preview
Map Mount Olympus Reimagined Ga 2026 1 4
Winner
[KeeN]_GrassFreyr
Pre-match Elo1100
Win probability63.6%
23:32 Match length [KeeN]_Grass favored
Defeated
KiberNuwa
Pre-match Elo1003
Win probability36.4%

Match at a glance

[KeeN]_Grass vs Kiber

Winner[KeeN]_Grass
MapMount Olympus Reimagined Ga 2026 1 4
QueueCustom
Duration23:32
Started
Ended
Fastest Classical3:43*Kiber
First pressure3:27[KeeN]_Grass · Hersir trained
First extra TC4:11Kiber · Town Center
Market timing9:01[KeeN]_Grass · Market
Most military units373Kiber
Highest EAPM81.5[KeeN]_Grass
Market volume3,500[KeeN]_Grass

[KeeN]_Grass

Freyr

Victory
Elo1100+13
EAPM81.5
Military units287
First pressure3:27Hersir trained
First expansion5:26
Market volume3500
Largest army 287
Favorite unit Berserk 121 fielded
Classical 4:18* Estimated start 3:18
Heroic 11:18* Estimated start 10:03
Mythic 23:13* Estimated start 21:13

Kiber

Nuwa

Defeat
Elo1003-13
EAPM77.5
Military units373
First pressure13:06Imperial Academy
First expansion4:11
Market volume900
Largest army 373
Favorite unit Fire Archer 150 fielded
Classical 3:43* Estimated start 2:43
Heroic 8:17* Estimated start 7:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Houtu
Aegir
HeroicAge
Rushou
Vidar
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN]_GrassFreyr
Match time
KiberNuwa
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
Town CenterAdditional center
Berserk3 training queues
ArmoryArmory
Key technologyMedium Infantry
Berserk2 training queues
Key technologyCopper Weapons
Raiding Cavalry3 training queues
Key technologyCopper Shields
MarketMarket
God powerForest Fire
Berserk2 training queues
Key technologyCopper Armor
Throwing Axeman6 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Jarl23 training queues
Key technologyHeavy Infantry
Berserk114 training queues
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
God powerGullinbursti
God powerTempest
Throwing Axeman2 training queues
Fortress-tier buildingHill Fort
Hersir5 training queues
Town CenterAdditional center
Huskarl54 training queues
Town CenterAdditional center
Key technologyBronze Shields
Hersir2 training queues
Fortress-tier buildingHill Fort
Key technologyBallistics
Rock Giant8 training queues
Jarl35 training queues
Key technologyBronze Armor
Farm transition10 farms clustered
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman7 training queues
Portable Ram10 training queues
God powerInferno
VictoryMatch result
Town CenterAdditional center
God powerCreation
God powerCreation
God powerEarth Wall
Key technologyPickaxe
Key technologyHand Axe
Dao Swordsman40 training queues
Fire Archer18 training queues
Ge Halberdier6 training queues
Farm transition3 farms clustered
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Fire Archer42 training queues
Dao Swordsman12 training queues
First military pressureImperial Academy
Ge Halberdier6 training queues
Jiang Zi Ya2 training queues
Siege Crossbow6 training queues
God powerVenom Beast
Dao Swordsman30 training queues
Siege Crossbow12 training queues
Chu Ko Nu6 training queues
Key technologyBronze Armor
Fire Archer18 training queues
Ge Halberdier54 training queues
Jiang Zi Ya2 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Sage2 training queues
Pioneer3 training queues
Trade route startedCaravan Chinese queued
Fire Archer54 training queues
Dao Swordsman6 training queues
Siege Crossbow24 training queues
Fire Archer18 training queues
Dao Swordsman12 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:43*Kiber
Fastest Heroic8:17*Kiber
Fastest Mythic23:13*[KeeN]_Grass
First pressure3:27[KeeN]_Grass · Hersir trained
First extra TC4:11Kiber · Town Center
Fortress timing11:22[KeeN]_Grass · Hill Fort
Market timing9:01[KeeN]_Grass · Market
Armory timing6:21[KeeN]_Grass · Armory
Farm transition9:32–9:49Kiber · 3 farms clustered
Trade route started18:25Kiber

Player highlights

Standout performances

Largest army373Kiber
Favorite unitFire ArcherKiber · 150 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN]_Grass

Fast Classical4:18 estimated completion
Early pressure3:27 · Hersir trained
Fast expansion5:26 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:01 · Market
Early armory / Heroic prep6:21 · Armory
Fortress tech path11:22 · Hill Fort
Heavy walling signal24 wall build events
Farm transition17:50–18:51 · 10 farms clustered
Market economy signal3,500 total resource volume
Large army production287 military units

Kiber

Fast Classical3:43 estimated completion
Delayed pressure13:06 · Imperial Academy
Fast expansion4:11 · Town Center
Early market / Heroic prep17:37 · Market
Early armory / Heroic prep10:53 · Armory
Heavy walling signal45 wall build events
Farm transition9:32–9:49 · 3 farms clustered
Trade route started18:25 · Caravan Chinese queued
Market economy signal900 total resource volume
Large army production373 military units
[KeeN]_Grass · 2 TC BoomA second Town Center was started by about 6:00.
[KeeN]_Grass · Early PressureBy 6:00 this player had multiple military signals online.
Kiber · 2 TC BoomA second Town Center was started by about 6:00.
Kiber · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Kiber · Fast HeroicHeroic age was queued at or before 8:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4400 total volume

[KeeN]_Grass

Bought

Food2200
Wood600

Sold

Food200
Wood500
Total player market volume3500

Kiber

Bought

No buys

Sold

Food400
Wood500
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army

Berserk121
Jarl58
Huskarl54
Throwing Axeman15
Portable Ram13
Hersir12
Rock Giant9
Raiding Cavalry3
Godi1
Valkyrie1
Buildings11 types
Wall24
Farm20
House17
Longhouse14
Hill Fort7
Ox Cart Building5
Great Hall4
Town Center3
Armory1
Market1
Temple1
God powers4 invoked
Forest Fire1
Gullinbursti1
Inferno1
Tempest1

Kiber

Army

Fire Archer150
Dao Swordsman100
Ge Halberdier66
Siege Crossbow42
Chu Ko Nu6
Jiang Zi Ya4
Pioneer3
Sage2
Buildings11 types
Wall45
Farm36
Silo25
House21
Military Camp8
Machine Workshop7
Market4
Armory1
Imperial Academy1
Temple1
Town Center1
God powers3 invoked
Creation2
Earth Wall1
Venom Beast1