Replay-derived match flow, timings, and composition.

Tournament match
Gameathlon 2026: Playoff Qualifier #5
Recorded as a game of this tournament. Round 1.
Advanced match analysis

[KeeN]_Grass vs Kiber

Queue
Custom
Map
Blue Lagoon Recalibrated Ga 2026 1 4
Duration
13:05
Patch
19.17020
Played
· 12 weeks ago
Blue Lagoon Recalibrated Ga 2026 1 4 map preview
MapBlue Lagoon Recalibrated Ga 2026 1 4
Winner
[KeeN]_Grass Set · Elo 1087 -21
13:05 Match length
Defeated
Kiber Zeus · Elo 1016 +21
60.1% win probability Pre-match · [KeeN]_Grass favored win probability 39.9%
Key momentsIn match order
Fastest Classical
3:51* Kiber Hermes · estimated
First pressure
4:34 Kiber Stable
First extra TC
5:12 [KeeN]_Grass Town Center
Market timing
8:08 [KeeN]_Grass Market
Armory timing
8:08 [KeeN]_Grass Armory
Fastest Heroic
10:41* Kiber Dionysus · estimated
Fortress timing
11:46 [KeeN]_Grass Migdol Stronghold

[KeeN]_Grass

Set · Blue
Win 1087 -21
EAPM
78.2
Favorite unit
Spearman
35 fielded
Largest army
46
First expansion
5:12
Age path
AnubisClassical · Est. start 3:26
NephthysHeroic · Est. start 10:10
MythicNot reached
Opening read
2 TC BoomA second Town Center was started by about 6:00.
Early PressureBy 6:00 this player had multiple military signals online.
Market economy200 total resource volume
No post-game awards

Kiber

Zeus · Red
Loss 1016 +21
EAPM
78.7
Favorite unit
Hippeus
44 fielded
Largest army
52
First expansion
—
Age path
HermesClassical · Est. start 2:51
DionysusHeroic · Est. start 9:26
MythicNot reached
Opening read
Early PressureBy 6:00 this player had multiple military signals online.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

[KeeN]_Grass

Bought

Food200

Sold

No sells

Total player market volume200

Kiber

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 46

Units

Spearman35
Axeman4
Camel Rider4
Anubite3
Buildings 13 types
House19
Granary8
Obelisk5
Barracks4
Mining Camp3
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1

Kiber

Army · 52

Units

Hippeus44
Centaur6
Heracles1
Jason1
Buildings 8 types
House9
Granary5
Storehouse5
Stable3
Wall3
Armory1
Military Academy1
Temple1
God powers 2 invoked
Bolt1
Cease Fire1