Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Confirmed event match
Gameathlon 2026: Playoff Qualifier #5
Linked manually and confirmed by a Prostagma administrator. Round 1.

Advanced match analysis

[KeeN]_Grass vs Kiber

CustomStarted 5 weeks ago

Type Custom Started Ended Duration 13:05
Blue Lagoon Recalibrated Ga 2026 1 4 map preview
Map Blue Lagoon Recalibrated Ga 2026 1 4
Winner
[KeeN]_GrassSet
Pre-match Elo1087
Win probability60.1%
13:05 Match length [KeeN]_Grass favored
Defeated
KiberZeus
Pre-match Elo1016
Win probability39.9%

Match at a glance

[KeeN]_Grass vs Kiber

Winner[KeeN]_Grass
MapBlue Lagoon Recalibrated Ga 2026 1 4
QueueCustom
Duration13:05
Started
Ended
Fastest Classical3:51*Kiber
First pressure4:34Kiber · Stable
First extra TC5:12[KeeN]_Grass · Town Center
Market timing8:08[KeeN]_Grass · Market
Most military units52Kiber
Highest EAPM78.7Kiber
Market volume200[KeeN]_Grass
Victory
Elo1087-21
EAPM78.2
Military units46
First pressure4:43Barracks
First expansion5:12
Market volume200
Largest army 46
Favorite unit Spearman 35 fielded
Classical 4:26* Estimated start 3:26
Heroic 11:25* Estimated start 10:10
Mythic Not reached

Kiber

Zeus

Defeat
Elo1016+21
EAPM78.7
Military units52
First pressure4:34Stable
First expansion
Market volume0
Largest army 52
Favorite unit Hippeus 44 fielded
Classical 3:51* Estimated start 2:51
Heroic 10:41* Estimated start 9:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Hermes
Nephthys
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[KeeN]_GrassSet
Match time
KiberZeus
God powerVision
First military pressureBarracks
Axeman4 training queues
Town CenterAdditional center
Anubite2 training queues
Spearman2 training queues
Spearman33 training queues
MarketMarket
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
God powerAncestors
Camel Rider4 training queues
VictoryMatch result
God powerBolt
First military pressureStable
Hippeus20 training queues
Centaur3 training queues
Hippeus12 training queues
God powerCease Fire
Hippeus6 training queues
ArmoryArmory
Hippeus6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Fastest Classical3:51*Kiber
Fastest Heroic10:41*Kiber
First pressure4:34Kiber · Stable
First extra TC5:12[KeeN]_Grass · Town Center
Fortress timing11:46[KeeN]_Grass · Migdol Stronghold
Market timing8:08[KeeN]_Grass · Market
Armory timing8:08[KeeN]_Grass · Armory

Player highlights

Standout performances

Largest army52Kiber
Favorite unitHippeusKiber · 44 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[KeeN]_Grass

Fast Classical4:26 estimated completion
Early pressure4:43 · Barracks
Fast expansion5:12 · Town Center
Early market / Heroic prep8:08 · Market
Early armory / Heroic prep8:08 · Armory
Fortress tech path11:46 · Migdol Stronghold
Market economy signal200 total resource volume

Kiber

Fast Classical3:51 estimated completion
Early pressure4:34 · Stable
Early armory / Heroic prep11:00 · Armory
[KeeN]_Grass · 2 TC BoomA second Town Center was started by about 6:00.
[KeeN]_Grass · Early PressureBy 6:00 this player had multiple military signals online.
Kiber · Early PressureBy 6:00 this player had multiple military signals online.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

[KeeN]_Grass

Bought

Food200

Sold

No sells

Total player market volume200

Kiber

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army

Spearman35
Axeman4
Camel Rider4
Anubite3
Buildings13 types
House19
Granary8
Obelisk5
Barracks4
Mining Camp3
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Vision1

Kiber

Army

Hippeus44
Centaur6
Heracles1
Jason1
Buildings8 types
House9
Granary5
Storehouse5
Stable3
Wall3
Armory1
Military Academy1
Temple1
God powers2 invoked
Bolt1
Cease Fire1